In the context of artificial neural network, pruning is the practice of removing parameters (which may entail removing individual parameters, or parameters in groups such as by neurons) from an existing network. [1] The goal of this process is to maintain accuracy of the network while increasing its efficiency. This can be done to reduce the computational resources required to run the neural network. A biological process of synaptic pruning takes place in the brain of mammals during development [2] (see also Neural Darwinism).
A basic algorithm for pruning is as follows: [3] [4]
Most work on neural network pruning focuses on removing weights, namely, setting their values to zero. Early work suggested to also change the values of non-pruned weights. [5]
Neural networks are a branch of machine learning models inspired by the neuronal organization found in the biological neural networks in animal brains.
Unsupervised learning is a method in machine learning where, in contrast to supervised learning, algorithms learn patterns exclusively from unlabeled data. The hope is that through mimicry, which is an important mode of learning in people, the machine is forced to build a concise representation of its world and then generate imaginative content from it.
NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting to find a balance between the fitness of evolved solutions and their diversity. It is based on applying three key techniques: tracking genes with history markers to allow crossover among topologies, applying speciation to preserve innovations, and developing topologies incrementally from simple initial structures ("complexifying").
Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks (ANN), parameters, and rules. It is most commonly applied in artificial life, general game playing and evolutionary robotics. The main benefit is that neuroevolution can be applied more widely than supervised learning algorithms, which require a syllabus of correct input-output pairs. In contrast, neuroevolution requires only a measure of a network's performance at a task. For example, the outcome of a game can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation with a fixed topology.
Spike-timing-dependent plasticity (STDP) is a biological process that adjusts the strength of connections between neurons in the brain. The process adjusts the connection strengths based on the relative timing of a particular neuron's output and input action potentials. The STDP process partially explains the activity-dependent development of nervous systems, especially with regard to long-term potentiation and long-term depression.
A recurrent neural network (RNN) is one of the two broad types of artificial neural network, characterized by direction of the flow of information between its layers. In contrast to the uni-directional feedforward neural network, it is a bi-directional artificial neural network, meaning that it allows the output from some nodes to affect subsequent input to the same nodes. Their ability to use internal state (memory) to process arbitrary sequences of inputs makes them applicable to tasks such as unsegmented, connected handwriting recognition or speech recognition. The term "recurrent neural network" is used to refer to the class of networks with an infinite impulse response, whereas "convolutional neural network" refers to the class of finite impulse response. Both classes of networks exhibit temporal dynamic behavior. A finite impulse recurrent network is a directed acyclic graph that can be unrolled and replaced with a strictly feedforward neural network, while an infinite impulse recurrent network is a directed cyclic graph that can not be unrolled.
Quantum neural networks are computational neural network models which are based on the principles of quantum mechanics. The first ideas on quantum neural computation were published independently in 1995 by Subhash Kak and Ron Chrisley, engaging with the theory of quantum mind, which posits that quantum effects play a role in cognitive function. However, typical research in quantum neural networks involves combining classical artificial neural network models with the advantages of quantum information in order to develop more efficient algorithms. One important motivation for these investigations is the difficulty to train classical neural networks, especially in big data applications. The hope is that features of quantum computing such as quantum parallelism or the effects of interference and entanglement can be used as resources. Since the technological implementation of a quantum computer is still in a premature stage, such quantum neural network models are mostly theoretical proposals that await their full implementation in physical experiments.
Computational neurogenetic modeling (CNGM) is concerned with the study and development of dynamic neuronal models for modeling brain functions with respect to genes and dynamic interactions between genes. These include neural network models and their integration with gene network models. This area brings together knowledge from various scientific disciplines, such as computer and information science, neuroscience and cognitive science, genetics and molecular biology, as well as engineering.
An echo state network (ESN) is a type of reservoir computer that uses a recurrent neural network with a sparsely connected hidden layer. The connectivity and weights of hidden neurons are fixed and randomly assigned. The weights of output neurons can be learned so that the network can produce or reproduce specific temporal patterns. The main interest of this network is that although its behavior is non-linear, the only weights that are modified during training are for the synapses that connect the hidden neurons to output neurons. Thus, the error function is quadratic with respect to the parameter vector and can be differentiated easily to a linear system.
Synaptic pruning, a phase in the development of the nervous system, is the process of synapse elimination that occurs between early childhood and the onset of puberty in many mammals, including humans. Pruning starts near the time of birth and continues into the late-20s. During pruning, both the axon and dendrite decay and die off. It was traditionally considered to be complete by the time of sexual maturation, but this was discounted by MRI studies.
