Interstellar Conflict in the 25th Century | |
---|---|
Designers | Redmond A. Simonsen |
Publishers | SPI |
Publication | January 1, 1974 |
Years active | 1974 to 1982 |
Genres | Board game, Wargame |
Players | 1 to 3 |
Playing time | 4 hours |
Chance | some |
Materials required | pens and paper |
StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.
StarForce is a board game for 1–3 players using a map with 74 star systems in a sphere 40 light years in diameter, with Earth at the center. [1] Ships are moved from place to place through telekinetic powers. If opposing ships end up in the same space, combat results.
The game has two sets of rules for Basic and Advanced games. The rules also include fifteen scenarios, including one for solitaire play. [2] More scenarios were subsequently published in SPI's Moves . [1]
The game contains:
The game map represents a three-dimensional volume of space within 20 light years of Earth, with star positions based on astronomical data from the edition of the Gliese Catalogue of Nearby Stars available in 1974. Game pieces represent one StarGate, or single or multiple StarForces (squadrons of four TeleShips). Game turns represent 12 hours (strategic turns) or 1 hour (tactical turns).
The Basic Game restricts action to the just-described star map. Groups of StarForces maneuver on the map and, when they come into combat, battle through an abstract combat system; fixed StarGate units at given star systems both enhance movement ranges and assist in combat. All movement is pre-plotted and resolved simultaneously. Also, movement is "semi-hidden": the vertical positions of StarForces are not revealed to the opponent, nor are the actual numbers of StarForces in given hexes, until they are moved into positions where that information would need to be revealed to determine if combat takes place. Many scenarios are provided, based on conflicts in the background future history for the game; their victory conditions are based on neutralizing enemy StarGates and occupying star systems that are under contention.
The Advanced Game adds a small tactical maneuver map and rules for tactical combat. When enemy forces engage, they are transferred to the tactical map and maneuver, attack, and defend using a set number of action points per tactical turn. Unlike the Basic Game combat system, a successful attack does not destroy a StarForce, but transfers it to a random location on the strategic map.
In addition to the Basic and Advanced Game rules, many optional rules are provided for players who wish to experiment with them, including use of reserve forces that may be brought into battle after an engagement starts, decoy units ("FakerForces"), enhanced movement options with StarGates, and suggested procedures for doing away with plotted movement.
Starforce: Alpha Centauri, the first mass market science fiction wargame produced, [3] was designed by Redmond A. Simonsen, who also did all the graphical design and artwork. The game was a bestseller for SPI, appearing on SPI's monthly Top 10 list 14 times. [2] and resulted in two spin-off board games: Outreach (1976) [4] and StarSoldier (1977). [5]
In the March 1975 edition of Airfix Magazine , Bruce Quarrie was ambiguous about the game, saying, "Generally it is a good game though not inspiring." He found that "The tactical display is cumbersome to use initially, but after a few games this passes — although some skilful alteration of the rules might by no means be a bad thing." [6]
In his 1977 book The Comprehensive Guide to Board Wargaming , Nicholas Palmer called StarForce "one of the most successful and widely played space games." [7]
In Issue 8 of Phoenix , Stuart McGregor noted that "actual play is fairly complex, although experienced players should find no difficulties." He concluded by calling Starforce "a fascinating game and certainly worth getting." [2]
In the inaugural issue of Ares Magazine (March 1980), Eric Goldberg gave a retrospective review of the game published six years earlier, and commented "Play can seem very stale at times, due to the peculiarities of the system. StarForce was the first mass market science fiction wargame, and holds up remarkably well." Goldberg concluded by giving the game an average rating of 6 out of 9. [3]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman noted that long playing times caused by written movement plots were further exacerbated by the Advanced Game's combat system. Nevertheless, Freeman found that the uncertainty caused by the simultaneous movement system "creates an air of tension seldom realized in wargames." Freeman concluded by giving this game an Overall Evaluation of "Good." [8]
Starforce: Alpha Centauri was a finalist for the Charles S. Roberts Award for "Best Professional Game of 1974". [1]
The synthpop group The Human League took their name from one of the StarForce interstellar states. [10]
Imperium is a science fiction board wargame designed by Marc W. Miller, and published in 1977 by the Conflict Game Company and Game Designers' Workshop (GDW). It features asymmetrical forces, the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided die. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004.
