Positron (video game)

Last updated
Positron
Publisher(s) Micro Power
Designer(s) Gary Partis [1]
Platform(s) Acorn Electron, BBC Micro
Release 1983
Genre(s) Fixed shooter
Mode(s) Single player

Positron is a fixed shooter written by Gary Partis for the BBC Micro and Acorn Electron and published by Micro Power in 1983. It was developed on a pre-release Electron and was one of the few games (other than those produced by Acornsoft) available for the machine on its launch.[ citation needed ]

Contents

Gameplay

The first wave is similar to Space Invaders. Acorn Electron Positron screenshot.png
The first wave is similar to Space Invaders.

The player controls a laser base which can move left and right and fire vertically. The object of the game is to destroy all alien creatures on each screen, then proceed to the next. The first sheet (what the enemy waves are called) of aliens follows the Space Invaders style of moving left to right, then down one row before moving right to left. All subsequent sheets follow a pseudo-random formation, generally moving down the screen but at various speeds and with greatly varying levels of firepower for each individual enemy. This means the strategy must change to looking to find which enemies are descending fastest and picking them off while also trying to break up big groups.

While the aliens from sheet 2 onward look different and are slightly faster than their predecessors, they all move in the same fashion. They are called, in order of appearance, Cyber, Spazmoid, Galactic Hulk, Hep-Hep, Graber, Bum-Fluff, Phantom, Orb and Mega-Bod. Destroying the mothership which appears above the Mega-bods ends the first wave, and starts you again from the beginning (now 'wave 2, sheet 1'), with faster enemies.

This game is notable because of its speed.[ according to whom? ] In particular, the game has probably[ vague ] the fastest player fire-rate of any of the non-scrolling shooters of the period. Most similar games of the time will only let you fire again when the previous laser bolt has either hit an alien or left the screen. Positron has no such limits leading to a much quicker game. It also differs from most such games in that if a life is lost, the sheet begins again regardless of the number of enemies killed. This makes for an infuriating game if the player is killed by the last enemy of the sheet and can lead to effectively repeating the same sheet over until all lives are lost.

Development

Positron was the first published game by programmer Gary Partis who would go on to become a well known and BBC/Electron programmer. He claimed to have taken little time programming the game which could explain some of the game's peculiarities (such as most of the enemies following the same pattern, waves beginning again when lives are lost etc.) as well as the short loading time (caused by the lack of code). "In the Summer of 1983, I wrote Positron in two days flatElectron version (with pre-release Elk) in two hours!" (A & B Computing, March 1987) [2]

Reception

Electron User praised the game, particularly noting the speed of the game from the second sheet onwards. "Positron is a fast moving, colourful and satisfying game. So sharpen your wits, tighten your sweatband and give it a whirl" (issue #1.08, May 1984) [3]

Legacy

The spiritual sequel to Positron, the scrolling shooter Syncron (1987), was also noted [ by whom? ] for its speed but in that case was criticised as being almost unplayable. Partis himself described it as an exercise in pure speed rather than playability (Micro User magazine, January 1989).

Related Research Articles

<i>Repton</i> (video game) Video game series

Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.

<i>Alien Soldier</i> 1995 video game

Alien Soldier is a side-scrolling run and gun video game developed by Treasure and published by Sega for the Mega Drive. Retail copies were released in Japan and PAL territories while in North America it was only available exclusively via the Sega Channel cable service. The story follows a powerful being named Epsilon-Eagle, who after being nearly killed becomes determined to avenge his near death and save his planet. The character has a variety of weapons and moves that the player must master to complete the game. Many gameplay ideas are borrowed from Treasure's earlier Mega Drive release, Gunstar Heroes (1993). However, Alien Soldier puts an emphasis on challenging boss fights with short and easy levels serving as downtime in-between.

<i>Blagger</i> (video game) 1983 video game

Blagger is a platform game created by Antony Crowther for the Commodore 64 and released by Alligata in 1983. A BBC Micro port was released the same year, Acorn Electron, Amstrad CPC and MSX in 1984, Commodore 16 and Plus/4 in 1985 and Amstrad PCW in 1987. In some countries this game was released under the name Gangster.

