Starspawn of Volturnus

Last updated
Starspawn of Volturnus
TSR Starspawn Roleplaying game supplement cover 1982.jpg
Cover art by Tim Truman
Designed by
Published by TSR
Publication date1982;39 years ago (1982)
Genres Science fiction
Systems Percentile

Starspawn of Volturnus is an adventure published by TSR in 1982 for the science fiction role-playing game Star Frontiers .

Contents

Contents

In the first module of the "Volturnus Trilogy", SF-0 Crash on Volturnus, the player characters involuntarily arrived on the alien planet Volturnus when their spacecraft crash-landed. At the conclusion of the second module in this series, SF-1 Volturnus, Planet of Mystery, they learned that an invading battle fleet of the mysterious and aggressive aliens called the Sathar [1] would be arriving in two weeks. [2] In this, the final adventure of the trilogy, the humans have only a few days to create an alliance of the four native races of the planet if there is to be any possibility of defeating the Sathar. [3]

Publication history

TSR published the science fiction role-playing game Star Frontiers in 1982, a boxed set that included the game's first adventure, SF-0 Crash on Volturnus. TSR quickly followed this with the release in the same year of two more adventures in the "Volturnus Trilogy", SF-1 Voltrunus, Planet of Mystery, and SF-2 Starspawn of Volturnus, a 32-page book with a cardstock outer folder, written by Mark Acres and Tom Moldvay, with interior art by Jim Holloway, and cover art by Tim Truman. [4]

Reception

Jim Bambra reviewed Starspawn of Volturnus for Imagine magazine, and stated that "Good players are rewarded by a cataclysmic conclusion to the Volturnus trilogy and the potential for some very enjoyable roleplaying. A must for Star Frontiers fans." [3]

Related Research Articles

<i>Star Frontiers</i> Science fiction tabletop role-playing game

Star Frontiers is a science fiction role-playing game produced by TSR beginning in 1982. The game offered a space opera action-adventure setting.

<i>2300 AD</i> Tabletop science fiction role-playing game

2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986.

<i>Dungeonland</i>

Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.

<i>Tomb of the Lizard King</i>

Tomb of the Lizard King is a D&D adventure module published in 1982 by TSR. In Tomb of the Lizard King, the player characters are employed by the Count of Eor to investigate a monstrous force that has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of characters of level 5-7, or smaller groups with higher levels.

<i>Beyond the Crystal Cave</i>

Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes.

<i>The Forgotten Temple of Tharizdun</i>

The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.

<i>Against the Cult of the Reptile God</i>

Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.

<i>Pharaoh</i> (module)

Pharaoh is an adventure module for the Dungeons & Dragons fantasy role-playing game. The module was published in 1982 by TSR, Inc. for the first edition Advanced Dungeons & Dragons rules. It formed the first of the three-part Desert of Desolation module series. The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the Dragonlance campaign setting.

<i>Desert of Desolation</i>

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

<i>Danger at Dunwater</i>

Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.

<i>Curse of Xanathon</i>

Curse of Xanathon is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set. It was published by TSR, Inc. (TSR) in 1982 and is designed for 5–8 player characters of level 5–7.

<i>Blizzard Pass</i>

Blizzard Pass was the first solo adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1983 and used the Basic Rules.

<i>All That Glitters...</i> (module)

All That Glitters... is an adventure module published in 1984 by TSR for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of levels 5-7.

<i>Blade of Vengeance</i>

Blade of Vengeance is an adventure module written by Jim Bambra and published by TSR in 1984 for the Expert Set of the Dungeons & Dragons fantasy role-playing game. It is a one-on-one scenario for one player and one gamemaster. The player character is a 7th level Elf.

Jim Bambra is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.

<i>Battle for the Golden Sun</i>

Battle for the Golden Sun is an adventure published by West End Games in 1988 for the science fiction role-playing game Star Wars: The Roleplaying Game.

<i>Star Frontiers Referees Screen and Mini-Module</i> Role-playing game supplement

Star Frontiers Referee's Screen and Mini-Module is a supplement published by TSR in 1983 for the science fiction role-playing game Star Frontiers.

<i>Star Frontiers Character Record Sheets</i> Role-playing game supplement

Star Frontiers Character Record Sheets is a supplement published by TSR in 1984 for the science fiction role-playing game Star Frontiers.

<i>Sundown on Starmist</i> Role-playing game supplement

Sundown on Starmist is an adventure published by TSR in 1983 for the space opera role-playing game Star Frontiers.

<i>Mission to Alcazzar</i> Role-playing game adventure

SF4 Mission to Alcazzar is an adventure published by TSR in 1984 for the science fiction role-playing game Star Frontiers.

References

  1. "Star Frontiers". TV Tropes. Retrieved 2021-04-01.
  2. "Volturnus, Planet of Mystery". RPGeek. BoardGameGeek LLC. Retrieved 5 February 2021.
  3. 1 2 Bambra, Jim (June 1983). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (3): 14.
  4. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 315. ISBN   0-87975-653-5.