Ryan M. Milner

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Ryan M. Milner is a writer and professor in the communications department of the College of Charleston in South Carolina. He teaches several courses on modern media technology and digital communications. [1] His primary field of study is focused on the effects of the internet on society and how people respond differently to emerging technologies.

Contents

College of Charleston: Department of Communications sign. College of Charleston.jpg
College of Charleston: Department of Communications sign.

Education and career

Milner graduated in 2012 from the University of Kansas with a PhD in communication studies. [1] His thesis was titled "The World Made Meme", [2] and a book version of it was later published in 2016.

Milner has been a professor of Communications at the College of Charleston since 2012. The various topics he teaches include digital media, research methods, free speech and podcasting, and media ethics. [3]

Milner has written several books and articles based on his research on internet culture and online communication. He studies how the internet affects people through many different aspects of society. [3]

Publications

Milner has written two published books as well as dozens of journal articles. [4] He has also done research on video games as a tool of mediated communication and a device of entertainment on the same tier as other types of media such as films, TV shows, and books. [5]

Books

Journals articles

Research

The World Made Meme: Public Conversations and Participatory Media (2016 book)

This book explores the cultural importance of internet memes. Memes can appear in many forms such as images, videos, texts, audio samples, etc. Every day, memes are created, combined, changed, and shared by countless people across the internet. Memes serve as a unique tool of communication. They not only are used as a basis for comedy but they are also used to make universal statements that can connect people based on familiarity. In “The World Made Meme”, Ryan Milner analyzes the cultural phenomenon of this contemporary communication. He breaks down the vast tapestry of collective conversation in meme culture. [11] [ non-primary source needed ]

The Ambivalent Internet: Mischief, Oddity, and Antagonism Online (2017 book)

Co-written by Whitney Phillips and Ryan Milner, “The Ambivalent Internet” analyzes the constantly fluctuating tonality of the world wide web. Because the internet is so vast and contributed to by billions of people, it’s impossible to categorize the entirety of the web as either good, bad or anything in between. The authors argue that the tools given to internet users are neutral by default and that these tools will be used differently depending on the individuals intentions. Overall, there is nothing that can be said or done on the internet that will surprise people anymore. Internet culture is typically known for its outrageous and often antagonizing content. With that being said, “The Ambivalent Internet” goes into depth as to why people behave differently on the internet and why it is important for us to understand the intent behind these behaviors. [12] [ better source needed ]

Achievements

Milner has contributed to articles for multiple news outlets such as TIME, Slate, The Los Angeles Review of Books, NBC News, and The New York Times. [3]

In 2017, Milner had an art exhibit featured at Loyola University's School of Communication in Chicago, Illinois. The featured exhibit told the story of the history of internet memes over the past decade (2007-2017). The purpose of the exhibit was to have people see these memes as more than just quick jokes we scroll through on social media. His goal was to make people reflect on these images as a communicative form of satirical commentary on both pop culture and news stories. [13]

Related Research Articles

Memetics is the study of information and culture based on an analogy with Darwinian evolution. Proponents of memetics, as evolutionary culture, describe it as an approach of cultural information transfer. Those arguing for the Darwinian theoretical account tend to begin with theoretical analogies from existing biological evolutionary models. Memetics describes how ideas or cultural information can propagate, but doesn't necessarily imply a meme's concept is factual.

New media are communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for the influx of interactive CD-ROMs for entertainment and education. The new media technologies, sometimes known as Web 2.0, include a wide range of web-related communication tools such as blogs, wikis, online social networking, virtual worlds, and other social media platforms.

<span class="mw-page-title-main">Internet culture</span> Culture that has emerged from the use of computer networks

Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet who primarily communicate with one another online as members of online communities; that is, a culture whose influence is "mediated by computer screens" and Information Communication Technology, specifically the Internet.

The spiral of silence theory is a political science and mass communication theory proposed by the German political scientist Elisabeth Noelle-Neumann. It states that an individual's perception of the distribution of public opinion influences that individual's willingness to express his own opinions, which in turn affects the perceptions and, ultimately, willingness of others to express their opinions. The main idea is that people influence one another's willingness to express opinions through social interaction. According to the spiral of silence theory, individuals will be more confident and outward with their opinion when they notice that their personal opinion is shared throughout a group. But if the individual notices that his opinion is unpopular with the group he will be more inclined to be reserved and remain silent. In other words, from the individual's perspective, "not isolating himself is more important than his own judgement", meaning his perception of how others in the group perceive him is more important to himself than the need for his opinion to be heard.