<i>Starship Command</i> 1983 video game

Acornsoft's Starship Command is a multidirectional shooter released in 1983 for the BBC Micro and Acorn Electron. It was available on cassette as well as 5.25" disc for the BBC and ROM cartridge for the Acorn Electron Plus 1 expansion module. The game was written by Peter Irvin who, along with Jeremy Smith, went on to create the arcade adventure Exile.

<i>Curse</i> (video game) 1989 video game

Curse is a 1989 video game developed by Micronet for the Mega Drive video game console. It is a horizontally scrolling shooter with five levels. Although an American release was planned, it was never officially released outside Japan.

<i>Syncron</i> (video game) 1987 video game

Syncron is a vertically scrolling shooter written by Gary Partis for the BBC Micro and Acorn Electron and published by Superior Software in 1987.

<i>Firetrack</i> 1987 video game

Firetrack is a vertically-scrolling shooter programmed by Nick Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software. It was also ported to the Acorn Electron by Superior Software in 1989 as part of the Play It Again Sam 7 compilation. It resembles the 1984 arcade game Star Force in style and gameplay. The game was technically advanced and very well received by critics.

<i>Kane</i> (video game) 1986 action video game

Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.

<i>Sneakers</i> (1981 video game) 1981 video game

Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He later was the lead designer and programmer of 1993's NBA Jam.

<i>Strykers Run</i> 1986 video game

Stryker's Run is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action game. It was well received, particularly for its graphics.

<i>The Tail of Beta Lyrae</i> 1983 video game

The Tail of Beta Lyrae is a horizontally scrolling shooter written by Philip Price for Atari 8-bit computers and published in 1983 by Datamost. The music is by Gary Gilbertson. Price and Gilbertson later collaborated on the Alternate Reality games.

<i>Slap Fight</i> 1986 video game

Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.

<i>Moon Cresta</i> 1980 video game

Moon Cresta is a fixed shooter video game released by Nichibutsu for arcades in 1980. In North America, it was licensed to Sega/Gremlin and Centuri, the latter releasing it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32 and ZX Spectrum home computers. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console.

<i>Rip Off</i> (video game) 1980 video game

Rip Off is a multidirectional shooter with black and white vector graphics written by Tim Skelly and released as an arcade video game by Cinematronics in 1980. It was the first shooter with cooperative gameplay and an early game to exhibit flocking behavior. A port for the Vectrex was published in 1982.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Deathstar</i> (video game) 1985 video game

Deathstar is multidirectional shooter for the Acorn Electron and BBC Micro developed by Peter Johnson and originally published in the UK by Superior Software in 1985. It is a clone of the arcade game Sinistar.

<i>Cosmic Guerilla</i> 1979 video game

Cosmic Guerilla is a fixed shooter arcade video game developed by Universal and released 1979. A ZX Spectrum port was published by Crystal Computing in 1983.

<i>Galaforce</i> 1986 video game

Galaforce is a fixed shooter video game for the BBC Micro and Acorn Electron, written by Kevin Edwards and published by Superior Software in 1986. It spawned a sequel, Galaforce 2 (1988), and later, Galaforce Worlds (2003).

<i>Shadow World</i> (video game) 1983 video game

Shadow World is a shoot 'em up for Atari 8-bit computers written by Mike Potter and published by Synapse Software in 1983. Players are defending their planet from an alien invasion. The game supports two players at once, splitting the screen vertically into two halves, and merging them on the fly when both players are in the same location.

<i>Super Spacefortress Macross</i> (video game) 1992 video game

Super Spacefortress Macross is a 1992 vertically scrolling shooter arcade video game developed NMK and published by Banpresto. Based upon the 1984 anime film Macross: Do You Remember Love?, it is the first arcade entry in the Macross franchise. In the game, the players control the VF-1 Valkyrie variable mecha fighters, piloted by Hikaru Ichijyo and Max Jenius, in a battle against the Zentradi alien race.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. March 1987 edition of "A & B Computing", published by Argus Press.
  3. Electron User, Vol 1, Issue 8 -May 1984