Psytron | |
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Developer(s) | Psy-Sci |
Publisher(s) | Beyond Software |
Platform(s) | Commodore 64, ZX Spectrum |
Release | 1984 |
Psytron is a 1984 video game developed by Psy-Sci and published by Beyond Software.
Psytron is a game in which the player is the automated brain controlling the defense and maintenance aboard a space station that is currently under attack. [1]
Psytron was programmed by Paul Voysey and Tayo Olowu. [2]
Carol Hutchins reviewed Psytron for White Dwarf #56, giving it an overall rating of 9 out of 10, and stated that "I found it very exciting and thought that the addition of Freeze Time a very novel twist. I would strongly recommend it to anyone who finds playing wave after wave of identical, invincible opponents is tedious in the extreme." [1]
Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
Crash, stylized as CRASH, is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders.
Battlecars is a simple wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk and Ian Livingstone.
The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role-playing games of the 1980s. The player must destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter. There are multiple ways in which this can be achieved. It was followed by Doomdark's Revenge also in 1984, and Lords of Midnight: The Citadel in 1995.
The Citadel of Chaos is a single-player adventure gamebook written by Steve Jackson and illustrated by Russ Nicholson. Originally published by Puffin Books in 1983, the title is the second gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002. The gamebook was also adapted into a video game.
Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Eureka! is a video game for the Commodore 64 and ZX Spectrum computers, written by Ian Livingstone, developed by Novotrade for Andromeda Software and published by Domark in 1984.
The Forest of Doom is a single-player adventure gamebook written by Ian Livingstone, and illustrated by Malcolm Barter. Originally published by Puffin Books in 1983, the title is the third gamebook in the Fighting Fantasy series, and the first of several to feature the character Yaztromo. It was later republished by Wizard Books in 2002. The gamebook was also adapted into a video game.
The Assassin's Knot is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1983. It is designed for 6 to 10 novice and intermediate players with characters of levels 2-5.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Firebirds is a ZX Spectrum video game developed and released by Softek in 1983. It is a clone of the 1980 arcade game Phoenix.
3D Space Wars is a space combat video game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1983. It is both the first game written by Turner and the first in the Seiddab Trilogy.
Apocalypse: The Game of Nuclear Devastation is a video game based on the board game Apocalypse: The Game of Nuclear Devastation by Games Workshop.
Battlecars is a vehicular combat game released for the ZX Spectrum in 1984. It is based on Games Workshop's miniature wargame, Battlecars. The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests.
D-Day is a turn-based strategy computer game for the ZX Spectrum released by Games Workshop, a company known primarily for its tabletop wargames, in 1984.
Tower of Despair is a video game published in 1984 by Games Workshop for the ZX Spectrum. A Commodore 64 version was also released.
The Forever War is a board game published by Mayfair Games in 1983. It is based on the novel The Forever War by Joe Haldeman.
Battle 1917 is a 1983 video game published by Cases Computer Simulations Ltd.
Battlebikes is a supplement published by Games Workshop in 1984 for the near-future post-apocalyptic combat board game Battlecars.