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Snippet is a programming term for a small region of re-usable source code, machine code, or text. Ordinarily, these are formally defined operative units to incorporate into larger programming modules. Snippet management is a feature of some text editors, program source code editors, IDEs, and related software. It allows the user to avoid repetitive typing in the course of routine edit operations. [1]
In programming practice, "snippet" refers narrowly to a portion of source code that is literally included by an editor program into a file, and is a form of copy and paste programming. [2] This concrete inclusion is in contrast to abstraction methods, such as functions or macros, which are abstraction within the language. Snippets are thus primarily used when these abstractions are not available or not desired, such as in languages that lack abstraction, or for clarity and absence of overhead.
Snippets are similar to having static preprocessing included in the editor, and do not require support by a compiler. On the flip side, this means that snippets cannot be invariably modified after the fact, and thus is vulnerable to all of the problems of copy and paste programming. For this reason snippets are primarily used for simple sections of code (with little logic), or for boilerplate, such as copyright notices, function prototypes, common control structures, or standard library imports.
Snippet management is a text editor feature popular among software developers or others who routinely require content from a catalogue of repeatedly entered text (such as with source code or boilerplate). Often this feature is justified because the content varies only slightly (or not at all) each time it is entered.
Text editors that include this feature ordinarily provide a mechanism to manage the catalogue, and separate "snippets" in the same manner that the text editor and operating system allow management of separate files. These basic management abilities include operations such as viewing, adding, editing, deleting, sorting, filtering, grouping, renaming, and storing snippets in a repository, catalogue, or database. Some editors provide a macro ability to snippets allowing function prototypes and variable control structures to be generated based on a standard template.
Some programmer's applications such as Eclipse, NetBeans, and Microsoft's Visual Studio (uses TextMate-inspired snippets underhood) and other IDEs include built-in parts of structure for ease of coding.
Other applications such as Macromedia Dreamweaver make use of these code snippets as well for Web development.
Just-in-time (JIT) compilers can "splice together" pre-compiled sections of code as longer object code/machine code segments. This reduces interpret time significantly and simultaneously speeds execution.
Snippets may be used inside commandline interfaces like bash, zsh (GNU Linux/Unix-like) or powershell (MS Windows). Features like completion and placeholders substitution may or may not be supported.
Consider the process of swapping the values of two variables, x and y. Assuming weak typing and not being concerned about name collision, this is represented by the code:
temp = x x = y y = temp
When the snippet is inserted, the programmer is prompted for the values of the two parameters. Assuming they are type foo
and bar
, which are the actual names of the variables they wish to swap, this will yield the code:
temp = foo foo = bar bar = temp
If the snippet is subsequently changed, say to use __temp
instead of temp
, it will not change the code that has already been inserted, but will be used in subsequent insertions of the snippet.
A snippet for this might be represented as:
temp = $1 $1 = $2 $2 = temp
In addition to the basic management abilities described previously, snippet management features can be classified according to the scope of interactivity between snippets and the text editor or application that hosts them.
These snippet feature groups include:
The type of scripting support varies, but may include features such as running shell commands, providing a GUI dialog or other methods of user interaction with the operating system; other applications; or other sub-components of the hosting application itself.
Placeholders are elements within a snippet that are left to be supplied by the user or other external process. The values for placeholders are not determined until the text of the snippet is inserted during an editing session.
Placeholders may have special markup syntax that allows the editor to identify the boundaries of placeholders relative to the other text in the current edit buffer.
Other applications employ graphical user interfaces and modal dialog boxes that allow the user to enter one or more values to be supplied for the placeholders.
Placeholders are usually indicated by some special character or sequence of characters to distinguish them from the rest of the snippet text. Some systems allow snippet placeholders to be named identifiers. The identifiers may be useful for supporting such features as placeholder duplication or placeholder transformation.
The following example uses the identifiers first_name
, last_name
, and item
:
Hello {%first_name%}{%last_name%},Your shipment of {%item%} is now ready to pick up.Thanks {%first_name%}!
Example of a snippet in TexMate syntax:
Hello${1:first_name}${2:last_name}, Yourshipmentof${3:item}isnowreadytopickup. Thanks${4:first_name}!
This allows the user to indicate that the value supplied for one placeholder should be replicated in multiple places, relative to the entire text of the programmable snippet. In the previous example, the named placeholder first_name
is an example of this usage.
This allows the user to indicate that one or more values supplied for a placeholder should be replicated and transformed in other places within the text of the programmable snippet. For example, the user may supply a document title in one part of the snippet, and specify that the document title should be repeated in other places, with the first instance being all-uppercase and every other instance being lower-case.
For applications that support scriptable snippets, the range of supported programming features varies. The following enumerates some of the features that are commonly implemented for programmable snippets.
Although plain text is a fundamental feature included even with applications that support only non-programmable "static" snippets, programmable snippets are also used for working with plain text.
One common complication, however, is that environments that support programmable snippets often have to make distinctions between what counts as "plain text" and what counts as "programming instructions". Further complicating this distinction is the fact that applications that support programmable snippets almost always include support for recognition of multiple programming languages, either through basic syntax highlighting or execution of embedded commands.
For these and other reasons, emitting plain text from programmable snippets almost always entails being careful to avoid problems with syntax and delimiter collisions.
