Sinbad and the Throne of the Falcon

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Sinbad and the Throne of the Falcon
SinbadC64BoxArt.jpg
Developer(s) Cinemaware
Publisher(s) Cinemaware
Designer(s) Bill Williams [1]
Platform(s) Amiga, Atari ST, Apple IIGS, DOS, Commodore 64
Release1987: Amiga
1988: Atari ST, C64
1989: DOS
Genre(s) Action
Mode(s) Single-player

Sinbad and the Throne of the Falcon is a 1987 action-adventure game developed and published by Cinemaware. Set in an Arabian Nights-esque world, the player assumes the role of Sinbad the Sailor, and is commissioned by The Princess to rid the land of the Dark Prince. The game was designed and programmed by Bill Williams for the Amiga, who also wrote Mind Walker . [1] Sinbad and the Throne of the Falcon was ported to the Atari ST, Apple IIGS, MS-DOS, and Commodore 64.

Contents

Sinbad draws its inspiration from Hollywood, with a large influence from films such as Jason and the Argonauts as well as the seven other Sinbad films made throughout the 1930s and 1940s.

Gameplay

Gameplay alternates between an open-ended world map, action sequences, and dialog, where the player engages other characters and further conversations and relationships. Choice of dialogue alters the future of the game.

Using the world map, the player can sail to any location, triggering dialogue or an action sequences. In cities, crew members can be hired, while in the deep forests there are shamans and Gypsies to talk with about magic and potions.

Action sequences

Reception

Computer Gaming World stated that the Amiga version of Sinbad and the Throne of the Falcon was a "brilliant" tribute to adventure films, but also considered to be uneven as well. It praised the audio and some of the graphics but said that the game's attempt to combine arcade, adventure, and strategy was not completely successful, and concluded that it was "light, entertainment fare, at best". [2]

Reviews

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References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. Lee, Wyatt (June–July 1987). "The Interactive Voyage of Sinbad". Computer Gaming World. p. 46.
  3. "Jeux & stratégie 47". October 1987.