Remote Associates Test | |
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Purpose | creativity test |
The Remote Associates Test (RAT) is a creativity test used to determine a human's creative potential. The test typically lasts forty minutes and consists of thirty to forty questions each of which consists of three common stimulus words that appear to be unrelated. The subject must think of a fourth word that is somehow related to each of the first three words. [1] Scores are calculated based on the number of correct questions.
The Remote Associates Test (RAT), adult form was originally published in 1959, and then again in 1962, by Professor Sarnoff Mednick and Martha T. Mednick. [2] In 1971, Mednick and Mednick published the high school form of the RAT. [3] Mednick and Mednick defined the creative thinking process in the test manual as "the forming of associative elements into new combinations which either meet specified requirements or are in someway useful. The more mutually remote the elements of the new combination, the more creative the process or solution." [4] [5] Mednick reported a Spearman-Brown reliability of RAT=0.92 in one sample of students at an Eastern women’s college, and 0.91 in a sample of men tested at the University of Michigan. [2]
The two adult forms of the RAT consist of 30 items each. The respondent is allowed 40 minutes to complete the test. Each item provides three stimulus words that are remote from one another; the respondent is then required to find (via the creative process) another word that is a criteria-meeting mediating link, which can be associated with them all in a meaningful way. The test-taker's score is the number correct. [2]
Widow, Bite, Monkey | Bass, Complex, Sleep | Bald, Screech, Emblem | Room, Blood, Salts |
Spider | Deep | Eagle | Bath |
In Mednick’s two college-level versions of the test, each consisting of 30 items, each item can be associated with the solution word in a number of ways. [6] [7] For example, the three words same/tennis/head are associated with the solution match by means of synonymy (same = match), formation of a compound (matchhead), and semantics association (tennis match). In 2003, Edward M. Bowden and Mark Jung-Beeman developed 144 compound remote associate problems, a subset of RAT problems, for their studies of insight problem solving. They wanted a greater number of problems than were available in the original RAT, and to present participants with a more consistent task – that the solution word would always be related to the stimulus words in the same way. They designed a set of problems to which the solution word was associated with all three words of the triad through formation of a compound word (or phrase) (e.g., age/mile/sand for the compounds Stone Age, milestone, and sandstone with the solution word stone). Solution words were never repeated or used as problem words; problem words were sometimes repeated. The problems can be divided into two types: homogeneous, for which the solution word is a prefix (or suffix) to all three words of the problem triad, and heterogeneous, for which the solution word is a prefix (or suffix) to at least one of the words of the triad and a suffix (prefix) to the other word(s) of the triad. The 144 problems were scored according to the time required to solve them and to the difficulty ratio. This compound RAT gives researchers a cohesive and operational definition normative list, where subjects are able to solve tasks in less time. The increase in the task solving ratios also provides the test with stronger reliability, but at the price of losing complexity and ending up with a less challenging test, in terms of creativity. [6] [7] [8]
Fox, Man, Peep | Sleeping, Bean, Trash | Dust, Cereal, Fish |
Hole | Bag | Bowl |
According to Mednick, the RAT could be used to test "all fields of creative endeavor" and suggest that those who excel on the RAT will be gifted creatively as well as in the sciences. [2] Mednick also suggested that this test be used to select students from lower-income families to be admitted to special educational programs. However there is no data that shows that students who have done well on the RAT excel in any particular subject leading to criticism of the validity of the RAT. [1] Worthen and Clark (1971) [9] concluded that the RAT measured sensitivity to language rather than creative potential. The correct response is often the most common response and does not link the other three words in any conceptual way. Worthen and Clark improved upon the RAT to create the Functionally Remote Associates Test (FRAT) that depends on functional relationships.
Despite the original intent for the RAT to be used as a measure of individual differences in associative ability, the RAT has fallen out of use as a self-standing test of creativity. [7] This test has been used to assess a wider range of cognitive abilities thought to underline creative thinking. [10] [11] [12] [13] [14] [15]
Over the years, the RAT has been used to assess various cognitive abilities linked to creativity including insight, memory and problem solving. [10] [11] [14] It has been used to study the relation between creativity and rapid eye movement sleep (REM), [16] peripheral attention, [17] attention deficit, [18] memory, [14] synesthesia, [19] and mental illness. [20] In a meta analysis, [21] surveying 45 studies concerning creativity and neuroimaging, the RAT is shown as the second most used standardized test, following the Alternate Uses Test [22] [23] and placing the Torrance Test of Creativity [24] in third place.
