Developer(s) | Gavin Camp |
---|---|
Initial release | 2001-04-29 |
Stable release | 43.3d (stable) [1] / 2014 |
Repository | sourceforge |
Written in | C++ |
Platform | Windows, OS X, Linux, Unix; (wxWidgets [2] ) |
Type | Single Player, Multiplayer, Cooperative gameplay, LAN Real-time, Turn-based Strategy, Artillery game |
License | GPL-2.0-or-later |
Website | www |
Scorched 3D is a free and open source artillery game modeled after the MS-DOS game Scorched Earth . Scorched 3D is licensed under the GNU GPL-2.0-or-later, and supports numerous platforms: Windows, Unix-like systems (Linux, FreeBSD, OS X, and Solaris). It makes use of both the Simple DirectMedia Library and wxWidgets.
Scorched 3D tasks players with destroying enemy tanks using different weapon systems, defense systems, gadgets, and maneuvers.
At the beginning of each round, AI and player controlled tanks are randomly situated on a 3D landscape. Players then launch weapons at enemy tanks by gradually adjusting their tank's angle, rotation, and power. They may also equip shields and use defensive gadgets or countermeasures based on their current landscape position. To win, a player must kill a majority of the enemy tanks by the end of 10 rounds and have the highest score. Extra score and rewards are given for surviving the end of a round.
The game also features an economy. Players may earn money each round by damaging or killing enemy tanks and structures. The player can then use their funds to buy additional weapons, gadgets, defenses and fuel before the next round. Every shield and weapon has its own use, and each has a variety of different strengths and weaknesses. Players can influence the economy by purchasing weapons and upgrades. The economy will fluctuate based on player buying patterns.
The default mode adheres to the original gameplay formula of Scorched Earth. Most of the weapons from the first game are featured in a 3D visual, and include offensive weapons and defensive gadgets.
Offensive weapons:
Defensive gadgets:
Scorched 3D is user modifiable, and various community mods are available.
Scorched 3D allows players to view and gain stats and medals that are displayed in the scorched3d.co.uk forums. These stats appear if the player has registered their username at the forum and have linked their in game Player ID via the website's User Control Panel. Accumulated scores are based on skill, deaths, kills, and rank. The higher the rank number, the less skilled, or less active a player generally is.
Medals are gained through winning tournaments and destroying the most enemy tanks by the end of the season.
The first build was created in April 2001 by lead developer Gavin Camp. The inspiration behind Scorched 3D was revealed in an interview with him on The O'Reilly Network:
Scorched Earth was an institution for me and my friends at university. On many nights we would play the game while drinking — though it is pretty good even without the drink. Recently on a boring flight I played it with friends for eight hours straight; we hardly noticed the time passing. I thought that Scorched in 3D would allow many more game concepts, and [would] also combine my love of 3D graphics with the classic game. [3]
Scorched 3D originally started as a 3D landscape generator before it was eventually converted into a game. The project is currently being hosted by SourceForge.net.
The latest public release version is v44.
The game was downloaded over 2.2 million times via SourceForge.net between 2003 and May 2017. [4] A 2004 review in German print magazine LinuxUser was favorable. [5] In 2005 an O'Reilly article on "Open Source Mac Gaming" recommended Scorched 3D. [6]
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