Pomodoro Technique

Last updated

A pomodoro kitchen timer. Il pomodoro.jpg
A pomodoro kitchen timer.

The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s. [1] It uses a kitchen timer to break work into intervals, typically 25 minutes in length, separated by short breaks. Each interval is known as a pomodoro, from the Italian word for tomato, after the tomato-shaped kitchen timer Cirillo used as a university student. [2] [1]

Contents

Apps and websites providing timers and instructions have widely popularized the technique. Closely related to concepts such as timeboxing and iterative and incremental development used in software design, the method has been adopted in pair programming contexts. [3]

Description

The original technique has six steps:

  1. Decide on the task to be done.
  2. Set the Pomodoro timer (typically for 25 minutes). [1]
  3. Work on the task.
  4. End work when the timer rings and take a short break (typically 5–10 minutes). [4]
  5. Go back to Step 2 and repeat until you complete four pomodoros.
  6. After four pomodoros are done, take a long break (typically 20 to 30 minutes) instead of a short break. Once the long break is finished, return to step 2.

For the purposes of the technique, a pomodoro is an interval of work time. [1]

Regular breaks are taken, aiding knowledge assimilation. A 5-minute break separates consecutive pomodoros. Four pomodoros form a set. There is a longer 20–30-minute break between sets. [1] [5]

A goal of the technique is to reduce the effect of internal and external interruptions on focus and flow. A pomodoro is indivisible; when interrupted during a Pomodoro, either the other activity must be recorded and postponed (using the inform – negotiate – schedule – call back strategy [6] ) or the pomodoro must be abandoned. [1] [5] [7]

After task completion in a Pomodoro, any remaining time should be devoted to activities, for example:

  1. Review your work just completed (optional)
  2. Review the activities from a learning point of view (ex: What learning objective did you accomplish? What learning outcome did you accomplish? Did you fulfill your learning target, objective, or outcome for the task?)
  3. Review the list of upcoming tasks for the next planned pomodoro time blocks, and start reflecting on or updating them.

Cirillo suggests:

Specific cases should be handled with common sense: If you finish a task while the Pomodoro is still ticking, the following rule applies: If a Pomodoro begins, it has to ring. It’s a good idea to take advantage of the opportunity for overlearning, using the remaining portion of the Pomodoro to review or repeat what you’ve done, make small improvements, and note what you’ve learned until the Pomodoro rings. [1]

The stages of planning, tracking, recording, processing and visualizing are fundamental to the technique. [1] In the planning phase, tasks are prioritized by recording them in a "To Do Today" list, enabling users to estimate the effort they will require. As pomodoros are completed, they are recorded, adding to a sense of accomplishment and providing raw data for subsequent self-observation and improvement. [1]

Tools

The creator and his proponents encourage a low-tech approach, using a mechanical timer, paper, and pencil. The physical act of winding the timer confirms the user's determination to start the task; ticking externalises the desire to complete the task; ringing announces a break. Flow and focus become associated with these physical stimuli. [1] [8]

The technique has inspired application software for several platforms, with various programs available. [9] [10]

See also

Related Research Articles

<span class="mw-page-title-main">Incremental reading</span> Software-assisted learning technique

Incremental reading is a software-assisted method for learning and retaining information from reading, which involves the creation of flashcards out of electronic articles. "Incremental reading" means "reading in portions". Instead of a linear reading of articles one at a time, the method works by keeping a large list of electronic articles or books and reading parts of several articles in each session. The user prioritizes articles in the reading list. During reading, key points of articles are broken up into flashcards, which are then learned and reviewed over an extended period with the help of a spaced repetition algorithm.

<span class="mw-page-title-main">Spaced repetition</span> Learning technique performed with flashcards

Spaced repetition is an evidence-based learning technique that is usually performed with flashcards. Newly introduced and more difficult flashcards are shown more frequently, while older and less difficult flashcards are shown less frequently in order to exploit the psychological spacing effect. The use of spaced repetition has been proven to increase the rate of learning.

Time management is the process of planning and exercising conscious control of time spent on specific activities—especially to increase effectiveness, efficiency, and productivity.

<span class="mw-page-title-main">Iterative and incremental development</span> Development methodology

Iterative and incremental development is any combination of both iterative design and incremental build model for development.

cron Job scheduler for Unix-like operating systems

The cron command-line utility is a job scheduler on Unix-like operating systems. Users who set up and maintain software environments use cron to schedule jobs, also known as cron jobs, to run periodically at fixed times, dates, or intervals. It typically automates system maintenance or administration—though its general-purpose nature makes it useful for things like downloading files from the Internet and downloading email at regular intervals.

<span class="mw-page-title-main">Timer</span> Type of clock

A timer or countdown timer is a type of clock that starts from a specified time duration and stops when reaching 00:00. A simple timer is an hourglass. Commonly, a timer triggers an alarm when it ends. A timer can be implemented through hardware or software. Stopwatches operate in the opposite direction, downwards from 00:00, measuring elapsed time since a given time instant. Time switches are timers that control an electric switch.

<span class="mw-page-title-main">Watchdog timer</span> Electronic timer used to detect and recover from computer malfunctions

A watchdog timer, sometimes called a computer operating properly timer, is an electronic or software timer that is used to detect and recover from computer malfunctions. Watchdog timers are widely used in computers to facilitate automatic correction of temporary hardware faults, and to prevent errant or malevolent software from disrupting system operation.

