Rip Off (video game)

Last updated
Rip Off
Rip Off cover.jpg
Developer(s) Cinematronics
Publisher(s) Cinematronics
Designer(s) Tim Skelly
Platform(s) Arcade, Vectrex
ReleaseArcade
1980
Vectrex
Genre(s) Multidirectional shooter
Mode(s) Single-player, 2 player co-op

Rip Off is a multidirectional shooter with black and white vector graphics written by Tim Skelly and released as an arcade video game by Cinematronics in 1980. It was the first shooter with cooperative gameplay [1] and an early game to exhibit flocking behavior. A port for the Vectrex was published in 1982.

Contents

The objective of Rip Off is to prevent computer-controlled enemies from stealing eight canisters at the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").

Gameplay

Gameplay screenshot Rip-Off (video game).jpg
Gameplay screenshot

One or two players attempt to protect fuel canisters from groups of invading pirate tanks that appear from the edges of the screen. There are six styles of pirate tanks in the game worth 10 to 60 points each. The value of each style is determined by its speed and strategy. Low point value tanks are very slow and generally head directly for the fuel. Higher point tanks are much faster and may work together to lure the player to destruction. [2]

Higher-level pirate tanks are armed with short-range lasers, while player tanks (at all levels) are equipped with a cannon. [3] Invading tanks are destroyed when they are hit by a cannon shot or by a collision with a player's tank. There is no penalty to the player for destroying enemy tanks this way except for the brief period of time he is out of the game. When playing a two-player game, it is not possible to shoot the other player, although you will both be destroyed if your tanks collide.

The game is organized into waves and bonus levels. Two or three enemy tanks attack in each wave. A wave ends when all the pirate tanks have either been destroyed by the players or have dragged a fuel canister off the screen. After a number of waves, the bonus level increases 10, 20 etc. and another round begins, starting with 10-point tanks. Each successive round is slightly faster and harder than the one before it. The bonus level gives additional points for each enemy tank destroyed. The game proceeds this way until all fuel canisters have been "ripped off" by the pirate tanks. [4]

Legacy

Rip Off was cloned as Bacterion!, published in 1984 as a type-in program for the Atari 8-bit computers. [5]

Related Research Articles

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Star Castle</i> 1980 video game

Star Castle is a vector graphics multidirectional shooter released in arcades by Cinematronics in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay.

<i>Star Wars</i> (1983 video game) 1983 video game

Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.

<i>Tron</i> (video game) 1982 video game

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. The lead programmer was Bill Adams. The music programmer was Earl Vickers.

<span class="mw-page-title-main">Cinematronics</span> Arcade game developer

Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability, at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.

<i>Polaris</i> (1980 video game) 1980 video game

Polaris is a fixed shooter arcade video game released in 1980 by Taito. The player controls a submarine which can shoot missiles upward. The goal is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. Versions for the Atari 2600 and VIC-20 were released by Tigervision in 1983.

<i>Space Dungeon</i> 1981 video game

Space Dungeon is a multidirectional shooter released as an arcade video game by Taito in 1981. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. An Atari 5200 port was published in 1983.

<i>Zarch</i> 1987 computer game

Zarch is a computer game developed by David Braben in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.

<i>Reactor</i> (video game) 1982 video game

Reactor is an arcade video game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. Reactor was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including Rip Off. It was the first arcade game to credit the developer on the title screen. Reactor was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.

Blaster is a first-person rail shooter released as an arcade video game by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.

<i>Mars Matrix</i> 2000 video game

Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix, is a vertically scrolling shooter arcade game developed by Takumi and released in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game.

<i>Front Line</i> (video game) 1982 video game

Front Line is a military-themed run and gun video game released by Taito for arcades in November 1982. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.

<i>Armor Attack</i> 1980 video game

Armor Attack is a multidirectional shooter designed by Tim Skelly and released as an arcade video game by Cinematronics in 1980. It was licensed to Sega for release in Japan and also to Rock-Ola. The vector graphics of Armor Attack present combat between the player's jeep and enemy vehicles in an overhead, maze-like view of a town. The buildings are not drawn in the game, but are an overlay that sits on top of the monitor. The overlay also tints the vectors green.

Tim Skelly was a video game designer and game programmer who developed arcade games for Cinematronics from 1978 until 1981. He designed a series of pure action games using black and white vector graphics. One of his early games, Rip Off, was the first arcade game with two-player cooperative play. Star Hawk, Rip Off, Armor Attack, and Star Castle were all later ported to the Vectrex home system.

<i>Pirate Ship Higemaru</i> 1984 video game

Pirate Ship Higemaru is a maze video game by Capcom originally released in 1984 as a coin-operated arcade game. The gameplay is similar to that of the 1982 Sega arcade game Pengo, but with the arctic theme replaced with that of a pirate ship.

<i>Sneakers</i> (1981 video game) 1981 video game

Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He later was the lead designer and programmer of 1993's NBA Jam.

<i>Sundance</i> (video game) 1979 video game

Sundance is a puzzle arcade video game using vector graphics released by Cinematronics in 1979. The game consists of two grids floating in a pseudo-3D space with small suns bouncing between them.

<i>Solar Quest</i> 1981 video game

Solar Quest is a monochrome vector arcade game created by Cinematronics in 1981. It was designed and programmed by Scott Boden, who previously worked on Star Castle. It had a home release for the Vectrex system in 1982.

<i>Jack the Giantkiller</i> 1982 platforming arcade game

Jack the Giantkiller is a 1982 arcade game developed and published by Cinematronics. It is based on the 19th-century English fairy tale "Jack and the Beanstalk". In Japan, the game was released as Treasure Hunt. There were no home console ports.

<i>Nightraiders</i> 1983 video game

Nightraiders is a vertically scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for Atari 8-bit computers. It is heavily inspired by the 1982 Sega arcade video game Zaxxon.

References

  1. Hague, James (1997). Halcyon Days: Interviews with Classic Computer and Video Game Programmers.
  2. Rip Off at the Killer List of Videogames
  3. "Rip Off (1980)". MobyGames. Retrieved 3 September 2022.
  4. "Rip Off, Arcade Video game by Cinematronics, Inc. (1980)". Arcade History. Retrieved 3 September 2022.
  5. Peacock, Kyle (July 1984). "Bacterion!". ANALOG Computing (20): 35.