Shape Modeling International

Last updated

Shape Modeling International (SMI), also known as International Conference on Shape Modeling and Applications is an annual symposium whose goal is to promote the dissemination of new mathematical theories and novel computational techniques for modeling, simulating, and processing digital shape representations. [1] Initiated in 1997 by Tosyiasu L. Kunii and Bianca Falcidieno, the symposium became an annual event in 2001 after its merge with the Eurographics / ACM SIGGRAPH Workshop on Implicit Surfaces. The venue of the symposium rotates in turn among Asia, Europe and America.

Contents

Overview

Since 2009, proceedings of SMI are published by Elsevier as a special issue of the Computers & Graphics journal. Proceedings until the year 2010 are available at DPLP, [2] computer.org, [3] and IEEE Explore. [4]


See also

Related Research Articles

The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, reporting nearly 110,000 student and professional members as of 2022. Its headquarters are in New York City.

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">SIGGRAPH</span> Conference on computer graphics

SIGGRAPH is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

<span class="mw-page-title-main">Point cloud</span> Set of data points in three-dimensional space

A point cloud is a discrete set of data points in space. The points may represent a 3D shape or object. Each point position has its set of Cartesian coordinates. Point clouds are generally produced by 3D scanners or by photogrammetry software, which measure many points on the external surfaces of objects around them. As the output of 3D scanning processes, point clouds are used for many purposes, including to create 3D computer-aided design (CAD) models for manufactured parts, for metrology and quality inspection, and for a multitude of visualizing, animating, rendering, and mass customization applications.

<span class="mw-page-title-main">Distance transform</span>

A distance transform, also known as distance map or distance field, is a derived representation of a digital image. The choice of the term depends on the point of view on the object in question: whether the initial image is transformed into another representation, or it is simply endowed with an additional map or field.

<span class="mw-page-title-main">Non-photorealistic rendering</span> Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

ACM Transactions on Graphics (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics.

<span class="mw-page-title-main">Marc Levoy</span>

Marc Levoy is a computer graphics researcher and Professor Emeritus of Computer Science and Electrical Engineering at Stanford University, a vice president and Fellow at Adobe Inc., and a Distinguished Engineer at Google. He is noted for pioneering work in volume rendering, light fields, and computational photography.

Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).

<span class="mw-page-title-main">Pat Hanrahan</span> American computer graphics researcher

Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.

<span class="mw-page-title-main">Fluid animation</span> Computer graphics techniques for generating realistic animations of fluids

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.

<span class="mw-page-title-main">International Symposium on Computer Architecture</span>

The International Symposium on Computer Architecture (ISCA) is an annual academic conference on computer architecture, generally viewed as the top-tier in the field. Association for Computing Machinery's Special Interest Group on Computer Architecture and Institute of Electrical and Electronics Engineers Computer Society are technical sponsors.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.

<span class="mw-page-title-main">Andrew Witkin</span> American computer scientist (1952–2010)

Andrew Paul Witkin was an American computer scientist who made major contributions in computer vision and computer graphics.

Maureen C. Stone is an American computer scientist, specializing in color modeling.

<span class="mw-page-title-main">Markus Gross</span>

Markus Gross is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory, and the director of Disney Research, Zurich. His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision, and holds more than 30 patents. He has graduated more than 60 Ph.D. students.

<span class="mw-page-title-main">Bedrich Benes</span> Computer scientist (born 1967)

Bedrich Benes is a computer scientist and a researcher in computer graphics.

IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.

<span class="mw-page-title-main">Michael Kass</span> American computer scientist

Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is an ACM Fellow.

References

  1. Abel Gomes, Stefanie Hahmann, Evangelos Kalogerakis (2018). "Foreword to the Special Issue on Shape Modeling International 2018". Computers & Graphics. 74. doi:10.1016/j.cag.2018.05.022. S2CID   52097587.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  2. "Shape Modeling International". dblp.org. Retrieved 2017-08-06.
  3. "SMI". computer.org. Retrieved 2017-08-06.
  4. https://ieeexplore.ieee.org/xpl/conhome/1000664/all-proceedings