Whether the RAT should be used and interpreted as a measure of associative processing, convergent thinking and/or creative thinking remains an open question on both theoretical and empirical grounds. [7] Currently, the debate surrounding the proper use of the RAT is difficult to settle due to the absence of additional empirical studies examining the internal and external structure of the RAT. Findings from one study [7] provide evidence for the RAT as a convergent thinking test, but much still remains to be understood regarding potential subprocesses of convergent thinking theorized to be assessed by the RAT [2] and how these processes are linked to actual creative behaviors. [7]
The RAT has been adapted into several versions. Researchers have developed a Jamaican [25] adaptation as well as Hebrew, [26] Dutch, [27] Italian, [28] Chinese, [29] Japanese [30] and German [31] versions.
Creativity is a characteristic of someone or some process that forms something new and valuable. The created item may be intangible or a physical object.
TRIZ is an approach that combines an organized and systematic method for problem solving with analysis and forecasting techniques derived from the study of patterns of invention in the global patent literature. The development and improvement of products and technologies in accordance with TRIZ are guided by the objective laws of technical systems evolution, forming the basis for TRIZ problem solving tools and methods. It was developed by Genrich Altshuller, a Soviet inventor, and science-fiction author, along with his colleagues, starting in 1946. In English the name is typically rendered as the theory of inventive problem solving, and occasionally goes by the English acronym TIPS.
Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. It involves ideas that may not be obtainable using only traditional step-by-step logic. The term was first used in 1967 by Maltese psychologist Edward de Bono in his book The Use of Lateral Thinking. De Bono cites the Judgement of Solomon as an example of lateral thinking, where King Solomon resolves a dispute over the parentage of a child by calling for the child to be cut in half, and making his judgment according to the reactions that this order receives. Edward de Bono also links lateral thinking with humour, arguing it entails a switch-over from a familiar pattern to a new, unexpected one. It is this moment of surprise, generating laughter and new insight, which facilitates the ability to see a different thought pattern which initially was not obvious. According to de Bono, lateral thinking deliberately distances itself from the standard perception of creativity as "vertical" logic, the classic method for problem solving.
Creative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of using creativity to develop new ideas and solutions to problems. The process is based on separating divergent and convergent thinking styles, so that one can focus their mind on creating at the first stage, and then evaluating at the second stage.
Daydreaming is the stream of consciousness that detaches from current, external tasks when attention drifts to a more personal and internal direction. There are various names of this phenomenon including mind-wandering, fantasy, spontaneous thoughts, etc. When thoughts move to a different place while daydreaming it is referred to as mind-wandering. Daydreaming is the term used by Jerome L. Singer, whose research laid the foundation for nearly all the subsequent research today. The terminologies assigned by researchers today puts challenges on identifying the common features of daydreaming, and on building collective work among researchers.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.
Insight is the understanding of a specific cause and effect within a particular context. The term insight can have several related meanings:
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is troublesome but it is not clear what kind of resolution to aim for. Similarly, one may distinguish formal or fact-based problems requiring psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as tactful behavior, fashion, or gift choices.
Problem finding means problem discovery. It is part of the larger problem process that includes problem shaping and problem solving. Problem finding requires intellectual vision and insight into what is missing. Problem finding plays a major role in application of creativity.
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.
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In psychology, incubation refers to the unconscious processing of problems, when they are set aside for a period of time, that may lead to insights. It was originally proposed by Graham Wallas in 1926 as one of his four stages of the creative process: preparation, incubation, illumination, and verification. Incubation is related to intuition and insight in that it is the unconscious part of a process whereby an intuition may become validated as an insight. Incubation substantially increases the odds of solving a problem, and benefits from long incubation periods with low cognitive workloads.
Computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts.
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The eureka effect refers to the common human experience of suddenly understanding a previously incomprehensible problem or concept. Some research describes the Aha! effect as a memory advantage, but conflicting results exist as to where exactly it occurs in the brain, and it is difficult to predict under what circumstances one can predict an Aha! moment.
Convergent thinking is a term coined by Joy Paul Guilford as the opposite of divergent thinking. It generally means the ability to give the "correct" answer to standard questions that do not require significant creativity, for instance in most tasks in school and on standardized multiple-choice tests for intelligence.
Marino (Min) Sidney Basadur is a teacher, consultant and researcher best known for his work in applied creativity and as the developer Simplexity Thinking System for improving workplace innovation & creativity. He is president of Basadur Applied Creativity and professor emeritus of organizational behavior and innovation at McMaster University's Michael G. DeGroote School of Business.
Martha Tamara Shuch Mednick was a feminist psychologist known for her work on women, gender, race and social class. She was a professor of psychology at Howard University from 1968 until her retirement in 1995.
The Divergent Association Task (DAT), published in July 2021, is a psychological test designed to measure a person's creativity. The task involves naming ten nouns that differ as much as possible from each other. Here, the difference between two terms is understood in the semantic sense and is calculated by a special algorithm.