Primal Carnage: Genesis | |
---|---|
Developer(s) | Lukewarm Media |
Publisher(s) | Lukewarm Media |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Primal Carnage: Genesis was a survival and first-person shooter game planned for the PlayStation 4 and Microsoft Windows. It was announced in March 2013 by developer Lukewarm Media, as a prequel to their 2012 asymmetrical multiplayer game Primal Carnage . Unlike the original game, Primal Carnage: Genesis would be a story-driven, single-player game divided into four episodes. It would be set on an island featured in the original game, and would explain the creation and subsequent escape of the island's genetically engineered dinosaurs.
The game was developed using Unreal Engine 4, and the first episode was scheduled for release in November 2013. However, development was put on hold around September 2013, due to disagreements within Lukewarm Media about the project's large scope and the direction of the Primal Carnage series. Circle 5 Studios subsequently took over the series and instead released Primal Carnage: Extinction , an update and sequel to the original game, in 2015.
Primal Carnage: Genesis would serve as a prequel to Primal Carnage , taking place on an island featured in the original game. The prequel would be story-driven and would focus on the island's genetically engineered dinosaurs, including their creation and subsequent escape. The player would take on the role of an unnamed staff member who travels to the island and later witnesses its descent into chaos as the dinosaurs escape. Rather than cinematic cutscenes, the storyline would gradually unfold through minimal information presented to the player, who would be left to deduce what is happening. Environmental changes, such as broken dinosaur fencing, would convey hints about the storyline, as would basic dialogue spoken by non-playable characters. [1] [2]
Gameplay would differ significantly compared to Primal Carnage, which plays as an asymmetrical multiplayer game. [3] Unlike the original game, Primal Carnage: Genesis would only feature a single-player mode. It was planned as a survival and first-person shooter game with puzzle-solving elements. Stealth and exploration would be necessary to get past certain areas where weapons would be ineffective or in low supply. [1]
The game would be divided into four episodes, each one with two or three unique game features. One aspect of the game would have the player hack into security panels, by playing a mini-game using the touch pad of the PlayStation 4 controller. Enemies would include raptors, Triceratops , Kaprosuchus , and a Tyrannosaurus which would be encountered in a boss battle. The number of dinosaurs would increase with each episode. Locations on the island would include jungles, swamps, and valleys. [1] [2]
Lukewarm Media had considered releasing the original Primal Carnage for the PlayStation 3, but dropped such plans upon learning of the upcoming PlayStation 4, eventually deciding to release an entirely new game on the console. [1] Lukewarm Media announced Primal Carnage: Genesis in March 2013. [4] [5] It was one of the first indie games to be announced for the PlayStation 4. [6] A Microsoft Windows version was also expected. [7] [8]
The game was developed using Unreal Engine 4. [1] [9] Gameplay was inspired by games such as Trespasser , Dear Esther , and Far Cry 3 . Lukewarm Media chose the episodic format in part because it allowed for each installment to end on a cliffhanger event. It would also allow suggested fan feedback, such as gameplay features or new dinosaurs, to be worked into subsequent episodes. [1] [10] [11] Ashton Andersen, a co-founder of Lukewarm Media, [6] also said that an episodic release would be cheaper for players and would help to avoid the possibility of them "regretting paying $60 for a game they got bored with or didn't get around to finishing". [1]
The first episode had been scheduled for publication in November 2013, alongside the release of the PlayStation 4. [6] However, there were disagreements within Lukewarm Media about the direction of the Primal Carnage series, with some deeming Genesis too large in scope for the company to handle. Development was put on hold around September 2013. [12] Lukewarm Media publicly announced in May 2014 that the project was on the backburner while the company focused primarily on improving the original Primal Carnage game. By that point, Andersen had already left the company on bad terms to start his own development studio. Because of the split, he said that the rights to the Primal Carnage property were a complicated situation. [6]
Circle 5 Studios subsequently took over the series. The company consisted of a modding community dedicated to the original 2012 game. The studio did not resume development of Primal Carnage: Genesis, viewing it as too ambitious for the team. [12] [13] Instead, Circle 5 completed the original game's update, which was released as Primal Carnage: Extinction in 2015. [14] [15] Development on Primal Carnage: Genesis remained on hold, with the company open to reviving the project if Extinction should prove to be successful. [12] Genesis remains unreleased.
Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.
Jurassic Park: Operation Genesis is a construction and management simulation video game based on the Jurassic Park series developed by Blue Tongue Entertainment and published by Universal Interactive, with the console versions being co-published with Konami in Japan. It was released for Windows, Xbox, and PlayStation 2. The game's primary goal is to construct a five-star rated dinosaur theme park named Jurassic Park on custom-generated islands by hatching dinosaurs, building attractions, keeping visitors entertained, and ensuring the park's safety.
