Rayman Brain Games

Last updated
Rayman Brain Games
Developer(s) Ubisoft
Publisher(s) Ubisoft
Series Rayman
Platform(s) Windows, PlayStation
Release
  • Windows
    • NA: September 30, 2000
    • EU: December 15, 2000
  • PlayStation
    • EU: December 15, 2000
    • NA: August 11, 2001
Genre(s) Education
Mode(s) Single-player

Rayman Brain Games, also known as Rayman Junior, is an educational video game published and developed by Ubisoft. It is an entry in the Rayman series and stars the titular character.

Contents

It was originally published as "Amazing Learning Games with Rayman" in 1996, and "Rayman Learning Center" in 1999. [1]

Gameplay and premise

Rayman Brain Games is based in the Rayman series and stars protagonist Rayman. Other characters featured in the game from the series include Betilla the Fairy, the unnamed Magician, and the villain Mr. Dark. [2] [3] The story involves Rayman retrieving the Magic Book of Knowledge, which has been stolen by Mr. Dark. [1]

The game features exercises in phonics and mathematics with three difficulty modes for each. [3] Each exercise is presented as a fork in the road. A phonics or math question will be posed, and the player must travel along the path marked with the correct answer. Travelling along an incorrect path will lead to Rayman's death.

Non-educational platforming challenges, including bottomless pits, enemies, and spikes, fill the gaps between educational questions.

Reception

Rayman Brain Games has received mixed reception since its release. Writer Bonnie James felt that the game mixed educational elements with gameplay well and that kids who enjoy playing games will enjoy this, though they noted that it requires game playing experience to maximize enjoyment. They went on to praise the game's aesthetic and conceptual variety and the quality of the game's visuals. They felt that the game should have more choice to what players can do from the beginning, comparing the idea to how one can do questions out of order on a test. [3] Writer Jennifer Beam felt that the experience may captivate players, but noted that its learning elements developed too slowly. They also criticized sound issues, which may hamper a child's ability to hear instructions or questions clearly. [2] Active Learning Associates praised it for its addictive, action-oriented gameplay. [4] Writer George Kalmpourtzis noted that the educational approach of "modifying and extending their game mechanisms" that Rayman Brain Games takes is a risky one, arguing that such games can result in no educational impact on players. They went on to argue that such a game does not lend itself to being used in classrooms due to being unhelpful as educational games. [5] Writer Andrzej Sitek felt that it was an interesting approach to platform games, commenting on their issues with children's educational video games being unrefined. [6]

Related Research Articles

Whole language read learning method

Whole language is a discredited philosophy of reading, particularly for teaching literacy in English. Its premise is that learning to read English comes naturally to humans, especially young children, in the same way that learning to speak develops naturally. The method became a major model for education in the US, Canada, New Zealand, and Great Britain in the 1980s and 1990s despite there being little scientific support for the method's effectiveness.

<i>Marios Time Machine</i> 1993 educational video game

Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super NES consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by The Software Toolworks in 1994. The MS-DOS version was re-released as Mario's Time Machine Deluxe in 1996.

<i>Pokémon Pinball: Ruby & Sapphire</i> 2003 video game

Pokémon Pinball: Ruby & Sapphire is a 2003 pinball game developed by Jupiter, published by The Pokémon Company and distributed by Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 2003. The North American release was done to coincide with the fifth anniversary of the North American release of Pokémon Red and Blue. It is based on Pokémon Ruby and Sapphire, and is a sequel to Pokémon Pinball for the Game Boy Color. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball in play as long as possible and hitting bumpers. In keeping with the theme of Pokémon, it features Pokémon collection, where while the players play pinball, they must also capture the eponymous creatures.

<i>Jurassic Park III: Island Attack</i> 2001 video game

Jurassic Park III: Island Attack is a video game for the Game Boy Advance. Island Attack is loosely based on the 2001 film Jurassic Park III.

<i>Bomberman Max</i> 1999 video game

Bomberman Max is a video game released for the Game Boy Color on May 14, 2000. The game was followed by Bomberman Max 2 which was released for the Game Boy Advance on June 4, 2002. There are two versions called Bomberman Max: Blue Champion and Bomberman Max: Red Challenger. In Blue Champion the playable character is Bomberman where in Red Challenger the playable character is Max.

<i>Cannon Fodder 2</i> 1994 video game

Cannon Fodder 2: Once More unto the Breach, or simply Cannon Fodder 2, is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive for the Amiga and DOS in November 1994. The game is the sequel to Cannon Fodder, a successful game released for multiple formats in 1993. The game is a combination of action and strategy involving a small number of soldiers battling through a time-travel scenario. The protagonists are heavily outnumbered and easily killed. The player must rely on strategy and heavy secondary weapons to overcome enemies, their vehicles and installations.

<i>Eets</i> 2D puzzle video game developed and published by Klei Entertainment in 2006

Eets is a 2D puzzle game developed by Klei Entertainment and first released on March 27, 2006 for Microsoft Windows. It was later released for Mac OS X on December 9, 2010. Both the Windows and Macintosh versions of the game are distributed digitally via Steam. On April 25, 2007 the game was released for the Xbox 360 via Xbox Live Arcade under the title Eets: Chowdown. Eets is a puzzle game with similarities to Lemmings where players must guide a character through an on-screen puzzle.

Leapster educational handheld game console

The Leapster Learning Game System is an educational handheld game console aimed at 4 to 10 year olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen.

