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| | |
| Company type | Private |
|---|---|
| Industry | Laser tag, Entertainment |
| Founded | 1987 |
| Founders | Geoff Haselhurst, Peter Robertson |
| Headquarters | Perth, Western Australia, Australia |
Area served | Worldwide |
Key people | Will Low, J.R. Robles |
| Products | Laser tag systems, vests, phasers |
| Website | Q-ZAR Systems |
Q-ZAR (called Quasar in the UK and Ireland, and LaserGame in Sweden) is a type of laser tag that was developed by Geoff Haselhurst, Peter Robertson, and Omnitronics in Perth, Western Australia. The rights were later sold to Leisureplex Ltd, a company based in Ireland, which in turn sold them to Q-ZAR International based in Dallas, Texas.
Like other laser tag games, Q-ZAR is played with a gun (or "phaser") that fires harmless beams of infrared light detected by equipment worn by the players. A laser pulse is emitted on firing for visual effect. Players score points by tagging opponents or stationary objects.
The standard game involves two teams: red and green (Quasar Elite uses red and blue). Each team has a Headquarters (HQ) to defend. Players can deactivate the opposing HQ by tagging it twice within a set interval. The winning team has the most points at the end of the game.
When tagged, the vest vibrates and makes a sound. Players have around one second to fire a "reflex" shot before a six-second penalty sequence begins. For the first three seconds, players cannot tag or be tagged. In the final three seconds, players can be tagged but cannot tag others. Being tagged during this period restarts the penalty.
The phaser has an LED display:
Q-ZAR was created by Geoff Haselhurst in 1987 in Perth, Australia. [1] [2] The system was sold to Irish investors in 1991. Trademark conflicts outside the UK led to the international name Q-ZAR. Manufacturing remained in Ireland, but corporate headquarters moved to the USA.
In 1996, Q-ZAR listed on NASDAQ and launched a child-focused version called Q-KIDZ. Financial difficulties followed, and the company filed for bankruptcy on 5 November 1997. [3]
In 1995, Q-Support was established by former manager Zac Adams, providing parts to existing Q-ZAR centers. Most centers used Q-Support rather than corporate parts, contributing to the closure of corporate services. Q-Support closed in 1999.
In 2000, Will Low purchased some Q-ZAR assets, forming Q-ZAR World Wide. Legal disputes over the trademark followed. In 2002, Laser Light Entertainment, Inc. purchased the Concord, California, location. [4] In 2003, J. R. Robles acquired remaining Q-ZAR assets from Jarvis Entertainment and formed Q-ZAR USA. Laser Light Entertainment registered the Q-ZAR trademark in 2008 and acquired Low's assets, selling Q-ZAR equipment since 2003.
In the UK and Europe, Quasar Manufacturing Ltd (formerly Quasar UK) acquired Q-ZAR trademarks in 2001. In 2005, they released Quasar Elite (Mark VI), with revised software and hardware. In 2009, Quasar Manufacturing tested Mark VII wireless equipment, released in late 2011. [5]
Q-ZAR vests evolved from Mark I to Mark VII:
Components include:
Options include Solo/Spies, disabling reflex shots, defense shields, bomb activation, HQ reset/delay times, shots per second, and Fun/Kiddie modes.
Q-ZAR tournaments exist in the USA, UK, Ireland, Italy, Russia, Sweden, and Ecuador. Most use one shot per second, reflex shots, and defense shields. UK and Ireland host multi-day events 1–5 times per year. Italy runs a national tournament annually. [14]