Quest of D

Last updated
Quest of D
QuestofDArcadeFlyer.png
Arcade flyer for Quest of D Ver. 3
Developer(s) Sega AM2
Publisher(s) Sega
Producer(s) Hiroshi Kataoka
Composer(s) Fumio Ito
Keisuke Tsukahara
Megumi Takano
Sachio Ogawa
ReleaseArcade
Quest of D Ver. 2.0: Gofu no Keisyousya
Quest of D Ver 3.0: Oukoku no Syugosya
Quest of D: The Battle Kingdom
Genre(s) Action role-playing game, Digital collectible card game
Arcade system Chihiro

Quest of D [1] is an arcade game developed by Sega AM2 and published by Sega on the Chihiro arcade board. It is the fifth trading card arcade game by Sega, following World Club Champion Football, Mushiking: The King of Beetles, The Key of Avalon and Love and Berry: Dress up and Dance! . It is an action-role playing game in a dark fantasy setting and is online enabled similar to previous AM2 titles Virtua Fighter 4 and Sega Network Taisen Mahjong MJ . [2]

Contents

The game's story revolves around finding "D", the book of evil. [3] The game was updated three times, from 2005 to 2007. [4] Its online features were shut down on the end of August 2010. [5]

The official soundtrack was released in 2006. [6] It was only released in Japan and received no port of any kind. The development team went on to make Shining Force Cross . [7]

Gameplay

The game has two card readers. One is for the IC card that saves progress, and one for the "D-Force" cards which are inserted as a deck. At first the player chooses between warrior, magician, priest and then their gender. Two modes are available, scenario and co-op. Scenario is designed for single-player use to start the game to level up and collect items. In co-op mode, nationwide online play is possible with a greater abundance of, and also stronger, enemies. After choosing a dungeon based on the preferred difficulty level, the deck of D-Force cards is inserted, which is obtained beforehand through a vending machine. The deck consists of items and equipment that is put on the character and is found in previous sessions. Up to four players go through a dungeon to fight enemies and collect treasure. The game utilizes an attack button, a guard button and a view button which adjusts the camera. Pushing attack three times does a weak combo, and a strong attack is activated pushing the attack and guard button at the same time. Pushing the attack and view button does a dodge move, while pushing attack, guard and view at once does a powerful surrounding attack that depletes the energy meter. Tapping the attack button while moving activates a run. The touchscreen is used to interact with the game's environments, such as tapping levers and treasure chests. It is also used to interact with the cards displayed at the bottom of the screen. The cards are utilized for magic and skill abilities which are used by pointing at an enemy for an offensive attack, while items that buff or heal your character are used by dragging the card to the character. [8]

Ver. 2 added three new classes, thief, dwarf and elf. Thief is able to jump and steal as new abilities exclusive to this class. Crafting items has also been made possible. Previously there was only an energy gauge, but now an MP gauge is added. New cards, items and dungeons have been added as well. Dungeons talking place outdoors have also been added for the first time. [9]

For Ver. 3 the existing classes can be upgraded to higher tiers, where for example, the warrior can become a knight and wield dual weapons. Also added were summons, and a score attack. By Ver. 3, the game has reached over 500 collectible D-Force cards in total. [10]

The final version, The Battle Kingdom, added a versus mode where players engage in close range combat and also set up traps. A second upgrade tier for existing classes has also been added. [11]

Development

Quest of D was first revealed during a private show, previously teased as a new game that AM2 has been working on. [12]

The gap between playing online games on PC and arcades was very wide, so Quest of D was made to close that gap as much as possible. [13]

Reception

The game was mentioned alongside Sangokushi Taisen in a 2005 financial report of Sega as a strong selling arcade title that explores new venues with trading cards and network features. [14]

After a successful run of six years, it was said to be a rare example of a game that was genuinely missed by its community when the online was shut down. [5]

Related Research Articles

<span class="mw-page-title-main">Yu Suzuki</span> Japanese video game designer

Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.

<span class="mw-page-title-main">Sega AM3</span> Defunct Japanese video game developer

Sega AM Research & Development No. 3, known as Hitmaker Co., Ltd. from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include Virtual On, Sega Rally, Crazy Taxi, and Virtua Tennis. AM3's main focus was on arcade games until the release of the Dreamcast. Additionally, developers Tetsuya Mizuguchi and Kenji Sasaki developed Sega Rally Championship with AM3 before departing to form AM Annex, which later split into Sega AM9 and Sega AM5.

<span class="mw-page-title-main">Sega AM2</span> Japanese video game developer

Sega AM Research & Development No. 2, previously known as SEGA-AM2 Co., Ltd., is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including Hang-On and Out Run, was the first manager of the department.

<i>Virtua Fighter 5</i> 2006 video game

Virtua Fighter 5 is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside Japan in February 2007.

Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.

<i>World Club Champion Football</i> 2002 video game

World Club Champion Football is a Japanese collectible card game and football/soccer sports arcade video game released by Sega. The game is officially abbreviated as WCCF. It is the first arcade game to combine trading cards with a video game, establishing a new genre of arcade game. The game was mostly released in Japan and has never received a port.

<span class="mw-page-title-main">Sega AM1</span> Japanese development team within Sega

Sega AM Research & Development No. 1 is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and Sega Wow Inc. AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega.

