Sirannon (streaming)

Last updated

Sirannon
Developer(s) Alexis Rombaut
Initial release2009-09-01
Stable release
1.0.0 / 7 January 2012
Written in C++/Python
Operating system Crossplatform
Available in English
Type Media server
License GPL
Website sirannon.atlantis.ugent.be

Sirannon is a free, open-source, media server and client. The goal is to aid in video research and experimental streaming. Sirannon allows the programmer to create a wide variety of media-handling components such as streaming, reading, writing, packetizing. By organizing these components in a workflow the programmer can create many applications such as a media server, media proxy or video tool. Sirannon was introduced at the ACM multimedia conference in October 2009 under its former name xStreamer.

Contents

Sirannon has been accepted as part of the reference toolchain, defined in the final testplan of the Video Quality Experts Group (VQEG) Hybrid Perceptual/Bitstream project, for streaming video sequences and simulating network impairments.

Features

The main feature is the combination of universal server (RTSP, HTTP, RTMP, RTMPT) and universal client (RTSP, HTTP, RTMP, RTMPT). This combination gives Sirannnon the ability to transcode one protocol to another in real-time, dynamically and for many users. A request of the form rtmp://mysirannon.com/RTSP-proxy/www.mystreams.net/content/AJa3cdW.mov in a Flash Player will make it connect to a Sirannon server that will in its turn connect to the fictional site www.mystreams.net using RTSP, request the stream and in real-time change to protocol and packetization to send it to the client using RTMP. The translation works for all the combinations from and to RTSP, HTTP, RTMPT and RTMPT.

Sirannon supports HTML 5 by streaming Google's WebM content. In addition, Sirannon can transcode in real-time non-WebM ingested content to WebM and stream it.

Supported formats

See also

Related Research Articles

The Real Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams over a suitable transport protocol. RTSP is used in entertainment and communications systems to control streaming media servers. The protocol is used for establishing and controlling media sessions between endpoints. Clients of media servers issue commands such as play, record and pause, to facilitate real-time control of the media streaming from the server to a client or from a client to the server.

The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.

Helix DNA was a project to produce computer software that can play audio and video media in various formats and aid in producing such media. It is intended as a largely free and open-source digital media framework that runs on numerous operating systems and processors and was started by RealNetworks which contributed much of the code. The Helix Community was an open collaborative effort to develop and extend the Helix DNA platform. The Helix Project has been discontinued.

Digital storage media command and control (DSM-CC) is a toolkit for developing control channels associated with MPEG-1 and MPEG-2 streams. It is defined in part 6 of the MPEG-2 standard and uses a client/server model connected via an underlying network.

Flash Video is a container file format used to deliver digital video content over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video. Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers.

Real-Time Messaging Protocol (RTMP) is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe has released an incomplete version of the specification of the protocol for public use.

Darwin Streaming Server (DSS) was the first open sourced RTP/RTSP streaming server. It was released March 16, 1999 and is a fully featured RTSP/RTP media streaming server capable of streaming a variety of media types including H.264/MPEG-4 AVC, MPEG-4 Part 2 and 3GP.

pvServer is a 3GPP/2 standards compliant multimedia server that provides streaming and broadcast services to mobile devices. pvServer is developed by PacketVideo Network Solutions, a wholly owned company of Alcatel-Lucent. pvServer delivers multiple streams of live and pre-recorded audio / video content to devices with a 3GPP-compatible player. Besides RTSP, It also supports HTTP and RTMP streaming, all with rate-adaptive capability.

<span class="mw-page-title-main">GPAC Project on Advanced Content</span>

GPAC Project on Advanced Content is an implementation of the MPEG-4 Systems standard written in ANSI C. GPAC provides tools for media playback, vector graphics and 3D rendering, MPEG-4 authoring and distribution.

LIVE555 Streaming Media is a set of open source (LGPL) C++ libraries developed by Live Networks, Inc. for multimedia streaming. The libraries support open standards such as RTP/RTCP and RTSP for streaming, and can also manage video RTP payload formats such as H.264, H.265, MPEG, VP8, and DV, and audio RTP payload formats such as MPEG, AAC, AMR, AC-3 and Vorbis. It is used internally by well-known software such as VLC and mplayer.

HTTP Live Streaming is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2019, an annual video industry survey has consistently found it to be the most popular streaming format.

The Helix Universal Media Server was a product developed by RealNetworks and originates from the first streaming media server originally developed by Progressive Networks in 1994. It supported a variety of streaming media delivery transports including MPEG-DASH RTMP (flash), RTSP (standard), HTTP Live Streaming (HLS), Microsoft Silverlight and HTTP Progressive Download enabling mobile phone OS and PC OS media client delivery.

Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, and are designed to work efficiently over large distributed HTTP networks. Adaptive bitrate streaming works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media at multiple bit rates. The player client switches between streaming the different encodings depending on available resources. "The result: very little buffering, fast start time and a good experience for both high-end and low-end connections."

Wowza Streaming Engine is a unified streaming media server software developed by Wowza. The server is used for streaming of live and on-demand video, audio, and rich Internet applications over IP networks to desktop, laptop, and tablet computers, mobile devices, IPTV set-top boxes, internet-connected TV sets, game consoles, and other network-connected devices. The server is a Java application deployable on most operating systems.

Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as a movie or the live broadcast of a sport event. The content is made available at a variety of different bit rates, i.e., alternative segments encoded at different bit rates covering aligned short intervals of playback time. While the content is being played back by an MPEG-DASH client, the client uses a bit rate adaptation (ABR) algorithm to automatically select the segment with the highest bit rate possible that can be downloaded in time for playback without causing stalls or re-buffering events in the playback. The current MPEG-DASH reference client dash.js offers both buffer-based (BOLA) and hybrid (DYNAMIC) bit rate adaptation algorithms. Thus, an MPEG-DASH client can seamlessly adapt to changing network conditions and provide high quality playback with few stalls or re-buffering events.

Unreal Media Server is a streaming server software created by Unreal Streaming Technologies.

Nimble Streamer is a software media server developed by Softvelum. The server is used for streaming of live and on-demand video and audio to desktop computers, mobile devices, internet-connected TV sets, IPTV set-top boxes and other network-connected devices. Its first stable version 1.0.0-1 was released on October, 21st, 2013, with a number of preliminary versions done before that. The release cycle is intensive and introduces a new version every week or less. Nimble Streamer was the finalist in Streaming Media European Readers' Choice Awards for 2016 as the Best Streaming Innovation and for 2021 as Hardware/software Server.

Web Call Server is unified intermedia server software developed by Flashphoner. It is a server-side platform, implemented in Java, dedicated for streaming video over wide range of communication protocols, including:

References