Sniper!, subtitled "House-to-House Fighting in World War II", is a two-player board wargame about man-to-man combat in urban environments during WWII, originally released in 1973 by Simulations Publications Inc. (SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of Sniper! in 1986, and followed up that up with releases of various "companion games" and a videogame.
Invasion: America, subtitled "Death Throes of the Superpower", is a near-future board wargame published by SPI in 1976 that simulates a hypothetical coordinated attack on North America by various factions.
War of the Ring, subtitled "S.R. 1418 to 1419", is a licensed wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the events described in The Lord of the Rings by J.R.R. Tolkien.
Outreach, subtitled "The Conquest of the Galaxy, 3000 AD", is a science fiction board wargame published by SPI in 1976 that simulates galactic empire building.
StarSoldier is a science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1977.
Firefight: Modern U.S. and Soviet Small Unit Tactics is a tactical wargame originally published by Simulations Publications, Inc. (SPI) in 1976 that hypothesizes combat between small units of American and Soviet forces in West Germany in the 1970s.
The American Civil War: 1861–1865 is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that is a strategic simulation of the American Civil War.
The Fast Carriers, subtitled "Air-Sea Operations, 1941–77" is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates naval combat involving aircraft carriers from 1941 to the mid-1970s.
MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.
Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.
Thirty Years War, subtitled "Four Battles", is a "quadrigame" — four separate board wargames packaged in one box that use a common set of rules — published by Simulations Publications Inc. (SPI) in 1976. The four games simulate different battles during the Thirty Years' War, and were sold individually as well as in the quadrigame format. Some of the games were well received by critics, but overall, the quadrigame did not sell well.
Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C. is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates various historical battles during the Bronze Age. The game originally started as Armageddon: Tactical Combat, 3000-500 BC, published in 1972, but was revised in order to become the first game in SPI's PRESTAGS collection.
Frigate: Sea War in the Age of Sail is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that simulates naval combat in the 18th and 19th century Age of Sail.
La Belle Alliance: The Battle of Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Waterloo in 1814. It was one of four games that were published as part of the "quadrigame" titled Napoleon's Last Battles, but was also released as an individual "folio game", packaged in a shrinkwrapped cardboard folio.
Jena-Auerstadt: The Battle for Prussia is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the twin battles of Jena and Auerstadt in October 1806. It was one of four games that were part of the "quadrigame" titled Napoleon at War, but it was also released as an individual "folio game" packaged in a shrinkwrapped cardstock folio. Jena-Auerstadt was rated highly in a 1976 poll of favorite wargames, but critics questioned whether its simplicity was capable of simulating a complicated two-part battle.
Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles during the rise of Greece to the period of Roman rule. Originally published by SPI as Phalanx, the game was revised and republished with the title Spartan as part of a series called PRESTAGS.
Panzer '44: Tactical Combat in Western Europe, 1944–45 is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates historical tank combat during World War II.
Hooker and Lee, subtitled "The Battle of Chancellorsville, May 2-3, 1863, Nov. 24-25, 1863" is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Chancellorsville during the American Civil War. The game was originally part of the four-game collection Blue & Gray II, and was also released as a stand-alone "folio" game.
Yeoman, subtitled "Tactical Warfare in the Renaissance Age, 1250-1550", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles during the Late Medieval period and Renaissance. Originally published by SPI as Renaissance of Infantry, the game was revised and republished with the title Yeoman as part of a collection of games called PRESTAGS.