Steven Schkolne

Last updated
Steven Schkolne
Born1976 (age 4748)
NationalitySouth African
Alma materCalifornia Institute of Technology
Carnegie Mellon University
Occupations
  • Computer scientist
  • inventor
  • digital artist

Steven Schkolne (born 1976 in Cape Town, South Africa), inventor of speedcabling, [1] is a South African American computer scientist, inventor, and digital artist.[ citation needed ]

Contents

Biography

Schkolne was born in Cape Town and moved to the United States as a child. During high school he attended North Carolina School of Science and Mathematics. Later he earned his BS from Carnegie Mellon University. Schkolne went on to obtain his PhD in Computer Science at Caltech where he pioneered foundational methods for drawing in 3D or virtual reality environments. [2] [3] [4]

Surface drawing

Schkolne's graduate work at Caltech resulted in the first fully functional drawing program for virtual reality. The program, an early precursor to Google's Tilt Brush, was shown at SIGGRAPH in 1999. The program captured hand movements and translated them into digital strokes. [5] Schkolne worked in collaboration with BMW's Designworks to use Surface Drawing as a platform for creating conceptual prototypes.

Related Research Articles

<span class="mw-page-title-main">Computer-aided design</span> Constructing a product by means of computer

Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used.

<span class="mw-page-title-main">Ivan Sutherland</span> American computer scientist and Internet pioneer

Ivan Edward Sutherland is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field. Sutherland, Evans, and their students from that era developed several foundations of modern computer graphics. He received the Turing Award from the Association for Computing Machinery in 1988 for the invention of the Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers. He is a member of the National Academy of Engineering, as well as the National Academy of Sciences among many other major awards. In 2012, he was awarded the Kyoto Prize in Advanced Technology for "pioneering achievements in the development of computer graphics and interactive interfaces".

<span class="mw-page-title-main">Digital art</span> Collective term for art that is generated digitally with a computer

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.

<span class="mw-page-title-main">Interactive art</span> Creative works that involve viewer input

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

Michael Frank Deering is a computer scientist, a former chief engineer for Sun Microsystems in Mountain View, California, and a widely recognized expert on artificial intelligence, computer vision, 3D graphics hardware/software, very-large-scale integration (VLSI) design and virtual reality. Deering oversaw Sun's 3D graphics technical strategy as the chief hardware graphics architect and is a co-architect of the Java 3D API, developing Java platform software. He is the inventor of deferred shading, inventor of Geometry compression, co-inventor of 3D-RAM, and the chief architect for a number of Sun's 3D graphics hardware accelerators. Many of his inventions have been patented.

<span class="mw-page-title-main">Julian Lombardi</span> American computer scientist

Julian Lombardi is an American inventor, author, educator, and computer scientist known for his work with socio-computational systems, scalable virtual world technologies, and in the design and deployment of deeply collaborative virtual learning environments.

Previsualization is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography. Previsualization typically describes techniques like storyboarding, which uses hand-drawn or digitally-assisted sketches to plan or conceptualize movie scenes.

Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).

<span class="mw-page-title-main">Rebecca Allen (artist)</span> American digital artist

Rebecca Allen is an internationally recognized digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork, which spans four decades and takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations, addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.

<span class="mw-page-title-main">Maurice Benayoun</span> French visual artist and theorist

Maurice Benayoun is a French new-media artist, curator, and theorist based in Paris and Hong Kong.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

Computer graphics deals with by generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

Matthew Weinstein is a noted and versatile contemporary American visual artist, installation sculptor and film maker.

<span class="mw-page-title-main">New media art</span> Artworks designed and produced by means of electronic media technologies

New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture.

<span class="mw-page-title-main">3D modeling</span> Form of computer-aided engineering

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

<span class="mw-page-title-main">Computer-generated imagery</span> Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.

<span class="mw-page-title-main">Design tool</span>

Design tools are objects, media, or computer programs, which can be used to design. They may influence the process of production, expression and perception of design ideas and therefore need to be applied skillfully.

VPL Research was one of the first companies that developed and sold virtual reality products. It was founded by computer scientist Jaron Lanier in 1984. "VPL" stood for "Virtual Programming Languages". In 1990, VPL Research filed for bankruptcy and in 1999 all of its patents were bought by Sun Microsystems.

<span class="mw-page-title-main">Franz Fischnaller</span>

Franz Fischnaller is a new media artist and transdisciplinary researcher. He is recognized for the creation of his digital, virtual reality and interactive art installations works across the fields of art, technology, humanities and cultural heritage.

Digital archaeology is the application of information technology and digital media to archaeology. It includes the use of digital photography, 3D reconstruction, virtual reality, and geographical information systems, among other techniques. Computational archaeology, which covers computer-based analytical methods, can be considered a subfield of digital archaeology, as can virtual archaeology.

References

  1. "Close to the wire – the joys of speedcabling". BBC . 2008-02-12. Retrieved 2016-03-01.
  2. "Archive of Digital Art Artist Profile: Steven Schkolne".
  3. Schkolne, Steven (2004). 3D interfaces for Spatial Construction (phd). California Institute of Technology. doi:10.7907/8VWJ-TX38.
  4. Vicente, Cipolla-Ficarra, Francisco (2013-08-31). Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability. IGI Global. ISBN   978-1466644915.{{cite book}}: CS1 maint: multiple names: authors list (link)
  5. Wang, Xiangyu; Schnabel, Marc Aurel (2008-12-21). Mixed Reality In Architecture, Design, And Construction. Springer Science & Business Media. ISBN   978-1402090882.