Siege of Bodenburg

Last updated
Siege of Bodenburg
Siege of Bodenburg Setup.jpg
Designers Henry Bodenstedt
Years active1967 - early 1970s
Genres Medieval military tactics, strategy
Players2+
Setup time30 + minutes

Siege of Bodenburg is a wargame developed in 1967 by Henry Bodenstedt. It is one of the earliest sets of rules for conducting battles with medieval miniatures.

Contents

Publication

In 1967 the game was published by Strategy & Tactics magazine in five parts, in issues #6–11. [1] The name of the game is presumably a play on Bodenstedt's own name, though there was an actual medieval castle called Bodenburg south of Hildesheim.

Gameplay and equipment

Siege of Bodenburg miniatures and Elastolin castle at Gary Con IV Siege of Bodenburg Miniatures.jpg
Siege of Bodenburg miniatures and Elastolin castle at Gary Con IV
Gameplay at Gary Con IV Siege of Bodenburg (7018446893).jpg
Gameplay at Gary Con IV

The game is played on a tabletop using 40mm medieval Elastolin miniatures manufactured by O&M Hausser. Bodenstedt owned the Continental Hobby Supplies store in Adelphia, New Jersey, and he used the rules to promote the sale of Elastolin miniatures, including the large central castle (Elastolin #9732). [1] [2]

The game requires a 6' by 6' tabletop divided into a grid of 4" by 4" squares. Battle is resolved using a combat results table similar to those used by board wargames such as Tactics II . One player is the defender, and in addition to the castle he has at his disposal 30 footmen, 15 archers, 12 mounted knights, and a supply wagon. The attacker's forces include 40 footmen, 14 archers, 24 mounted Huns, 3 catapults, 4 movable parapets, 4 scaling ladders, and a siege tower. The attacker wins if he eliminates all of the defender's knights or captures the castle within 15 turns. Otherwise the defender wins.

Gen Con I

Siege of Bodenburg was a significant game at Gen Con I in 1968. [2] Although Bodenstedt was unable to travel to Lake Geneva, Wisconsin to stimulate sales of the gaming equipment, Jerry White did so, driving around 2000 miles from Oregon with copies of the Siege of Bodenburg rules, along with equipment for the game. [2] In the International Federation of Wargamers publication, The Spartan, the games of Siege of Bodenburg were described as having an "excellent miniatures set-up", and as having been "played by a large number of persons." [2] Gary Gygax is seen playing Siege of Bodenburg as early as 1968 at Gen Con I. [3]

Influence

Using Siege of Bodenburg as a reference, Jeff Perren developed his own set of medieval wargame rules, and shared them with Gary Gygax, becoming Chainmail . [4]

The Hausser Castle, incidentally, appears in the photographs of miniature battles in Chainmail.

Bibliography

  1. 1 2 Peterson, Jon (2012). "1.2. Miniature Wargaming". Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2nd ed.). Unreason Press.
  2. 1 2 3 4 Peterson, Jon (2012). "1.3. The Medieval Setting". Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2nd ed.). Unreason Press.
  3. Witwer, Michael; Newman, Kyle; Peterson, Jon; Witwer, Sam (2018). Dungeons & Dragons Art & Arcana: A Visual History. Ten Speed Press. pp. 10–11. ISBN   978-0399580949.
  4. Tresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, p. 60, ISBN   978-0786458950


Related Research Articles

<span class="mw-page-title-main">Gary Gygax</span> American game designer and author (1938–2008)

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

<span class="mw-page-title-main">Dave Arneson</span> American game designer (1947-2009)

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

<span class="mw-page-title-main">Miniature wargaming</span> Wargame genre

Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

<span class="mw-page-title-main">Blackmoor (campaign setting)</span> Dungeons & Dragons fictional campaign setting

Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, as an early testing ground for what would become D&D.

Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures.

<i>Chainmail</i> (game) Miniature wargame

Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.

<span class="mw-page-title-main">History of role-playing games</span> Aspect of history

The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game. A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games.

<i>Dont Give Up the Ship</i> (game)

Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of Dungeons & Dragons. Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios.

David Wesely is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by Kriegsspiel wargames, were important and influential in the early history of role-playing games.

<span class="mw-page-title-main">Castle & Crusade Society</span> Miniature wargaming club

The Castle & Crusade Society was a chapter of the International Federation of Wargaming dedicated to medieval miniature wargaming.

<i>Dungeons & Dragons</i> (1974) Tabletop role-playing game supplement for Dungeons & Dragons

The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.

<i>Greyhawk</i> (supplement) Tabletop role-playing game supplement for Dungeons & Dragons

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.

Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

Jeff Perren is a game designer, a hobby shop owner, and an early associate of Gary Gygax.

The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic when the game offers multiple methods of combat.

<span class="mw-page-title-main">Recreational wargaming</span> Aspect of gaming

A wargame is a strategy game that realistically simulates warfare. Wargames were invented for the purpose of training military officers, but they eventually caught on in civilian circles, played recreationally.

<i>Strategos</i> (game) 19th century U.S. military wargame

Strategos is a military wargame developed by Charles A. L. Totten for the United States Army, and published in 1880.

<i>Wargamers Digest</i> Wargaming magazine

Wargamer's Digest was a wargaming magazine created by Gene McCoy that was published from 1973 to 2000. It is notable as one of the earliest publications to publish the work of Gary Gygax, and for the high regard that military professionals and academics showed for its military scenarios and simulations.