This article describes shape analysis to analyze and process geometric shapes.
Shape analysis is the (mostly)[ clarification needed ] automatic analysis of geometric shapes, for example using a computer to detect similarly shaped objects in a database or parts that fit together. For a computer to automatically analyze and process geometric shapes, the objects have to be represented in a digital form. Most commonly a boundary representation is used to describe the object with its boundary (usually the outer shell, see also 3D model). However, other volume based representations (e.g. constructive solid geometry) or point based representations (point clouds) can be used to represent shape.
Once the objects are given, either by modeling (computer-aided design), by scanning (3D scanner) or by extracting shape from 2D or 3D images, they have to be simplified before a comparison can be achieved. The simplified representation is often called a shape descriptor (or fingerprint, signature). These simplified representations try to carry most of the important information, while being easier to handle, to store and to compare than the shapes directly. A complete shape descriptor is a representation that can be used to completely reconstruct the original object (for example the medial axis transform).
Shape analysis is used in many application fields:
Shape descriptors can be classified by their invariance with respect to the transformations allowed in the associated shape definition. Many descriptors are invariant with respect to congruency, meaning that congruent shapes (shapes that could be translated, rotated and mirrored) will have the same descriptor (for example moment or spherical harmonic based descriptors or Procrustes analysis operating on point clouds).
Another class of shape descriptors (called intrinsic shape descriptors) is invariant with respect to isometry. These descriptors do not change with different isometric embeddings of the shape. Their advantage is that they can be applied nicely to deformable objects (e.g. a person in different body postures) as these deformations do not involve much stretching but are in fact near-isometric. Such descriptors are commonly based on geodesic distances measures along the surface of an object or on other isometry invariant characteristics such as the Laplace–Beltrami spectrum (see also spectral shape analysis).
There are other shape descriptors, such as graph-based descriptors like the medial axis or the Reeb graph that capture geometric and/or topological information and simplify the shape representation but can not be as easily compared as descriptors that represent shape as a vector of numbers.
From this discussion it becomes clear, that different shape descriptors target different aspects of shape and can be used for a specific application. Therefore, depending on the application, it is necessary to analyze how well a descriptor captures the features of interest.
Differential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, otherwise known as smooth manifolds. It uses the techniques of differential calculus, integral calculus, linear algebra and multilinear algebra. The field has its origins in the study of spherical geometry as far back as antiquity. It also relates to astronomy, the geodesy of the Earth, and later the study of hyperbolic geometry by Lobachevsky. The simplest examples of smooth spaces are the plane and space curves and surfaces in the three-dimensional Euclidean space, and the study of these shapes formed the basis for development of modern differential geometry during the 18th and 19th centuries.
Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used.
In abstract algebra, group theory studies the algebraic structures known as groups. The concept of a group is central to abstract algebra: other well-known algebraic structures, such as rings, fields, and vector spaces, can all be seen as groups endowed with additional operations and axioms. Groups recur throughout mathematics, and the methods of group theory have influenced many parts of algebra. Linear algebraic groups and Lie groups are two branches of group theory that have experienced advances and have become subject areas in their own right.
A shape is a graphical representation of an object's form or its external boundary, outline, or external surface. It is distinct from other object properties, such as color, texture, or material type. In geometry, shape excludes information about the object's position, size, orientation and chirality. A figure is a representation including both shape and size.
Digital geometry deals with discrete sets considered to be digitized models or images of objects of the 2D or 3D Euclidean space. Simply put, digitizing is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images.
Constructive solid geometry is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, potentially generating visually complex objects by combining a few primitive ones.
Solid modeling is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design, and in general, support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.
In solid modeling and computer-aided design, boundary representation is a method for representing a 3D shape by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points.
Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing. For example, where image smoothing might convolve an intensity signal with a blur kernel formed using the Laplace operator, geometric smoothing might be achieved by convolving a surface geometry with a blur kernel formed using the Laplace-Beltrami operator.