<i>Getting Things Done</i> Personal productivity system and 2001 book

Getting Things Done (GTD) is a personal productivity system developed by David Allen and published in a book of the same name. GTD is described as a time management system. Allen states "there is an inverse relationship between things on your mind and those things getting done".

The cognitive walkthrough method is a usability inspection method used to identify usability issues in interactive systems, focusing on how easy it is for new users to accomplish tasks with the system. A cognitive walkthrough is task-specific, whereas heuristic evaluation takes a holistic view to catch problems not caught by this and other usability inspection methods. The method is rooted in the notion that users typically prefer to learn a system by using it to accomplish tasks, rather than, for example, studying a manual. The method is prized for its ability to generate results quickly with low cost, especially when compared to usability testing, as well as the ability to apply the method early in the design phases before coding even begins.

In agile principles, timeboxing allocates a maximum unit of time to an activity, called a timebox, within which a planned activity takes place. It is used by agile principles-based project management approaches and for personal time management.

<span class="mw-page-title-main">User interface design</span> Planned operator–machine interaction

User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.

<span class="mw-page-title-main">Study skills</span> Approaches applied to learning

Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to all or most fields of study. More broadly, any skill which boosts a person's ability to study, retain and recall information which assists in and passing exams can be termed a study skill, and this could include time management and motivational techniques.

<span class="mw-page-title-main">Scrum (software development)</span> Management framework

Scrum is an agile team collaboration framework commonly used in software development and other industries.

<span class="mw-page-title-main">Perfboard</span> Material for prototyping electronic circuits

Perfboard is a material for prototyping electronic circuits. It is a thin, rigid sheet with holes pre-drilled at standard intervals across a grid, usually a square grid of 0.1 inches (2.54 mm) spacing. These holes are ringed by round or square copper pads, though bare boards are also available. Inexpensive perfboard may have pads on only one side of the board, while better quality perfboard can have pads on both sides. Since each pad is electrically isolated, the builder makes all connections with either wire wrap or miniature point to point wiring techniques. Discrete components are soldered to the prototype board such as resistors, capacitors, and integrated circuits. The substrate is typically made of paper laminated with phenolic resin or a fiberglass-reinforced epoxy laminate (FR-4).

Competencymanagement systems are usually associated with, and may include, a learning management system (LMS). The LMS is typically a web-based tool that allows access to learning resources. Competency Management Systems tend to have a more multidimensional and comprehensive approach and include tools such as competency management, skills-gap analysis, succession planning, as well as competency analysis and profiling. The CompMS tends to focus more on creating an environment of sustainable competency in addition to entering and tracking learning resources in software. However, conceptually, there is no reason why a CompMS or LMS could not be manual and indeed learning management systems are as old as learning institutions.

<span class="mw-page-title-main">WebQuest</span>

A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. These can be created using various programs, including a simple word processing document that includes links to websites.

Tree testing is a usability technique for evaluating the findability of topics in a website. It is also known as reverse card sorting or card-based classification.

The following outline is provided as an overview of and topical guide to project management:

Timeblocking or time blocking is a productivity technique for personal time management where a period of time—typically a day or week—is divided into smaller segments or blocks for specific tasks or to-dos. It integrates the function of a calendar with that of a to-do list. It is a kind of scheduling.

The 52/17 Rule is a time management method that recommends 52 minutes of focused working followed by 17 minutes of complete resting and recharging.

References

  1. 1 2 3 4 5 6 7 8 9 10 Cirillo, Francesco, The Pomodoro Technique, archived from the original on 31 March 2023
  2. Cummings, Tucker (31 January 2011). "The Pomodoro Technique: Is It Right For You?". Lifehack. Retrieved 30 December 2018.
  3. Olsen, Patricia R.; Remsik, Jim (19 September 2009). "For Writing Software, a Buddy System". The New York Times .
  4. Cirillo, Francesco. "Get Started". The Pomodoro Technique. Archived from the original on 3 February 2018. Retrieved 6 January 2016. 4. When the Pomodoro Rings, Put a Checkmark on a Paper Click the "how" link and see step 4. Presumably, the piece of paper can be one's task list or similar. In any case, four check marks indicate a longer break (step 6).
  5. 1 2 Nöteberg, Staffan (2010). Pomodoro Technique Illustrated. Raleigh, N.C: Pragmatic Bookshelf. ISBN   978-1-934356-50-0.
  6. "Productivity 101: An Introduction to The Pomodoro Technique". Lifehacker. 12 July 2019. Retrieved 3 June 2021.
  7. Kaufman, Josh (2011). The Personal MBA: A World-Class Business Education in a Single Volume. Penguin UK. ISBN   978-0-14-197109-4.
  8. Burkeman, Oliver (2011). Help!: How to Be Slightly Happier, Slightly More Successful, and Get a Bit More Done. Edinburgh: Canongate. pp. 139–140. ISBN   978-0-85786-025-5.
  9. Sande, Steven (28 November 2009). "The Pomodoro Technique, or how a tomato made me more productive". Engadget. Retrieved 27 October 2018.
  10. Pash, Adam (2011). Lifehacker the Guide to Working Smarter, Faster, and Better. Indianapolis, Ind: Wiley. Hack 29. ISBN   978-1-118-13345-3.