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SD Gundam G Generation Overworld | |
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Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Series | SD Gundam G Generation |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Tactical role-playing |
Mode(s) | Single player |
SD Gundam G Generation Overworld is a strategy game developed and published by Bandai Namco Entertaintment. It is the twentieth and last game in the SD Gundam G Generation series, originally released for the PlayStation Portable in 2012. [1] [2]
The player begins the game with a weak Flagship and several original Pilots and units. After the player finishes the stages in a chapter, they will be able to play a boss map to conclude it. The game has a grading system as well as a final boss mission.
Alternatively, the player can play the story mode that will put the player through a subjectively more difficult version of the game.
There are three modes that show the true ending of the game if completed. Core Mode is unlocked by finishing Rank mode (Scatter Mission Mode), Overworld Mode by finishing the extra missions and Core Mode, which contains the final battle of the main saga, and Hell Mode, the final mode of the game, and shows the truth about the story of the game and serves as the epilogue of the saga and therefore, the true ending.
Like the other games in the series, the player's unit gains XP from destroying enemies and when they gain a certain level, they can upgrade them to new units or barter them for units outside of their series or development cycle.
Master Pilots also return to this game. This time, they all have very powerful abilities that can really change the pace of the battles. For instance, there are abilities to recharge allied unit energy as well as health and also give the ability to use map attacks after movement.
The grid has a top-down view that is used to encompass the combat including small movies with various animations for different MS.
The game's stages regardless of what campaign the player prefers will have a 'Break mission' and 'Challenge Mission' to complete optionally. If they complete the Break mission, you can trigger different series' characters to enter the stage and other events to occur. The Challenge mission adds in 'Secret' enemies that give you 2-5 grunt units if the player defeats the commander. Otherwise, the stage abruptly ends when all the enemies are destroyed.
A third 'Break mission' is 'Over Impact'. If the guest commander defeats the enemy commander in the determined limit of turns, all guest characters change to orange and act as enemies. 'Over Impact' only affects the main world. A variant that appears outside the main world is 'Core Impact'. In Core Impact, the player's units are randomly chosen to appear as enemies in points around the map.
The game was developed by Bandai Namco Entertainment and published by the same company.
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