Seiddab Trilogy

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The Seiddab Trilogy
3D Lunattack Inlay.jpg
Developer(s) Graftgold
Publisher(s) Hewson Consultants
Designer(s) Steve Turner
SeriesThe Seiddab Trilogy
Platform(s) ZX Spectrum
Release3D Space-Wars: 1983
3D Seiddab Attack: 1984
3D Lunattack: 1984
Genre(s) Shoot 'em up
Mode(s) Single-player

The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983), [1] 3D Seiddab Attack (1984), [2] and 3D Lunattack. [3] All three games were later published together as The Seiddab Trilogy by Hewson for the Rotronics Wafadrive. [4] The series name is derived from the word "baddies" being spelt in reverse.

Contents

Astroclone (1985), also written by Turner, is part of this series. [5]

3D Space-Wars

3D Space-Wars was released in 1983 by Hewson Consultants. [6]

3D Seiddab Attack

3D Seiddab Attack was released in 1984 by Hewson Consultants.

Critical reception

Your Spectrum's review highlighted the realistic 3D effect and split-screen display, but criticized the monochrome graphics and slow game speed. [7] Sinclair User awarded 5 out of 10, criticizing the unclear, flickering display but praising a sophisticated concept and satisfying explosions. [8] Personal Computer Games were unimpressed with the 3D effect and felt that the enemy ships were indistinct and the action unexciting. [9]

3D Lunattack

3D Lunattack was released in 1984 by Hewson Consultants, and is the only game of the series that was also published for the Commodore 64. The player takes control of a Z5 Luna Hover Fighter in an attack against the Seiddab command base. The Z5 must be piloted through three rings of defence before destroying the base. [10]

Gameplay

The game requires the player to attack the Seiddab base, which is protected by three rings of defense. The first consists of robotically controlled tanks which fire missiles; these tanks can be destroyed by laser fire. The second ring is an area of mountains protected by mines, which are set to explode when the player gets too close. They may be shot using the Z5's lasers, or dodged. An exploding mine rocks the players craft altering its course. The third ring of defence is studded with missile silos, which may be attacked with the Z5's lasers. If the player manages to penetrate the command zone, the base must be repeatedly strafed while avoiding its defensive firepower. [10]

At any time the player may be attacked by Seiddab fighters. The Z5 is armed with air-to-air missiles that can be used to destroy the enemy fighters before they come into range. Once they are visible, the lasers must be used. Weapon selection is automatic - if the target is below the horizon lasers will be used, but if the target is above then missiles will be fired. [10]

The screen displays a cockpit with a horizon of mountains, and enemy craft displayed, and crosshair sights of the Z5's weaponry. There is also a radar display which switches on automatically when an enemy hover fighter is detected, and places a small box near the enemy location indicating the range to the fighter. At this stage missiles may be fired and forgotten. [10]

Below the main display are indicators for fuel, armament type in use and hull temperature, which increases to a critical point with each enemy strike. [10]

An additional audio track was included on the cassette tape. 3D Lunattack also supported Currah Microspeech. [10]

Reception

Reviews were mixed. While Sinclair User only gave the game 6/10, [11] CRASH awarded it a CRASH Smash at 90%. [10]

Sinclair User said that "the controls are difficult to handle and of the type where you lose position rapidly through having to over-correct continually", [11] while CRASH decided that "the display is wonderful, the best three dimensional Battlezone -type game yet... Really excellent, most playable and addictive too". [10]

Astroclone

Astroclone
Developer(s) Graftgold
Publisher(s) Hewson Consultants
Designer(s) Steve Turner
SeriesThe Seiddab Trilogy
Platform(s) ZX Spectrum
Release 1985
Genre(s) Action-adventure
Mode(s) Single-player

Astroclone was published in 1985 by Hewson Consultants. Its working title was Seiclone, but was changed to avoid confusion with Vortex Software's Cyclone . [12] The game combines shoot 'em up sections with arcade adventure elements that Turner had developed with Avalon (1984) and Dragontorc (1985). [12]

Related Research Articles

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<i>Zynaps</i> 1987 video game

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Steve Turner is a former computer game musician and designer. His development team, Graftgold, mostly wrote for games published by Hewson Consultants during the 1980s.

<i>Quazatron</i> 1986 video game

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<i>Codename MAT</i> 1984 video game

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<i>Dragontorc</i> 1985 video game

Dragontorc is an action-adventure game developed by Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's Avalon The 3D Adventure Movie. The hero of Avalon, Maroc the Mage, returns to defeat an evil witch and save Britain. The game was well received by critics.

<i>Cybernoid II: The Revenge</i> 1988 video game

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Avalon is an action-adventure game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1984. Avalon was followed by a sequel in 1985, Dragontorc.

<i>3D Space Wars</i> 1983 video game

3D Space Wars is a space combat video game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1983. It is both the first game written by Turner and the first in the Seiddab Trilogy.

Dark Star is a 1984 ZX Spectrum shoot 'em up developed and published by Design Design. It was later ported to other home computer platforms including the Amstrad CPC, TRS-80 Color Computer, and Dragon 32/64 in 1985.

<i>Black Crystal</i> 1982 video game

Black Crystal is an action-adventure game released in 1982 for the ZX81, ZX Spectrum, Commodore 64 and TI-99/4A computers by Carnell Software Ltd. It was the first in the "Third Continent Trilogy" of adventure games; followed by Volcanic Dungeon and The Wrath of Magra.

<i>Quest Adventure</i> 1983 video game

Quest Adventure is an adventure video game written by Kim Topley for the ZX Spectrum and published by Hewson Consultants in 1983.

3D Tank Duel is a video game developed by Realtime Games Software for the ZX Spectrum home computer. It is a clone of the arcade game Battlezone, featuring wireframe 3D graphics with color.

Combat Lynx is a real-time combat flight simulation game developed by Durell Software and released in 1984 for the Commodore 64 and ZX Spectrum, with versions for the Amstrad CPC, BBC Micro, and Electron following in 1985. The game puts players in control of a Westland Lynx helicopter, tasking them with defending bases and troops while destroying enemy forces. Durell Software Ltd. developed Combat Lynx with assistance from Westland Helicopters, the manufacturers of the real Lynx helicopter.

References

  1. 3D Space-Wars at SpectrumComputing.co.uk
  2. 3D Seiddab Attack at SpectrumComputing.co.uk
  3. 3D Lunattack at SpectrumComputing.co.uk
  4. Seiddab Trilogy at SpectrumComputing.co.uk
  5. Seiddab Trilogy at SpectrumComputing.co.uk
  6. 3D Space-Wars at SpectrumComputing.co.uk
  7. "Spectrum Soft". Your Spectrum (4): 54. June 1984.
  8. "Spectrum Software Scene". Sinclair User (24): 47. March 1984.
  9. "Screen Test: Spectrum". Personal Computer Games (5): 81. April 1984.
  10. 1 2 3 4 5 6 7 8 9 "3D Lunattack Review". CRASH . May 1984.
  11. 1 2 3 "3D Lunattack Review". Sinclair User . June 1984.
  12. 1 2 Robin Candy. "Mardoc Meets the Seiddab". CRASH (21). Newsfield: 44–45.