Pipeline (video game)

Last updated
Pipeline
Pipeline cover.jpg
Publisher(s) Superior Software
Designer(s) Ian Holmes
William Reeve
Platform(s) BBC Micro, Acorn Electron, Windows
Release1988 BBC, Electron
2004 Windows
Genre(s) Arcade-adventure
Mode(s) Single-player

Pipeline is a video game for the BBC Micro and Acorn Electron, originally published by Superior Software in 1988. It is an overhead view action role-playing game set on a mining platform. It was remade for Microsoft Windows as Pipeline Plus (2004).

Contents

Gameplay

The game is a fast four-way scrolling arcade adventure with a look similar to previous Superior hits Repton and Ravenskull , but with a higher frame rate. It is set on a mining platform above Io, the sulfur-rich moon of Jupiter.

Pipeline was bundled with graphics and level design programs, allowing players to design their own game scenarios incorporating keys and doors, patrolling guards, explosions, throwable objects, moving walls, puzzles in the style of Sokoban, pipes, teleports and other simple kinds of puzzle logic.

Development

In game screenshot (BBC Micro) Pipeline screenshot.png
In game screenshot (BBC Micro)

The game was written by Ian Holmes and William Reeve of Cambridge, England and published by the leading BBC Micro game company of the time, Superior Software of Leeds.

The original game concept, strongly influenced by the earlier game Ravenskull , was of an action RPG. By collecting treasure and completing quests, the player would progress through medieval guilds in a fantasy setting: the working title was GuildMaster.

A change in direction was suggested by Richard Hanson (managing director and co-founder of Superior Software). Instead of a medieval city, the game took place on a contemporary oil platform with a red-headed protagonist nicknamed Red O'Hare collecting oil drums and putting out fires (a reference to Red Adair). This plotline was, however, quickly transplanted to a science-fictional setting, following the Piper Alpha disaster in 1988. [1]

The name Pipeline arose from the gameplay element of fast transport to distant parts of the map through topologically interwoven pipes (novel to the BBC Micro at the time, but Super Mario Bros. or Sonic the Hedgehog were well-known examples for this element).

Release

The game was first released in 1988 by Superior Software/Acornsoft. It was included on the Play It Again Sam 11 compilation in 1989. It was also re-released in 1991 as part of the Superior/Blue Ribbon budget range. Although the inlay made no mention of the game editing programs, they were included on the cassette.

A new expanded version for Microsoft Windows titled Pipeline Plus was released by Superior Interactive in 2004.

Reception

The game was given a maximum score by Electron User with 10/10 for sound, graphics, playability and value for money (as well as overall) calling it "a masterpiece of brain twisting entertainment". [2]

See also

Related Research Articles

Pipeline is a system for the long-distance transportation of a liquid or gas.

Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor VIEW and the spreadsheet ViewSheet supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer.

<i>Exile</i> (1988 video game) Single-player action-adventure video game first published in 1988

Exile is a single-player action-adventure video game originally published for the BBC Micro and Acorn Electron in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. The game was designed and programmed by Peter Irvin and Jeremy Smith. It is often cited as one of the earliest examples of a Metroidvania game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal".

<i>Repton</i> (video game) Video game series

Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.

<span class="mw-page-title-main">Superior Software</span>

Superior Software Ltd is a video game publisher. It was one of the main publishers for the BBC Micro and Acorn Electron computers in the 1980s and early 1990s, and occasionally published software to the Commodore 64, Amiga, ZX Spectrum and Amstrad CPC. It currently releases games for Microsoft Windows, iOS and Android, mostly updates of its original games.

<i>Citadel</i> (video game) 1985 video game

Citadel is a computer game developed by Michael Jakobsen for the BBC Micro, and released by Superior Software in 1985. It was also ported to the Acorn Electron. Centred around a castle, this platform game with some puzzle-solving elements requires players to find five hidden crystals and return them to their rightful place. It also features some outside areas external to the castle.

<i>Frak!</i> 1984 video game

Frak! is a scrolling platform video game programmed by Nick Pelling for the BBC Micro and Acorn Electron and published by his own Aardvark Software in 1984. It was ported to the Commodore 64 the following year by "The B Team". The BBC and Electron versions were included on the Superior Software compilation Play It Again Sam 4 in 1987 and re-issued in budget form by Alternative Software in 1989.

<span class="mw-page-title-main">Micro Power</span>

Micro Power was a British company established in the early 1980s by former accountant Bob Simpson. The company was best known as a video game publisher, originally under the name Program Power. It also sold many types of computer hardware and software through its Leeds 'showroom' or via mail order.

<i>Ricochet</i> (1989 video game) 1989 video game

Ricochet is an action-adventure game for the BBC Micro and Acorn Electron home computers, published by Superior Software in 1989. It was written by Neil Davidson and David Williams with some graphics work and level design by Nik Weston and Guy Burt.

<i>Bone Cruncher</i> 1987 video game

Bone Cruncher is a puzzle video game for the Acorn Electron, BBC Micro, and Commodore 64 first published by Superior Software in 1987. It uses the "rocks and diamonds" mechanics of Boulder Dash. An Amiga version was released in 1988.

Blue Ribbon was the budget computer software publishing label of CDS Micro Systems.

<i>Boffin</i> (video game) 1985 video game

Boffin is a platform game published in 1985 by Addictive Games for the Acorn Electron and BBC Micro. It was written by 17-year-old Paul Julian O'Malley, who at the time was a resident of Romsey, Hampshire, UK.

<i>Firetrack</i> 1987 video game

Firetrack is a vertically-scrolling shooter programmed by Nick Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software. It was also ported to the Acorn Electron by Superior Software in 1989 as part of the Play It Again Sam 7 compilation. It resembles the 1984 arcade game Star Force in style and gameplay. The game was technically advanced and very well received by critics.

<i>Strykers Run</i> 1986 video game

Stryker's Run is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action game. It was well received, particularly for its graphics.

<i>Elixir</i> (video game) 1987 video game

Elixir is a video game for the Acorn Electron and BBC Micro released in 1987 by Superior Software. It is a platform game in which the player takes the role of a shrunken scientist.

<i>Ravenskull</i> (video game) 1986 video game

Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986.

<i>Camelot</i> (video game) 1989 video game

Camelot is a computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon.

<i>Perplexity</i> (video game) 1990 video game

Perplexity is a video game created by Ian Collinson for the Acorn Electron and BBC Micro and published by Superior Software in 1990. It is a pseudo 3D maze game with Sokoban-style puzzles.

<i>Crazee Rider</i> 1987 video game

Crazee Rider is a motorbike racing video game created by Kevin Edwards and published by Superior Software in 1987. It was released for the Acorn Electron and BBC Micro with an enhanced version for the BBC Master. The game was particularly well received for the Electron as it was the first 3D racing game with corners for that machine.

<i>Spycat</i> 1988 video game

Spycat: An Interactive Exposé of M.I.412 is an action-adventure game for the BBC Micro and Acorn Electron, written by Peter Scott and published by Superior Software in 1988. The game is a parody of the scandal surrounding the Spycatcher book.

References

  1. "Acorn - A World In Pixels" (2020), Idesine, 8 Admirals Gate, London SE10 8JX.
  2. "Io, Io, It's Off To Work We Go", Jon Revis, Electron User, #5.12, September 1988