Richard N. Landers

Last updated
Landers, Richard N. (2013). A Step-by-Step Introduction to Statistics for Business (1st ed.). Sage Publications. ISBN   9781446280850.
  • Landers, Richard N.; Schmidt, Gordon B. (2016). Social Media in Employee Selection and Recruitment: Theory, Practice and Current Challenges (1st ed.). Springer International Publishing. ISBN   9783319299891.
  • Landers, Richard N. (2019). The Cambridge Handbook of Technology and Employee Behavior. Cambridge University Press. ISBN   9781108649636.
  • Landers, Richard N.; Behrend, Tara S. (2024). Research Methods for Industrial and Organizational Psychology: Science and Practice (1st ed.). Routledge. ISBN   9781315167473.
  • Selected articles

    • Landers, Richard N.; Lounsbury, John W. (March 2006). "An investigation of Big Five and narrow personality traits in relation to Internet usage". Computers in Human Behavior. 22 (2): 283–293. doi:10.1016/j.chb.2004.06.001.
    • Landers, Richard N. (2015). "Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning". Simulation & Gaming. 45 (6). doi:10.1177/10468781145636 (inactive 16 January 2026).{{cite journal}}: CS1 maint: DOI inactive as of January 2026 (link)
    • Landers, Richard N.; Behrend, Tyler S. (2015). "An inconvenient truth: Arbitrary distinctions between organizational, Mechanical Turk, and other convenience samples". Industrial and Organizational Psychology: Perspectives on Science and Practice. 8 (2): 142–164. doi:10.1017/iop.2015.13.
    • Landers, Richard N.; Landers, Amy K. (2015). "An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance". Simulation & Gaming. 45 (6). doi:10.1177/1046878114563662.
    • Landers, Richard N.; Bauer, Kristina N.; Callan, Rachel C. (2017). "Gamification of task performance with leaderboards: A goal setting experiment". Computers in Human Behavior. 71: 508–515. doi:10.1016/j.chb.2015.08.008.