<i>Dragon Quest: Monster Battle Road</i> Video game series

Dragon Quest: Monster Battle Road is a series of Japanese arcade games based on Dragon Quest VIII: Journey of the Cursed King. Players battle monsters and can win real-life cards with monster data imprinted on them. The first game, also titled Dragon Quest: Monster Battle Road, was released in 2007 only in Japan, using the Taito Type X2 system. A sequel, Dragon Quest: Monster Battle Road II Legends, was announced at the 2009 Jump Fiesta in Tokyo, and a third game in the series, Dragon Quest: Monster Battle Road Victory, a port of the Legends game, was announced for the Wii in 2010. Dragon Quest: Monster Battle Road Scanner was scheduled for release in the arcade in 2016.

<i>Eternal Legend</i> 1991 video game

Eternal Legend: Eien no Densetsu is a Japan-exclusive Game Gear role-playing video game. While the "Eternal Legend" name was used in both game packaging and advertising materials, the subtitle "Eien no Densetsu" (永遠の伝説) was only used to advertise the game for the Japanese market.

<span class="mw-page-title-main">Sega development studios</span> Internal video game studios of Sega

This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over the years. For a full list of games developed and published by Sega, see List of Sega video games, List of Sega mobile games and List of Sega arcade games.

<span class="mw-page-title-main">Sega Sports R&D</span> Former division of Sega

Sega Sports Research and Development or Sega Sports R&D was a development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as Jet Set Radio. When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with Jet Set Radio Future, Panzer Dragoon Orta and GunValkyrie. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003.

<i>Dragon Treasure</i> 2003 Japanese arcade game

Dragon Treasure is an arcade game developed by Overworks and published by Sega in 2003 for the Sega NAOMI arcade board for Japanese arcades. The game is a coin-pusher game combined with a role-playing game, and can be played by multiple people. Progress can be stored on an IC card and can be resumed on any machine, which was new for medal games in Japan at the time. It received two sequels with Dragon Treasure II in 2004 and Dragon Treasure III in 2005.

<i>Sega Network Taisen Mahjong MJ</i> 2002 video game

Sega Net Mahjong MJ is a mahjong arcade game developed by Sega AM2 and released by Sega. The first version for arcades was released in July 2002 for the Sega NAOMI 2 arcade system. It featured online features with ranking, customization and recording your play history, using the experience that AM2 had developed from Virtua Fighter 4 and VF.NET. It received numerous updates and sequels since then.

<i>Shining Force Cross</i> 2009 video game

Shining Force Cross is an action role-playing game developed by Sega AM2 and published by Sega on the Sega RingEdge arcade platform. It is part of the Shining series from Sega. It is developed by the same development team as Quest of D. It was only released in Japan in arcades and received no port of any kind.

<i>Avalon no Kagi</i> Sega arcade game

Avalon no Kagi, alternatively known as The Key of Avalon is an arcade game developed by Hitmaker and published by Sega on the Triforce arcade board. It is the third card arcade game by Sega, following World Club Champion Football and Mushiking: The King of Beetles. It is a combination of sugoroku style board game and combat trading card game. It was followed by a sequel called The Key of Avalon 2: Eutaxy Commandment which was updated as The Key of Avalon 2.5: War of the Key.

References

  1. クエスト オブ ディー, Kuesuto obu dī
  2. New Quest of D Details - IGN, 20 February 2004, archived from the original on 2021-07-09, retrieved 2021-07-09
  3. New from Sega-AM2: Quest of D - IGN, 13 November 2003, archived from the original on 2021-07-09, retrieved 2021-07-09
  4. "検索ページ". セガ 製品情報サイト (in Japanese). Retrieved 2021-07-09.
  5. 1 2 "QuestofDとは (クエストオブディーとは) [単語記事]". ニコニコ大百科 (in Japanese). 21 May 2008. Retrieved 2021-07-09.
  6. "「Quest of D」 サウンドトラック|エビテン". ebten.jp. Archived from the original on 2021-07-09. Retrieved 2021-07-09.
  7. 株式会社インプレス (2009-05-01). "ピックアップ アーケード GW(5月2日~4日)に緊急ロケテスト開催!!". GAME Watch (in Japanese). Archived from the original on 2021-07-11. Retrieved 2021-07-09.
  8. Quest of D Playtest - IGN, 4 September 2004, archived from the original on 2021-07-09, retrieved 2021-07-09
  9. "『Quest of D ver2.0 護符の継承者』登場! | セガボイス | セガ 製品情報". 2015-05-25. Archived from the original on 2015-05-25. Retrieved 2021-07-09.
  10. "セガ、「プライベートショー 2006 "サマー"」開催。マスメダル「ミラージュワールド」など大型筐体を中心に出展". game.watch.impress.co.jp. Archived from the original on 2021-02-28. Retrieved 2021-07-09.
  11. "セガ、AC「Quest of D The Battle Kingdom」。「Quest of D」シリーズ最新バージョン稼動開始". game.watch.impress.co.jp. Archived from the original on 2020-02-29. Retrieved 2021-07-09.
  12. New from Sega-AM2: Quest of D - IGN, 13 November 2003, archived from the original on 2021-07-09, retrieved 2021-07-09
  13. "『Quest of D ver2.0 護符の継承者』登場! | セガボイス | セガ 製品情報". 2015-05-25. Archived from the original on 2015-05-25. Retrieved 2021-07-09.
  14. "Sega Sammy Annual Report 2005" (PDF). Archived from the original (PDF) on 2022-11-04. Retrieved 2021-07-09.