Raven Squad: Operation Hidden Dagger | |
---|---|
Developer(s) | Atomic Motion |
Publisher(s) | Evolved Games SouthPeak Games |
Platform(s) | Microsoft Windows, Xbox 360 |
Release | |
Genre(s) | Real-time strategy First-person shooter |
Mode(s) | Single-player, Multiplayer |
Raven Squad: Operation Hidden Dagger is a real time strategy and tactical first person shooter. It is developed by Hungarian studio Atomic Motion and published by Evolved Games and SouthPeak Games. Raven Squad puts players in control of two groups of mercenary squads who have crash landed behind enemy lines in the Amazonian jungles. Each squad member has different skills which the player must use.
The game takes place in the year 2011. A plane has crashed in the middle of the Amazon rainforest. Raven Squad was sent there to retrieve the info the plane was carrying. As one of the six squad members, the player must use a combination of first-person shooter and real-time strategy elements to complete their mission.
Raven Squad received poor reviews averaging a 40.24% on GameRankings. [1] 3xGamer issued a poor rating of 1.5 out of 5 stars due to frustrating gameplay. [2]
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Heretic II is a dark fantasy action-adventure game developed by Raven Software and published by Activision in November 1998 continuing the story of Corvus, the main character from its predecessor, Heretic. It is the fourth game in the Hexen: Beyond Heretic series and comes after the "Serpent Rider" trilogy. Although Id Software owns the publishing rights to the previous titles, Heretic 2 is owned by Activision since they own Raven Software and its IPs.
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.
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Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
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Savage 2: A Tortured Soul is a fantasy and science fiction themed video game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is developed and published by S2 Games. It is the sequel to Savage: The Battle for Newerth and was officially released on January 16, 2008. On December 9, 2008 S2 Games announced that the game was officially freeware, with a paid "Premium Account" option that expanded certain aspects of the game.
Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.
Perfect Dark is a 2000 action game developed and published by Rare for the Game Boy Color. As a direct prequel to its Nintendo 64 counterpart, the game follows agent Joanna Dark as she completes her training at the Carrington Institute research centre and uncovers information against rival corporation dataDyne. The gameplay revolves around shooting opponents and completing objectives such as rescuing hostages or recovering items. The game also includes a multiplayer mode where two players may compete against each other in several deathmatch modes.
Call of Duty: World at War is a first-person shooter video game in the Call of Duty franchise, released for the Nintendo DS. The game takes place during World War II and features many elements of gameplay typical to the series, including vehicular missions and the usage of iron sights. It was released by Activision, alongside the console versions of the game, in November 2008.
Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012. Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Bolivia, Zambia, Nigeria, Pakistan, Russia, and Norway.
Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
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Blackwater is a first-person shooter video game developed by Zombie Studios with the player assuming the role of a Blackwater Worldwide contractor. The game was first revealed at E3 in 2011, and was later released that year on the Xbox 360, published by 505 Games. Using the Kinect accessory for the console, the game is the first Kinect shooter on the market.
Top Gun: Hornet's Nest is a 1998 combat flight simulation game developed by Zipper Interactive and published by MicroProse for Microsoft Windows. It is loosely based on the 1986 film Top Gun, and is a sequel to the 1996 game Top Gun: Fire at Will. The game was criticized for its lack of realism and its flight physics.