    References

    1. "Richard Landers". University of Minnesota. Retrieved December 9, 2025.
    2. 1 2 "Richard N. Landers". ORCID. Retrieved January 13, 2025.
    3. "Richard N Landers". Experts@Minnesota. Retrieved January 13, 2025.
    4. "2024 SIOP Executive Board Election Results". Society for Industrial and Organizational Psychology. Retrieved December 9, 2025.
    5. "Technology, Mind, and Behavior". American Psychological Association. Retrieved December 28, 2025.
    6. Tsay, Crystal Han-Huei; Kofinas, Alexander; Luo, Jing (June 2018). "Enhancing student learning experience with technology-mediated gamification: An empirical study". Computers & Education. 121: 1–17. doi:10.1016/j.compedu.2018.01.009. hdl:10547/622786.
    7. Roulin, Nicolas; Wong, Odelia; Langer, Markus; Bourdage, Joshua S. (4 May 2023). "Is more always better? How preparation time and re-recording opportunities impact fairness, anxiety, impression management, and performance in asynchronous video interviews". European Journal of Work and Organizational Psychology. 32 (3): 23. doi:10.1080/1359432X.2022.2156862.
    8. Harman, Jason L.; Brown, Kayla D. (March 2022). "Illustrating a narrative: A test of game elements in game-like personality assessment". International Journal of Selection and Assessment. 30 (1): 2. doi:10.1111/ijsa.12374.
    9. Yelne, Seema; Chaudhary, Minakshi; Dod, Karishma; Sayyad, Akhtaribano; Sharma, Ranjana (22 November 2023). "Harnessing the Power of AI: A Comprehensive Review of Its Impact and Challenges in Nursing Science and Healthcare". Cureus. 15 (11): 7. doi: 10.7759/cureus.49252 . PMC   10744168 . PMID   38143615.
    10. Jaboob, Mohammed; Al-Ansi, Abdullah M.; Al-Okaily, Manaf; Ferasso, Marcos (28 February 2025). "Harnessing artificial intelligence for strategic decision-making: the catalyst impact of digital leadership". Asia-Pacific Journal of Business Administration. doi:10.1108/APJBA-12-2024-0706.
    11. Zhuk, Alesia (1 December 2025). "Ethical implications of AI in the Metaverse". AI and Ethics. 5 (6): 5647. doi:10.1007/s43681-024-00450-5.
    12. "Embracing generative AI in people assessments: Reflections from the 2025 TTS Client Conference". Top Talent Solutions. 12 December 2025. Retrieved December 28, 2025.
    13. A Step-by-Step Introduction to Statistics for Business. OCLC   1527295164.[ page needed ][ non-primary source needed ]
    14. "A Step-by-Step Introduction to Statistics for Business". Reference and Research Book News. June 2013. p. 427.
    15. Research methods for industrial and organizational psychology : science and practice. OCLC   1402262181.[ page needed ][ non-primary source needed ]
    16. Mahmud, Luqman (October 2025). "Richard N. Landers and Tara S. Behrend. Research Methods for Industrial and Organizational Psychology: Science and Practice". Journal of Scholarly Publishing. 56 (4): 932–934. doi:10.3138/jsp-2024-0088.
    17. Social media in employee selection and recruitment : theory, practice and current challenges. OCLC   949326772.[ page needed ][ non-primary source needed ]
    18. The Cambridge handbook of technology and employee behavior. OCLC   1088722493.[ page needed ][ non-primary source needed ]
    19. Zourmpakis, Alkinoos-Ioannis; Kalogiannakis, Michail; Papadakis, Stamatios (18 July 2023). "Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students' Motivation". Computers. 12 (7): 3. doi: 10.3390/computers12070143 . ISSN   2073-431X.
    20. Bolton, Ruth N.; McColl-Kennedy, Janet R.; Cheung, Lilliemay; Gallan, Andrew; Orsingher, Chiara; Witell, Lars; Zaki, Mohamed (8 November 2018). "Customer experience challenges: bringing together digital, physical and social realms". Journal of Service Management. 29 (5): 22. doi:10.1108/JOSM-04-2018-0113.
    21. Behl, Abhishek; Jayawardena, Nirma; Pereira, Vijay; Islam, Nazrul; Giudice, Manlio Del; Choudrie, Jyoti (2022). "Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda". Technological Forecasting and Social Change. 176 121445: 31. doi:10.1016/j.techfore.2021.121445. hdl:10871/128252.
    22. Ohlms, Marie L.; Melchers, Klaus G.; Kanning, Uwe P. (March 2024). "Can we playfully measure cognitive ability? Construct-related validity and applicant reactions". International Journal of Selection and Assessment. 32 (1): 92. doi:10.1111/ijsa.12450.
    23. van Lill, Xander; McColl, Laird; Neale, Matthew (June 2023). "Cross-national applicability of a game-based cognitive assessment". International Journal of Selection and Assessment. 31 (2): 303. doi:10.1111/ijsa.12425.
    24. "Highly Ranked Scholars". ScholarGPS. Retrieved December 28, 2025.
    25. "Elon Musk's 'gamification' of government spending taps into our natural competitive instinct". Businessinsider. Retrieved December 9, 2025.
    26. "Your next job interview could be playing a weird smartphone game". NewScientist. Retrieved December 9, 2025.
    27. "To find a job, play these games". Engadget. 4 May 2018. Retrieved December 9, 2025.
    28. Wagner, Rodd. "Making Sense Of 'Muddy' Glassdoor Rankings". Forbes. Retrieved December 9, 2025.
    29. "APS Fellows". Association for Psychological Science. Retrieved December 9, 2025.
    30. "Fellow of the Association for Psychological Science". Experts at Minnesota. Retrieved December 9, 2025.
    31. "Past Fellows". Society for Industrial and Organizational Psychology. Retrieved December 9, 2025.
    32. "Landers Elected SIOP Fellow". University of Minnesota. 5 March 2020. Retrieved December 9, 2025.
    33. "Congratulations to APA's newly elected fellows". American Psychological Association. Retrieved December 9, 2025.
    34. "Innovations in Assessment Award". Infection Prevention and Control Foundation. Retrieved December 9, 2025.
    Richard N. Landers
    OccupationsIndustrial and organizational psychologist, author, and academic
    Academic background
    Education B.A., Psychology
    Ph.D., Industrial and organizational psychology
    Alma mater University of Tennessee
    University of Minnesota