Programmable snippets often include an ability to establish a binding to an existing variable scope or namespace, from which the user can select any of various constants or variables. These might include values such as the email address of the currently logged-in user on a given machine, the current system time and date, or the output value of a function.
Scriptable snippets are often associated with one or more currently active files. Consequently, variables may also include environment variables and arguments that specify the filename, cursor position, and parent directory among other stats relating to the files in a current editing session.
Scriptable snippets may allow execution of code in one or more programming languages. This may include one or more standalone languages, or a language that is specific to the application in which the language is hosted.
The most basic alternative to code snippets is subroutines in libraries. Subroutines can be incorporated into a reusable software library and shared between multiple programming projects.
Design patterns in object-oriented programming, and functional programming, are both techniques that can allow programmers to avoid or reduce the practice of repeatedly inserting snippets into different pieces of code with slight variations each time. In languages in the C family, preprocessors are sometimes used for this purpose.
The disadvantage of this approach however is that it's harder to remember pattern or documentation.
As of 2021 some sophisticated deep-learning tooling emerged that can help to infer specific functionality from a human readable text and generate corresponding source code snippets (e.g. GitHub Copilot). [3] [4]
In computer science, transclusion is the inclusion of part or all of an electronic document into one or more other documents by reference via hypertext. Transclusion is usually performed when the referencing document is displayed, and is normally automatic and transparent to the end user. The result of transclusion is a single integrated document made of parts assembled dynamically from separate sources, possibly stored on different computers in disparate places.
In computer programming, a macro is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.
A programming language is a system of notation for writing computer programs.
A text editor is a type of computer program that edits plain text. An example of such program is "notepad" software. Text editors are provided with operating systems and software development packages, and can be used to change files such as configuration files, documentation files and programming language source code.
In computer programming, the scope of a name binding is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity, or to nothing at all. Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name.
In computer science, a preprocessor is a program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which is often used by some subsequent programs like compilers. The amount and kind of processing done depends on the nature of the preprocessor; some preprocessors are only capable of performing relatively simple textual substitutions and macro expansions, while others have the power of full-fledged programming languages.
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in static languages, where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code.
Syntax highlighting is a feature of text editors that is used for programming, scripting, or markup languages, such as HTML. The feature displays text, especially source code, in different colours and fonts according to the category of terms. This feature facilitates writing in a structured language such as a programming language or a markup language as both structures and syntax errors are visually distinct. This feature is also employed in many programming related contexts, either in the form of colorful books or online websites to make understanding code snippets easier for readers. Highlighting does not affect the meaning of the text itself; it is intended only for human readers.
Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform. It is both a static and dynamic language with features similar to those of Python, Ruby, and Smalltalk. It can be used as both a programming language and a scripting language for the Java Platform, is compiled to Java virtual machine (JVM) bytecode, and interoperates seamlessly with other Java code and libraries. Groovy uses a curly-bracket syntax similar to Java's. Groovy supports closures, multiline strings, and expressions embedded in strings. Much of Groovy's power lies in its AST transformations, triggered through annotations.
The backtick` is a typographical mark used mainly in computing. It is also known as backquote, grave, or grave accent.
TextPad is a text editor for Microsoft Windows developed by Helios Software Solutions. It is currently in its ninth major version. TextPad was initially released in 1992 as shareware, with users requested to pay a registration fee to support future development. As of 1996 the company was an associate member of the Association of Shareware Professionals. By 1998 the company was pointing out that the editor was "shareware " and payment was necessary to continue to use it.
xHarbour is a free multi-platform extended Clipper compiler, offering multiple graphic terminals (GTs), including console drivers, GUIs, and hybrid console/GUIs. xHarbour is backward-compatible with Clipper and supports many language syntax extensions, greatly extended run-time libraries, and extensive third party support.
Harbour is a computer programming language, primarily used to create database/business programs. It is a modernised, open source and cross-platform version of the older Clipper system, which in turn developed from the dBase database market of the 1980s and 1990s.
TextMate is a free and open-source general-purpose GUI text editor for macOS created by Allan Odgaard. TextMate features declarative customizations, tabs for open documents, recordable macros, folding sections, snippets, shell integration, and an extensible bundle system.
Haxe is a high-level cross-platform programming language and compiler that can produce applications and source code for many different computing platforms from one code-base. It is free and open-source software, released under an MIT License. The compiler, written in OCaml, is released under the GNU General Public License (GPL) version 2.
In computer programming, a comment is a human-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters. The syntax of comments in various programming languages varies considerably.
In computing, a script is a relatively short and simple set of instructions that typically automate an otherwise manual process. The act of writing a script is called scripting. Scripting language or script language describes a programming language that is used for scripting.
Nemerle is a general-purpose, high-level, statically typed programming language designed for platforms using the Common Language Infrastructure (.NET/Mono). It offers functional, object-oriented, aspect-oriented, reflective and imperative features. It has a simple C#-like syntax and a powerful metaprogramming system.
The following outline is provided as an overview of and topical guide to the Perl programming language:
Nim is a general-purpose, multi-paradigm, statically typed, compiled high-level system programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface (FFI) with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages as intermediate representations.
For each C&P instance, we also noted the relationship between a copied code snippet and code elsewhere in the code base.