Renegade III: The Final Chapter | |
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Developer(s) | Imagine Software |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, MSX |
Release | 1989 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Renegade III: The Final Chapter is a scrolling beat'em up video game released on the Amstrad CPC, Commodore 64, MSX, and ZX Spectrum in 1989 by Ocean Software under their "Imagine" label. The game is a sequel to Target: Renegade which itself is a sequel to the arcade game Renegade . Unlike the first two games, Renegade III follows the character known only as "Renegade" as he travels through time to rescue his captured girlfriend. It also dropped the two-player mode found in the previous title.
An Amiga version was developed but never released. It was leaked years later. [1]
Publication | Award |
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Crash | Crash Smash [2] |
Though the game was highly praised by critics, receiving high scores in several prominent gaming publications such as a 91% score being awarded by Crash , and 84% in C+VG, [3] it was derided by fans who criticised the game's storyline, lack of deep gameplay, weapons, glitches, poor physics and lack of a two-player option.[ citation needed ]
The Spanish magazine Microhobby valued the game with the following scores: [4] Originality: 30%; Graphics: 80%; Motion: 80%; Sound: 80%; Difficulty: 100%; Addiction: 80%.
Alien Syndrome is a run and gun video game developed by Sega and released in arcades in 1987, and later ported to the Master System in 1988. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.
Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit computers. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.
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Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
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Target: Renegade is a beat'em up video game released on the Amstrad CPC, Commodore 64 and ZX Spectrum systems in the late 1980s by Ocean Software on their "Imagine" label, as well as a Nintendo Entertainment System version published by Taito. The game is a sequel to Renegade and was followed by Renegade III: The Final Chapter. When acquiring the license to convert the original arcade game Renegade to home computers, Ocean acquired the option to produce and release their own home-computer-only sequels to the game, and Target Renegade was the first of these sequels.
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