Stifflip & Co.

Last updated
Stifflip & Co.
Stifflip screen.gif
Developer(s) Binary Vision
Publisher(s) Palace Software
Designer(s) Paul Norris
Rupert Bowater
Composer(s) Richard Joseph
Platform(s) ZX Spectrum, C64, Amstrad CPC
Release1987
Genre(s) Graphic adventure
Mode(s) Single-player

Stifflip & Co. is a graphic adventure game published by Palace Software in 1987 for the ZX Spectrum, Commodore 64 and Amstrad CPC computers. The game is set in the early 20th century, between the two World Wars, and affectionately parodies the character and attitudes of the later British Empire.

Contents

Plot

From the blurb on the game box: [1]

Disaster looms for the bowler and brolly brigade. The contemptible COUNT CHAMELEON, Master of Disguise and sworn enemy of the establishment, is determined to succeed in his latest and greatest dastardly plot. His sale of rubber goods through mail-order ads in a civil service magazine, has led him to develop the RUBBERTRONIC RAY. With it he threatens to neutralise the starch in wind-collars, loosen stiff upper lips and generally relax moral standards - leading to the collapse of The Empire. Worse still, it will radically and unpredictably alter the bounce of a cricket ball. This bounder must be stopped!

Gameplay

Gameplay is in the form of a graphic adventure with the player controlling four different characters: Viscount Sebastian Stifflip, Miss Palmyra Primbottom, Professor Braindeath and Colonel R. G. Bargie. The characters and their environment are presented in a comic strip format on-screen with the player controlling them via a mixture of icons and point-and-click options (albeit controlled by a keyboard and joystick rather than a mouse).

The four different characters all have different skills and so only certain characters can solve certain puzzles. For example, anything requiring scientific knowledge requires Professor Braindeath to deal with it.

Reception

Related Research Articles

<i>The Way of the Exploding Fist</i> 1985 video game

The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>The Lords of Midnight</i> 1984 epic fantasy video game

The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role-playing games of the 1980s. The player must destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter. There are multiple ways in which this can be achieved. It was followed by Doomdark's Revenge also in 1984, and Lords of Midnight: The Citadel in 1995.

<i>Spellbound</i> (video game) 1985 video game

Spellbound is a video game that was designed and programmed by David Jones with music by Rob Hubbard and released in 1985 for the ZX Spectrum and Amstrad CPC home computers. Versions for the Commodore 64 and the Atari 8-bit computers and an enhanced 128K Spectrum version with music and additional graphics were all released in 1986. Unlike the other Magic Knight games, Spellbound was never released for the MSX system back in 1985, but an authorized version was finally released by Tracy Lewis in 2023. It is the second game in the Magic Knight series and was published by Mastertronic as part of their Mastertronic Added Dimension label.

<i>Knight Tyme</i> 1986 video game

Knight Tyme is a computer game released for the ZX Spectrum, Amstrad CPC, Commodore 64 and MSX compatibles in 1986. It was published by Mastertronic as part of their Mastertronic Added Dimension label. Two versions of the ZX Spectrum release were published: a full version for the 128K Spectrum and a cut-down version for the 48K Spectrum that removed the music, some graphics and some locations.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Zombi</i> (1986 video game) 1986 video game

Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

<i>The Great Escape</i> (1986 video game) 1986 video game

The Great Escape is a video game which shares a title and similar plot to the film The Great Escape. It was programmed by Denton Designs, which went on to produce the similarly acclaimed Where Time Stood Still. The Great Escape was published by Ocean Software in 1986 for the ZX Spectrum, Commodore 64, Amstrad CPC and DOS. The well-known convertor Trevor Inns created the Commodore 64 version

<i>Wonder Boy</i> (video game) 1986 video game

Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.

<i>Knightmare</i> (1987 video game) 1987 video game

Knightmare is a video game released by Activision in 1987 for ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. It was written by Mev Dinc, J.P. Dean, E.M. Dean and Nick Cooke, and is based on the Anglia Television show Knightmare. Four years later, Mindscape released entirely different game based on the show, also called Knightmare, for the Atari ST and Amiga.

<i>Alchemist</i> (video game) 1983 video game

Alchemist is an action-adventure game for the ZX Spectrum and released by Imagine Software in 1983. The player controls an alchemist who can shape-shift into a golden eagle.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>Saboteur II: Avenging Angel</i> 1987 video game

Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systems. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.

<i>Bugsy</i> (video game) 1986 video game

Bugsy, also known as The King of Chicago, is a 1986 graphic adventure game for the Commodore 64, Amstrad CPC, and ZX Spectrum developed by St. Bride's School and published by CRL Group exclusively in Europe. Its protagonist, Bugsy Maroon, is a rabbit gangster in 1922 Chicago.

<i>Shadowfire</i> (video game) 1985 video game

Shadowfire is a video game for the ZX Spectrum and Commodore 64 and later the Amstrad CPC. It was developed by British developer Denton Designs and published by Beyond Software in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. Shadowfire was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel, Enigma Force.

<i>Pyracurse</i> 1986 video game

Pyracurse is an isometric arcade adventure game released by Hewson in 1986 for the ZX Spectrum.

<i>Seymour Goes to Hollywood</i> 1991 platform and adventure video game

Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.

<i>Last Ninja 2</i> 1988 video game

Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game The Last Ninja. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja. In 1990, the Last Ninja Remix edition of the game was re-released for 8-bit systems.

<i>Terrorpods</i> 1987 video game

Terrorpods is a 1987 shooting game with simple business simulation by Psygnosis. Originally developed for the Amiga and Atari ST, it was later ported to the Commodore 64, ZX Spectrum, Amstrad CPC and MSX.

<i>The Rocky Horror Show</i> (video game) 1985 video game

The Rocky Horror Show is a video game, based on the musical of the same name, it was developed and published by CRL Group. It was released for Apple II, Commodore 64, Commodore 128, ZX Spectrum, and Amstrad CPC created by the CRL Group PLC.

References

  1. "Stifflip & Co. - ZX Spectrum Graphic (1987)". zxart.ee. Retrieved 2023-08-02.
  2. Game review, Crash magazine, Newsfield Publications, issue 44, September 1988