SoloQuest 2 | |
---|---|
Designers | Alan LaVergne |
Publishers | Chaosium |
Publication | 1982 |
Genres | Fantasy |
Systems | Basic Role-Playing |
ISBN | 978-1-568820-84-2 |
SoloQuest 2: Scorpion Hall is a tabletop role-playing game adventure for RuneQuest . Originally published by Chaosium in 1982, it was republished in 2018 [1] in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. The republished edition, titled SoloQuest Collection contained the original adventure, plus SoloQuest and SoloQuest 3: The Snow King's Bride.
SoloQuest 2: Scorpion Hall is an adventure which may be played as often as desired, even using the same player character. [2]
SoloQuest 2: Scorpion Hall is the second solitaire adventure that was published for the RuneQuest role-playing game. [2]
Oliver Dickinson reviewed SoloQuest 2: Scorpion Hall for White Dwarf #40, giving it an overall rating of 8 out of 10, and stated that "there is nothing that a good GM or alert player could not pick up or decide upon, so far as I can see, and in general this should score highly on playability and enjoyment allows some scope for role-playing (including that of the NPCs, if you are playing solitaire), and offers a reasonable degree of complexity." [3]
Steve List reviewed Scorpion Hall in The Space Gamer No. 63. [2] List commented that "In general, Scorpion Hall is well-constructed and extremely challenging. It cannot be fully explored in any one session. While not infinite, it contains many sessions' worth of play value, and in the event a player does exhaust its possibilities (and probably a stable of characters in the process), it remains an extremely good guide for running a refereed adventure." [2]
Trevor Graver reviewed Scorpion Hall for Imagine magazine, and stated that "Scorpion Hall is excellent value for money, and is a worthwhile investment for any RuneQuest player - for your money you get a 96-page solo adventure which provides a lot of scope for roleplaying (yes, even the bad guysl), a map for use with one of your own adventures (once you have finished the book, of course), and several new monsters to populate ·your world. If you see a copy, read it - if not, buy it!" [4]
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game White Bear and Red Moon (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including RuneQuest and HeroQuest, as well as several works of fiction and the computer strategy game King of Dragon Pass. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.
Stormbringer is a fantasy tabletop role-playing game published under license by Chaosium. Based on the Elric of Melniboné books by Michael Moorcock, the game takes its name from Elric's sword, Stormbringer. The rules are based on Chaosium's percentile-dice-based Basic Role-Playing system.
Thieves' World is a role-playing game supplement published by Chaosium in 1981, based on the Thieves' World series of novels. It was notable for including rules and statistics allowing for its use with nine different fantasy and science-fiction RPG gaming systems.
Plunder is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1980, it was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Runemasters is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1980, it was republished in 2017 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Cults of Terror is a tabletop role-playing game supplement for RuneQuest, originally published by Chaosium in 1981. The sourcebook details nine evil deities and the cults that worship them, for use in Greg Stafford's fantasy world of Glorantha.
Griffin Mountain is a tabletop role-playing game supplement for RuneQuest, written by Rudy Kraft, Jennell Jaquays, and Greg Stafford, and published by Chaosium in 1981. Griffin Mountain is a wilderness campaign setting for the RuneQuest system, focussed on the land of Balazar and the Elder Wilds. It contains role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Ares, White Dwarf, The Space Gamer, and Dragon.
SoloQuest is a tabletop role-playing game adventure for RuneQuest. Originally published by Chaosium in 1982, it was republished in 2018 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. The republished edition, titled SoloQuest Collection contained the original three adventures, plus SoloQuest 2: Scorpion Hall and SoloQuest 3: The Snow King's Bride.
Borderlands is a boxed tabletop role-playing game adventure for RuneQuest. Originally published by Chaosium in 1982, this edition was republished in 2018 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Trollpak, Troll Facts, Secrets, and Adventures is a boxed fantasy tabletop role-playing supplement, written by Greg Stafford, and Sandy Petersen, with art by Lisa A. Free, and published by Chaosium in 1982. Trollpak is a detailed and extensive background packet for use with RuneQuest, an examination of trolls in Glorantha. A second edition was published in 1988 by Avalon Hill. Both editions received positive reviews in game periodicals including Different Worlds, Dragon, White Dwarf, The Space Gamer, and Games International.
SoloQuest 3: The Snow King's Bride is a tabletop role-playing game adventure for RuneQuest. Originally published by Chaosium in 1982, it was republished in 2018 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. The republished edition, titled SoloQuest Collection contained the original adventure, plus SoloQuest and SoloQuest 2: Scorpion Hall.
Griffin Island is a boxed tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1981 as Griffin Mountain, a set of adventures set in the world of Glorantha, this edition was published in 1986 by The Avalon Hill Game Company as part of its third edition RuneQuest rules set. It was written by Rudy Kraft, Jennell Jaquays, Greg Stafford, and Sandy Petersen. Griffin Island contained role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Casus Belli, White Dwarf, Dragon, Space Gamer/Fantasy Gamer, The Games Machine, and Games International.
Big Rubble: The Deadly City is a boxed tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1983. It was republished in 1999 by Moon Design Publications in a single volume with Pavis: Threshold to Danger as Gloranthan Classics Volume I – Pavis & Big Rubble. The 1983 edition was republished in 2019 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Balastor's Barracks is a tabletop role-playing game adventure for RuneQuest, originally published by Chaosium in 1978. Set in Greg Stafford's world of Glorantha, against the backdrop of an ancient ruined city, the adventurers search for a lost artifact.
Pavis: Threshold to Danger is a boxed tabletop role-playing game supplement for RuneQuest, originally published by Chaosium in 1983. This boxed set detailed the fictional city of New Pavis for use in role-playing adventures. It received positive reviews in game periodicals including White Dwarf, Dragon, Different Worlds, and Fantasy Gamer. The set was republished in 1999 by Moon Design Publications in a single volume with Big Rubble: The Deadly City as Gloranthan Classics Volume I – Pavis & Big Rubble. The 1983 edition was republished in 2019 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
RuneQuest Companion is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1983, it consisted of reprints of Wyrm's Footnotes magazine articles as well as new material to expand the game rules and setting. It received positive reviews in game periodicals including Dragon, White Dwarf, Fantasy Gamer, and Different Worlds. It was republished in 2019 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Vikings, Nordic Roleplaying for RuneQuest is a boxed tabletop role playing game supplement, written by Greg Stafford and Sandy Petersen, with a cover by Steve Purcell. Published under license by Avalon Hill in 1985 for Chaosium's fantasy role-playing game RuneQuest.