Numerous video games based on the Jurassic Park franchise have been released. Developers Ocean Software, BlueSky Software and Sega produced various games in 1993, coinciding with the first film, Jurassic Park. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film The Lost World: Jurassic Park.
Destroy All Humans! is an open world action-adventure video game franchise that is designed as a parody of Cold War-era alien invasion films. Destroy All Humans! and Destroy All Humans! 2 were released for the PlayStation 2 and Xbox; Destroy All Humans! Big Willy Unleashed was released for the Wii; and Destroy All Humans! Path of the Furon was released for the Xbox 360 and PlayStation 3. A remake of the original game and its sequel were developed by Black Forest Games and were released in 2020 and 2022, respectively.
Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases.
God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos, a Spartan warrior who becomes the God of War and comes into conflict with various mythological pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Olympian gods; the later games are based on Norse mythology and see Kratos go on a path of redemption while also introducing his son Atreus as a secondary protagonist.
theHunter is a series of simulation video games developed by Expansive Worlds and published by its parent company, Avalanche Studios. The first game in the series, known as theHunter: Classic, was developed and published by Emote Games, in association with Avalanche Studios, and released in April 2009. Subsequently, Avalanche Studios bought the rights to the franchise and opened Expansive Worlds as a subsidiary that would exclusively focus on theHunter development. A standalone expansion, theHunter: Primal, was developed and published by Expansive Worlds and Avalanche Studios, and released on March 15, 2015. The most recent entry in the series, theHunter: Call of the Wild, was developed by Expansive Worlds and published by Avalanche Studios on February 16th, 2017.
Blacklight: Tango Down is a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows on July 14, 2010. The game was also released in late 2010 for the PlayStation 3. The PC version is the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version.
Primal Carnage is an asymmetrical multiplayer game developed by Lukewarm Media and released by Reverb Publishing. The game pits a group of armed humans against predatory dinosaurs in various combat scenarios. Human gameplay takes the form of a first-person shooter, whilst the dinosaurs are controlled from a third-person perspective. Lukewarm Media, an indie development team, announced the game in February 2010, and eventually released it on October 29, 2012. Primal Carnage received "mixed or average reviews" according to Metacritic.
Moonbase Alpha is a simulation video game based on potential Moon base programs. It was made by the Army Game Studio, developers of America's Army, and Virtual Heroes, Inc. in conjunction with NASA Learning Technologies. The game was released on July 6, 2010, as a free download on Steam. At the Interservice/Industry Training, Simulation and Education Conference in 2010, the game won the top honors in the government category of the Serious Game Showcase & Challenge.
Blacklight: Retribution is a free-to-play first-person shooter video game developed and published by Hardsuit Labs for Microsoft Windows and PlayStation 4. It was initially published by Perfect World Entertainment on April 3, 2012, with a full Steam release on July 3. A PS4 version was released as a launch title in North America on November 15, 2013, followed by Europe and Australia on December 4.
Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
Ark: Survival Evolved is a 2017 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.
Primal Carnage: Extinction is an asymmetrical multiplayer game released for Microsoft Windows and PlayStation 4. It features human versus dinosaur combat. Players choose which team to play on, and each team has a set of characters divided into classes. The game is a sequel to the 2012 Windows game Primal Carnage, which was developed by Lukewarm Media. Like its predecessor, it features similar first-person shooter human gameplay and third-person dinosaur gameplay.
Paragon was a free-to-play multiplayer online battle arena (MOBA) game developed and published by Epic Games, powered by their own Unreal Engine 4. The game started buy-to-play early access in March 2016, and then launched free-to-play access to its open beta started in August 2016. After failed attempts to make the game sustainable and having trouble keeping a player base, Epic Games made the decision to shut down Paragon servers in April 2018.
Call of Duty: Infinite Warfare is a 2016 first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth installment in the Call of Duty series and was released worldwide for PlayStation 4, Windows, and Xbox One on November 4, 2016.
Daymare: 1998 is a third-person survival horror game developed by Invader Studios and published by Destructive Creations and All In! Games on September 17, 2019, for Microsoft Windows, and on April 28, 2020, for PlayStation 4 and Xbox One.
Destroy All Humans! is an open world action-adventure video game developed by Black Forest Games and published by THQ Nordic. The game is a remake of the 2005 original game and the fifth installment in the Destroy All Humans! franchise. This remake is the first entry in the franchise since Path of the Furon (2008).
Orion: Prelude is a first-person shooter and online cooperative multiplayer game, developed and published by Spiral Game Studios for Microsoft Windows. In the game, armed players work together to defend generators against dinosaurs.