This article's factual accuracy may be compromised due to out-of-date information. The reason given is: As of 2022 the company seems to be defunct.(May 2022) |
Type | (Limited company) |
---|---|
Industry | Computer Graphics |
Founded | 2003 |
Key people | Christopher Leigh, Chief Executive Dr Roderick Kennedy, Technology Officer |
Products | iFlex and vFit |
Number of employees | 10 (approx.) |
Website | corporate.realtimerace.com |
Real Time Race Limited is a company based at Daresbury Laboratory in North West England. The company was Founded in 2003 by Christopher Leigh and Stuart Scott-Goldstone.
In 2008, Real Time Race worked with Malaysian owned Lotus Cars to test a video capture vehicle. It was fitted with a rotating drum containing 64 lasers for Lidar, a Global Positioning System, an Inertial navigation system and 5 high definition cameras. [1]
In 2009, Dr Roderick Kennedy and Christopher Leigh invented a Free viewpoint television technology called iFlex [2] which used the captured data from a moving platform. The optical graphics engine, based on image-based modeling and rendering produces an immersive video environment. This is used, amongst other applications, in race car simulation. [3]
Real Time Race also claims to have augmented iFlex with live real world objects instead of Computer-Generated Imagery. [4] vFit is the artificial intelligence system allowing realistic physics and collision interaction between the real and virtual objects.
Real Time Race stated its intention to use the technology for interactive television motor racing in 2010. In a televised interview for BBC Click Mark Wilkin, Formula One editor of the BBC, commented that viewers wanted something more sophisticated than CGI video games. He said he will be interested to see how the system would handle collisions. [5]
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation.
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.
The following article is a broad timeline of arcade video games.
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A wired glove is an input device for human–computer interaction worn like a glove.
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Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events.
Wirth Research is a group of engineering companies, founded by Nicholas Wirth in 2003, specialising in research, development, design and manufacture for the motor racing industry and other high technology sectors.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated and released for Windows in 2012. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.
FlexSim is a discrete-event simulation software package developed by FlexSim Software Products, Inc. The FlexSim product family currently includes the general purpose FlexSim product and healthcare systems modeling environment.
Simraceway is an online racing simulation that hosted live, multiplayer racing events. The race environment was developed by Ignite Game Technologies, Inc. The service used a client-server software model similar to popular online games such as World of Warcraft allowing the racing environment to be continually updated.
Speed Dreams, often shortened to SD and formerly known as Torcs-NG, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku. Started in 2008 as a fork of the racing car simulator TORCS, it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.
BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles. The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
The Indy Autonomous Challenge (IAC) is the main and, as of July 2023, the only active racing series for autonomous race cars. The vehicles participating in the IAC are SAE level 4 autonomous as they are capable of completing circuit laps and overtaking manoeuvres without any human intervention.
rFpro, originally rFactor Pro, is a driving simulation software used by racing teams and car manufacturers for advanced driver-assistance systems, self-driving cars and vehicle dynamics. rFactor Pro was created in 2007 as a project of a F1 racing team, using Image Space Incorporated's rFactor as a codebase. It has since been used by more F1 racing teams, top road car OEMs, Tier 1 suppliers, and motorsport manufacturers. It was originally developed for driver-in-the-Loop simulations, but has since been used for autonomous vehicle training as well. It is not licensed to consumers.