In computer vision and image processing, a feature is a piece of information about the content of an image; typically about whether a certain region of the image has certain properties. Features may be specific structures in the image such as points, edges or objects. Features may also be the result of a general neighborhood operation or feature detection applied to the image. Other examples of features are related to motion in image sequences, or to shapes defined in terms of curves or boundaries between different image regions.
In computer vision, blob detection methods are aimed at detecting regions in a digital image that differ in properties, such as brightness or color, compared to surrounding regions. Informally, a blob is a region of an image in which some properties are constant or approximately constant; all the points in a blob can be considered in some sense to be similar to each other. The most common method for blob detection is by using convolution.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.
The term "feature" implies different meanings in different engineering disciplines. This has resulted in many ambiguous definitions for feature. A feature, in computer-aided design (CAD), usually refers to a region of a part with some interesting geometric or topological properties. These are more precisely called form features. Form features contain both shape information and parametric information of a region of interest. They are now ubiquitous in most current CAD software, where they are used as the primary means of creating 3D geometric models. Examples of form features are extruded boss, loft, etc. Form feature is not the only type of feature that is discussed in CAD literature. Sometimes a part's functional or manufacturing features of the subject of attention. Although it is quite possible to see form features and manufacturing features are called by the same name, they are not exactly the same concepts. For example, one may either use the name "pocket" to refer to a swept cut on the boundary of a part model, or to refer to a trace left on the part boundary by a specific machining operation. The former is exclusively concerned with a geometric shape whereas the latter is concerned with both the geometric shape and a manufacturing operation, needing more parameters in its definition. As such, a manufacturing feature can be minimally defined as a form feature, but not necessarily vice versa. Machining features are an important subset of manufacturing features. A machining feature can be regarded as the volume swept by a "cutting" tool, which is always a negative (subtracted) volume. Finally, there is also the concept of assembly feature, which encodes the assembly method between connected components.
Spectral geometry is a field in mathematics which concerns relationships between geometric structures of manifolds and spectra of canonically defined differential operators. The case of the Laplace–Beltrami operator on a closed Riemannian manifold has been most intensively studied, although other Laplace operators in differential geometry have also been examined. The field concerns itself with two kinds of questions: direct problems and inverse problems.
Geometrical design (GD) is a branch of computational geometry. It deals with the construction and representation of free-form curves, surfaces, or volumes and is closely related to geometric modeling. Core problems are curve and surface modelling and representation. GD studies especially the construction and manipulation of curves and surfaces given by a set of points using polynomial, rational, piecewise polynomial, or piecewise rational methods. The most important instruments here are parametric curves and parametric surfaces, such as Bézier curves, spline curves and surfaces. An important non-parametric approach is the level-set method.
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
A heat kernel signature (HKS) is a feature descriptor for use in deformable shape analysis and belongs to the group of spectral shape analysis methods. For each point in the shape, HKS defines its feature vector representing the point's local and global geometric properties. Applications include segmentation, classification, structure discovery, shape matching and shape retrieval.
Spectral shape analysis relies on the spectrum of the Laplace–Beltrami operator to compare and analyze geometric shapes. Since the spectrum of the Laplace–Beltrami operator is invariant under isometries, it is well suited for the analysis or retrieval of non-rigid shapes, i.e. bendable objects such as humans, animals, plants, etc.
Franz-Erich Wolter is a German computer scientist, chaired professor at Leibniz University Hannover, with research contributions especially in computational (differential) geometry and haptic/tactile Virtual reality.
In geometry, an object has symmetry if there is an operation or transformation that maps the figure/object onto itself. Thus, a symmetry can be thought of as an immunity to change. For instance, a circle rotated about its center will have the same shape and size as the original circle, as all points before and after the transform would be indistinguishable. A circle is thus said to be symmetric under rotation or to have rotational symmetry. If the isometry is the reflection of a plane figure about a line, then the figure is said to have reflectional symmetry or line symmetry; it is also possible for a figure/object to have more than one line of symmetry.
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