<i>My French Coach</i> and <i>My Spanish Coach</i> 2007 video game

My French Coach and My Spanish Coach are educational games developed by Sensory Sweep Studios and published by Ubisoft for the Nintendo DS, iOS, PlayStation Portable, and Wii. They are part of Ubisoft's My Coach series, and were released for the Nintendo DS on November 6, 2007 in North America, for the Wii on November 23, 2007 in Europe, and My Spanish Coach was released for the PlayStation Portable on October 7, 2008, and iOS on June 6, 2009. For their releases in Europe and Australia, the games were renamed My French Coach Level 1: Beginners and My Spanish Coach Level 1: Beginners.

<i>Metroid</i> (video game) 1986 video game

Metroid is an action-adventure game developed and published by Nintendo. The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System peripheral in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in a ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them.

<i>Rabbids Go Home</i> 2009 video game

Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009 and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in selected countries.

<i>Just Dance</i> (video game) video game

Just Dance is a rhythm game developed by Ubisoft Milan and Ubisoft Paris and published by Ubisoft. The game was released exclusively for Wii on 17 November 2009 in North America, 26 November 2009 in Australia, and 27 November 2009 in Europe.

<i>Tom Clancys Rainbow Six: Shadow Vanguard</i> 2011 first-person shooter

Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.

<i>Hills and Rivers Remain</i> video game

Hills and Rivers Remain is a video game developed and published by Square Enix and released for the iPhone and iPod Touch in North America and Japan, and additionally for DSIWare and cell phones in Japan. The game was released in November 2009, and has seen many map expansions released. The game is a strategy game that incorporates turn-based and real-time elements. It sees the player controlling several forts in a group of connected bases, choosing each round which base will create new forces that are used to attack enemy positions.

<i>The Baconing</i> video game

The Baconing is an action role-playing video game developed by Hothead Games. It was published by Valcon Games on the Xbox 360 and independently on all other platforms. It was released August 30, 2011 for PlayStation 3 via the PlayStation Network and August 31, 2011 for Mac OS X and Microsoft Windows via Steam and for the Xbox 360 via Xbox Live Arcade. It is the third game in the DeathSpank series, and follows the character DeathSpank in his quest to defeat the AntiSpank, an evil incarnation of himself.

<i>Brain Age: Concentration Training</i> Video game for the Nintendo 3DS

Brain Age: Concentration Training, known in Europe and Australia as Dr Kawashima's Devilish Brain Training: Can you stay focused?, is an educational puzzle video game developed and published by Nintendo. It is the fourth major entry in the Brain Age series and the first made specifically for the Nintendo 3DS. It was released in Japan on July 28, 2012, and in North America on February 10, 2013. It later came to Europe on July 28, 2017, and Australia on July 29, 2017, five years apart from the initial release. Dr. Kawashima presents the game's purpose as being to counter prevalent subpar concentration skills onset by social media and other aspects of modern life.

<i>Galaga 91</i> 1991 video game

Galaga '91 is a 1991 fixed shooter video game developed and published by Namco for the Game Gear. It was published by Sega in Europe and renamed Galaga 2. The first portable installment in the Galaxian series, players control a lone starfighter in its mission to eradicate the hostile Galaga forces before they take over Earth. Gameplay revolves around shooting down formations of enemies and avoiding their projectiles.

<i>Lego Jurassic World</i> 2015 video game

Lego Jurassic World is a Lego-themed action-adventure video game developed by TT Fusion and published by Warner Bros. Interactive Entertainment. It adapts the plots of the first four films in the Jurassic Park franchise, and is part of a series of Lego-themed video games. The game was released for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One on 12 June 2015 to coincide with the theatrical release of Jurassic World. An OS X port by Feral Interactive followed shortly thereafter, on 23 July. Lego Jurassic World was later released for Android and iOS on 31 March 2016. A Nintendo Switch version was later released on 17 September 2019.

Effect and Cause Level from 2016 video game Titanfall 2

Effect and Cause is a level in the 2016 video game Titanfall 2, where the designers incorporated a time travel gameplay mechanic, allowing players to travel from a destroyed present to a bustling past. It was created by the senior designer of Titanfall 2, Jake Keating, who was inspired to implement the time travel mechanic in part after watching the History Channel series, Life After People.

<i>Hidden Runaway</i> 2012 video game

Hidden Runaway is a 2012 hidden object game developed by the Spanish company Pendulo Studios and published by Bulkypix. It follows protagonists Brian Basco and Gina Timmins as they retell events from Runaway: A Road Adventure (2001) to a film producer interested in their life story. Along the way, the player plays minigames and searches for objects hidden in the game's environments. Hidden Runaway marked a departure for Pendulo, as it was the company's first casual game and first project outside the graphic adventure game genre.

References

  1. 1 2 "Amazing Learning Games with Rayman". KMG Associates . Archived from the original on 2019-12-08.
  2. 1 2 Beam, Jennifer. "Rayman Brain Games". Allgame . Archived from the original on November 14, 2014. Retrieved August 20, 2019.
  3. 1 2 3 James, Bonnie (November 22, 1996). "Amazing Learning Games with Rayman". Electric Playground . Archived from the original on August 4, 1997. Retrieved August 20, 2019.
  4. Children's Software Revue. Active Learning Associates. 1993. p. 22.
  5. Kalmpourtzis, George (2018). Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences. CRC Press. ISBN   978-1351804714.
  6. Sitek, Andrzej (1997). "Mój nauczyciel, bohater!". CD-Action. Wrocław. p. 16.