Power At Sea

Last updated
Power At Sea Cover.jpg
European cover art
Developer(s) Distinctive Software
Publisher(s)
Composer(s) Kris Hatlelid
Patrick Payne
Platform(s) Commodore 64
Release
Genre(s) Submarine simulation [1]
Mode(s) Single-player

Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.

Contents

Gameplay

Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads. [2]

Reception

In 1988, Dragon gave the game 3 out of 5 stars. [2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat. [3]

References

  1. 1 2 3 4 5 Power At Sea at GameFAQs
  2. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  3. Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.