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In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered. The invention of writing, which converted spoken language into visual symbols, extended the range of communication across space and time.

<span class="mw-page-title-main">Character encoding</span> Using numbers to represent text characters

Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "character map".

MU, Mu or μ may refer to:

<span class="mw-page-title-main">String (computer science)</span> Sequence of characters, data type

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed. A string is generally considered as a data type and is often implemented as an array data structure of bytes that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence data types and structures.

UTF-8 is a variable-length character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit.

<span class="mw-page-title-main">XML</span> Markup language by the W3C for encoding of data

Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. The World Wide Web Consortium's XML 1.0 Specification of 1998 and several other related specifications—all of them free open standards—define XML.

<span class="mw-page-title-main">Singleton pattern</span> Design pattern in object-oriented software development

In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, the pattern is useful when exactly one object is needed to coordinate actions across a system.

A prefix code is a type of code system distinguished by its possession of the "prefix property", which requires that there is no whole code word in the system that is a prefix of any other code word in the system. It is trivially true for fixed-length code, so only a point of consideration in variable-length code.

Lempel–Ziv–Welch (LZW) is a universal lossless data compression algorithm created by Abraham Lempel, Jacob Ziv, and Terry Welch. It was published by Welch in 1984 as an improved implementation of the LZ78 algorithm published by Lempel and Ziv in 1978. The algorithm is simple to implement and has the potential for very high throughput in hardware implementations. It is the algorithm of the Unix file compression utility compress and is used in the GIF image format.

<span class="mw-page-title-main">IBM 1401</span> 1960s decimal computer

The IBM 1401 is a variable-wordlength decimal computer that was announced by IBM on October 5, 1959. The first member of the highly successful IBM 1400 series, it was aimed at replacing unit record equipment for processing data stored on punched cards and at providing peripheral services for larger computers. The 1401 is considered by IBM to be the Ford Model-T of the computer industry due to its mass appeal. Over 12,000 units were produced and many were leased or resold after they were replaced with newer technology. The 1401 was withdrawn on February 8, 1971.

<span class="mw-page-title-main">Data type</span> Attribute of data

In computer science and computer programming, a data type is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers, floating-point numbers, characters and Booleans.

In software engineering, double-checked locking is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

The Lempel–Ziv–Markov chain algorithm (LZMA) is an algorithm used to perform lossless data compression. It has been under development since either 1996 or 1998 by Igor Pavlov and was first used in the 7z format of the 7-Zip archiver. This algorithm uses a dictionary compression scheme somewhat similar to the LZ77 algorithm published by Abraham Lempel and Jacob Ziv in 1977 and features a high compression ratio and a variable compression-dictionary size, while still maintaining decompression speed similar to other commonly used compression algorithms.

<span class="mw-page-title-main">Code 128</span> Barcode format

Code 128 is a high-density linear barcode symbology defined in ISO/IEC 15417:2007. It is used for alphanumeric or numeric-only barcodes. It can encode all 128 characters of ASCII and, by use of an extension symbol (FNC4), the Latin-1 characters defined in ISO/IEC 8859-1. It generally results in more compact barcodes compared to other methods like Code 39, especially when the texts contain mostly digits. Code 128 was developed by the Computer Identics Corporation in 1981.

A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes (octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term multibyte character set, which is a misnomer, because representation size is an attribute of the encoding, not of the character set.)

UTF-1 is a method of transforming ISO/IEC 10646/Unicode into a stream of bytes. Its design does not provide self-synchronization, which makes searching for substrings and error recovery difficult. It reuses the ASCII printing characters for multi-byte encodings, making it unsuited for some uses. UTF-1 is also slow to encode or decode due to its use of division and multiplication by a number which is not a power of 2. Due to these issues, it did not gain acceptance and was quickly replaced by UTF-8.

ISO 2709 is an ISO standard for bibliographic descriptions, titled Information and documentation—Format for information exchange.

Neural coding is a neuroscience field concerned with characterising the hypothetical relationship between the stimulus and the neuronal responses, and the relationship among the electrical activities of the neurons in the ensemble. Based on the theory that sensory and other information is represented in the brain by networks of neurons, it is believed that neurons can encode both digital and analog information.

An IETF BCP 47 language tag is a standardized code that is used to identify human languages on the Internet. The tag structure has been standardized by the Internet Engineering Task Force (IETF) in Best Current Practice (BCP) 47; the subtags are maintained by the IANA Language Subtag Registry.

<span class="mw-page-title-main">Comment (computer programming)</span> Explanatory note in the source code of a computer program

In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters. The syntax of comments in various programming languages varies considerably.