Visual rhetoric is the art of effective communication through visual elements such as images, typography, and texts. Visual rhetoric encompasses the skill of visual literacy and the ability to analyze images for their form and meaning. Drawing on techniques from semiotics and rhetorical analysis, visual rhetoric expands on visual literacy as it examines the structure of an image with the focus on its persuasive effects on an audience.

Alternative media are media sources that differ from established or dominant types of media in terms of their content, production, or distribution. Sometimes the term independent media is used as a synonym, indicating independence from large media corporations, but this term is also used to indicate media enjoying freedom of the press and independence from government control. Alternative media does not refer to a specific format and may be inclusive of print, audio, film/video, online/digital and street art, among others. Some examples include the counter-culture zines of the 1960s, ethnic and indigenous media such as the First People's television network in Canada, and more recently online open publishing journalism sites such as Indymedia.

<span class="mw-page-title-main">Henry Jenkins</span> American media scholar

Henry Jenkins III is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication and Journalism and the USC School of Cinematic Arts. He also has a joint faculty appointment with the USC Rossier School of Education. Previously, Jenkins was the Peter de Florez Professor of Humanities as well as co-founder and co-director of the Comparative Media Studies program at the Massachusetts Institute of Technology (MIT). He has also served on the technical advisory board at ZeniMax Media, parent company of video game publisher Bethesda Softworks. In 2013, he was appointed to the board that selects the prestigious Peabody Award winners.

<span class="mw-page-title-main">Internet meme</span> Concept that spreads from person to person via the Internet

An Internet meme, commonly known simply as a meme, is a cultural item that is spread via the Internet, often through social media platforms. Inspired by the concept of memes proposed by Richard Dawkins in 1972, Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations. Characteristics of memes include their susceptibility to parody, their use of intertextuality, their propagation in a viral pattern, and their evolution over time.

<span class="mw-page-title-main">Media activism</span> Form of activism using media for social or political movements

Media activism is a broad category of activism that utilizes media and communication technologies for social and political movements. Methods of media activism include publishing news on websites, creating video and audio investigations, spreading information about protests, or organizing campaigns relating to media and communications policies.

Library 2.0 is a proposed concept for library services that facilitate user contributions and other features of Web 2.0, which includes online services such as OPAC systems. The term "Library 2.0" was coined by Michael Casey in 2006 on his blog Library Crunch.

Photovoice is a qualitative research method used in community-based participatory research that gathers participant-taken photographs and narratives to translate experience into actionable knowledge. Photovoice is commonly used in the fields of community development, international development, public health, and education. According to Wang and Burris, the creators of the process, a Photovoice project should aim to: (1) empower individuals to document and reflect on community assets and concerns, (2) invite critical dialogue and create knowledge about important community issues while using photographs as a medium for group discussion, (3) reach policymakers and stakeholders. Photos taken by participants are used as reference material to guide discussion and interviews in groups, with researchers, or both. Unlike traditional interviews, photovoice it does not solely rely on verbal communication. Since participants address issues non-verbally with photographs, photovoice can be used to overcome social, cultural and linguistic barriers to communication. As a result, photovoice can be implemented with participants regardless of age, education level, language, gender, race, class, disability, etc. Photovoice is used to gather new insights and perspectives that raise awareness of hidden or overlooked issues and aspects of a given community.

<span class="mw-page-title-main">Digital rhetoric</span>

Digital rhetoric can be generally defined as communication that exists in the digital sphere. As such, digital rhetoric can be expressed in many different forms, including text, images, videos, and software. Due to the increasingly mediated nature of our contemporary society, there are no longer clear distinctions between digital and non-digital environments. This has expanded the scope of digital rhetoric to account for the increased fluidity with which humans interact with technology.

<span class="mw-page-title-main">Social media</span> Virtual online communities

Social media are interactive technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of social media arise due to the variety of stand-alone and built-in social media services currently available, there are some common features:

  1. Social media are interactive Web 2.0 Internet-based applications.
  2. User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media.
  3. Users create service-specific profiles for the website or app that are designed and maintained by the social media organization.
  4. Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups.

