Skull & Crossbones is a role-playing game published by Fantasy Games Unlimited in 1980.
Skull & Crossbones is a pirate role-playing system set in the Caribbean during the late 17th century. [1] The rulebook covers character creation, man-to-man and ship-to-ship combat, encounter tables, NPCs, and more. [1] The game includes ship-deck plans in 25mm miniatures scale and a campaign map of the Spanish Main. [1]
Skull & Crossbones was designed by Gerald D. Seypura and Anthony LeBoutillier and published by Fantasy Games Unlimited in 1980 as a boxed set with two 32-page books, two maps, three cardstock sheets, counters, and special skull dice. [1]
The supplement Pieces of Eight was also published in 1980.
Aaron Allston reviewed Skull & Crossbones in The Space Gamer No. 35. [2] Allston commented that "Skull & Crossbonesmight be useful as an introductory RPG for gaming beginners, but many others on the market are superior in that respect. We'll have to wait a while longer for adequate sea-going role-play." [2]
Michael Blum reviewed Skull & Crossbones for Different Worlds magazine and stated that "Skull & Crossbones is a reasonable investment for the GM who wants to run a pirate campaign in the classic Caribbean period. The ship drawings and maps are very useful, while the rules themselves should provide at very least a strong base on which to construct a campaign." [3]
Lawrence Schick called the game system "unimpressive". [1]
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