Spiking neural networks (SNNs) are artificial neural networks (ANN) that more closely mimic natural neural networks. In addition to neuronal and synaptic state, SNNs incorporate the concept of time into their operating model. The idea is that neurons in the SNN do not transmit information at each propagation cycle, but rather transmit information only when a membrane potential—an intrinsic quality of the neuron related to its membrane electrical charge—reaches a specific value, called the threshold. When the membrane potential reaches the threshold, the neuron fires, and generates a signal that travels to other neurons which, in turn, increase or decrease their potentials in response to this signal. A neuron model that fires at the moment of threshold crossing is also called a spiking neuron model.
BCM theory, BCM synaptic modification, or the BCM rule, named for Elie Bienenstock, Leon Cooper, and Paul Munro, is a physical theory of learning in the visual cortex developed in 1981. The BCM model proposes a sliding threshold for long-term potentiation (LTP) or long-term depression (LTD) induction, and states that synaptic plasticity is stabilized by a dynamic adaptation of the time-averaged postsynaptic activity. According to the BCM model, when a pre-synaptic neuron fires, the post-synaptic neurons will tend to undergo LTP if it is in a high-activity state, or LTD if it is in a lower-activity state. This theory is often used to explain how cortical neurons can undergo both LTP or LTD depending on different conditioning stimulus protocols applied to pre-synaptic neurons.
There are many types of artificial neural networks (ANN).
Deep learning is the subset of machine learning methods based on artificial neural networks (ANNs) with representation learning. The adjective "deep" refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.
A Bayesian Confidence Propagation Neural Network (BCPNN) is an artificial neural network inspired by Bayes' theorem, which regards neural computation and processing as probabilistic inference. Neural unit activations represent probability ("confidence") in the presence of input features or categories, synaptic weights are based on estimated correlations and the spread of activation corresponds to calculating posterior probabilities. It was originally proposed by Anders Lansner and Örjan Ekeberg at KTH Royal Institute of Technology. This probabilistic neural network model can also be run in generative mode to produce spontaneous activations and temporal sequences.
Convolutional neural network (CNN) is a regularized type of feed-forward neural network that learns feature engineering by itself via filters optimization. Vanishing gradients and exploding gradients, seen during backpropagation in earlier neural networks, are prevented by using regularized weights over fewer connections. For example, for each neuron in the fully-connected layer 10,000 weights would be required for processing an image sized 100 × 100 pixels. However, applying cascaded convolution kernels, only 25 neurons are required to process 5x5-sized tiles. Higher-layer features are extracted from wider context windows, compared to lower-layer features.
Felix Gers is a professor of computer science at Berlin University of Applied Sciences Berlin. With Jürgen Schmidhuber and Fred Cummins, he introduced the forget gate to the long short-term memory recurrent neural network architecture. This modification of the original architecture has been shown to be crucial to the success of the LSTM at such tasks as speech and handwriting recognition.
Gabriel Alejandro Silva is a theoretical and computational neuroscientist and bioengineer, Professor of Bioengineering at the Jacobs School of Engineering and Professor of Neurosciences in the School of Medicine at the University of California San Diego (UCSD). He is also the Founding Director of the Center for Engineered Natural Intelligence (CENI) at UCSD, and is a Jacobs Faculty Endowed Scholar in Engineering.
Artificial neural networks (ANNs) are models created using machine learning to perform a number of tasks. Their creation was inspired by neural circuitry. While some of the computational implementations ANNs relate to earlier discoveries in mathematics, the first implementation of ANNs was by psychologist Frank Rosenblatt, who developed the perceptron. Little research was conducted on ANNs in the 1970s and 1980s, with the AAAI calling that period an "AI winter".
The spike response model (SRM) is a spiking neuron model in which spikes are generated by either a deterministic or a stochastic threshold process. In the SRM, the membrane voltage V is described as a linear sum of the postsynaptic potentials (PSPs) caused by spike arrivals to which the effects of refractoriness and adaptation are added. The threshold is either fixed or dynamic. In the latter case it increases after each spike. The SRM is flexible enough to account for a variety of neuronal firing pattern in response to step current input. The SRM has also been used in the theory of computation to quantify the capacity of spiking neural networks; and in the neurosciences to predict the subthreshold voltage and the firing times of cortical neurons during stimulation with a time-dependent current stimulation. The name Spike Response Model points to the property that the two important filters and of the model can be interpreted as the response of the membrane potential to an incoming spike (response kernel , the PSP) and to an outgoing spike (response kernel , also called refractory kernel). The SRM has been formulated in continuous time and in discrete time. The SRM can be viewed as a generalized linear model (GLM) or as an (integrated version of) a generalized integrate-and-fire model with adaptation.