Participatory culture, an opposing concept to consumer culture, is a culture in which private individuals do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media.

In mass communication, media are the communication outlets or tools used to store and deliver information or data. The term refers to components of the mass media communications industry, such as print media, publishing, the news media, photography, cinema, broadcasting, digital media, and advertising.

<span class="mw-page-title-main">Culture jamming</span> Form of protest to subvert media culture

Culture jamming is a form of protest used by many anti-consumerist social movements to disrupt or subvert media culture and its mainstream cultural institutions, including corporate advertising. It attempts to "expose the methods of domination" of mass society.

/pol/, short for "Politically Incorrect", is an anonymous political discussion imageboard on 4chan. As of 2022, it is the most active board on the site. It has had a substantial impact on Internet culture. It has acted as a platform for far-right extremism; the board is notable for its widespread racist, white supremacist, antisemitic, anti-Muslim, misogynist, and anti-LGBT content. /pol/ has been linked to various acts of real-world extremist violence. It has been described as one of the "[centers] of 4chan mobilization", a title also ascribed to /b/.

<span class="mw-page-title-main">Online gender-based violence</span>

Online gender-based violence is targeted harassment and prejudice through technology against people, disproportionately women, based on their gender. The term is also similar to online harassment, cyberbullying and cybersexism, but the latter terms are not gender-specific. Gender-based violence differs from these because of the attention it draws to discrimination and online violence targeted specifically because of their gender, most frequently those who identify as female. Online gender-based violence can include unwanted sexual remarks, non-consensual posting of sexual media, threats, doxing, cyberstalking and harassment, and gender-based discriminatory memes and posts among other things. Online gender-based violence derives from gender-based violence but it is perpetuated through electronic means. The vulnerable groups include the asexual, bisexual, gay, intersex, trans, intersex, queer, and lesbian. Online gender-based violence may occur through various ways. These include impersonation, hacking, spamming, tracking and surveillance, malicious sharing of intimate messages and photos.

Whitney Phillips is an American media studies scholar and author. She studies online misinformation.

Limor Shifman is a professor of communication at the Hebrew University of Jerusalem and is the Vice Dean of the Faculty of Social Sciences. Her work has been in researching and developing an area of study surrounding Internet memes, a subarea of digital culture and digital media research. Since the late 2000s she has been an active contributor to the research area of memetics, a more broad area of research interested in cultural evolution of ideas. She is married to neurogeneticist Sagiv Shifman.

References

  1. 1 2 "Databite No. 99: Whitney Phillips and Ryan M. Milner". Data & Society. Retrieved October 21, 2019.
  2. Milner, Ryan M. (August 31, 2012). The World Made Meme: Discourse and Identity in Participatory Media (PhD thesis). University of Kansas.
  3. 1 2 3 "Milner, Ryan - College of Charleston". communication.cofc.edu. Retrieved October 21, 2019.
  4. "Ryan M. Milner". The Conversation. Retrieved October 21, 2019.
  5. Berry, Mark (March 21, 2014). "Inside the Academic Mind: Ryan Milner". The College Today. Retrieved October 21, 2019.
  6. Reviews of The World Made Meme:
  7. Reviews of The Ambivalent Internet:
  8. Milner, R.M. (September 2009). "Working for the text". International Journal of Cultural Studies. 12 (5): 491–508. doi:10.1177/1367877909337861. ISSN   1367-8779. S2CID   145326966.
  9. Milner, R. M. (January 1, 2013). "Contested Convergence and the Politics of Play on GameTrailers.com". Games and Culture. 8 (1): 3–25. doi:10.1177/1555412013478684. ISSN   1555-4120. S2CID   147294306.
  10. Milner, Ryan M. (2013). "Pop Polyvocality: Internet Memes, Public Participation, and the Occupy Wall Street Movement". International Journal of Communication. 7: 34.
  11. Milner, Ryan M. (October 7, 2016). The World Made Meme: Public Conversations and Participatory Media. The MIT Press. doi:10.7551/mitpress/9780262034999.001.0001. ISBN   9780262335911.
  12. "The Ambivalent Internet". www.goodreads.com. Retrieved November 17, 2019.
  13. "archive". www.luc.edu. Retrieved November 17, 2019.