Swashbuckler (video game)

Last updated
Swashbuckler
Swashbuckler game title.png
Title screen
Developer(s) Paul Stephenson [1]
Publisher(s) Datamost
Platform(s) Apple II
Release 1982
Genre(s) Fighting
Mode(s) Single-player

Swashbuckler is a fighting game created by Paul Stephenson for the Apple II and published by Datamost in 1982. [1] The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side.

Contents

The game was translated into Bulgarian under the name "Авантюрист" (Adventurer).

Gameplay

The fighter's actions are controlled with the keyboard, and include moving left or right (A and D), turning (S) and swinging the sword high (I), low (M), or lunging straight (L). The first opponent is a large, lumbering man with a spiked club; once defeated, the second opponent appears, a smaller man armed with a hatchet and a dagger. After defeating him, both return and attack together. As play progresses, more opponents are added to the fray, including enormous rats and venomous snakes. Eventually the swashbuckler progresses out of the hold to the sunlit deck, though opponents continue to be a major threat.

For each enemy dispatched, the game awards a point. The swashbuckler can withstand two hits, but the third kills him and ends the game. The difficulty steadily increases until he's overwhelmed. After 83 kills, the pattern of enemies keeps repeating and if the player manages to get 256 kills, the counter resets to zero. [2]

Reception

Michael Cranford gave Swashbuckler a positive review in Computer Gaming World , only lamenting the rollover of the five-digit score at 250 (which was fixed prior to final publication). The review appeared with an editor's note that although the graphics were superb and the concept unusual, the players at CGW grew tired of the lack of variety after a few dozen kills. [3] Creative Computing Video & Arcade Games said that "it's a good change of pace" for those tired of space games. [4]

In 2016, PC Mag included Swashbuckler on a list of "7 Forgotten Apple II Gaming Classics." [5]

Related Research Articles

<i>Archon: The Light and the Dark</i> 1983 video game

Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares; however, instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.

<i>Centipede</i> (video game) 1980 video game

Centipede is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Scramble</i> (video game) Sidescrolling arcade shooter from 1981

Scramble is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, serving as a foundation for later side-scrolling shooters.

<i>Choplifter</i> Video game first made in 1982 for the Apple II computer

Choplifter is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Sword of Fargoal</i> 1982 video game

Sword of Fargoal is a dungeon exploration video game by Jeff McCord, published by Epyx for the VIC-20 in 1982 and the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats.

<i>Yie Ar Kung-Fu</i> 1984 video game

Yie Ar Kung-Fu is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

<i>Apple Panic</i> 1981 video game

Apple Panic is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. Apple Panic is an unauthorized version of the 1980 arcade game Space Panic, the first game with ladders and platforms. While the arcade original remained obscure, Apple Panic became a top seller for home computers. It was ported to the Atari 8-bit family, Commodore VIC-20, IBM PC, and TRS-80.

<i>The Bilestoad</i> 1982 video game

The Bilestoad is a video game by Marc Goodman for the Apple II and published in 1982 by Datamost.

<i>Jawbreaker</i> (video game) 1981 video game

Jawbreaker is a Pac-Man clone programmed by John Harris for the Atari 8-bit family and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers, and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.

<i>Snack Attack</i> 1982 video games

Snack Attack is a video game developed by Dan Illowsky for the Apple II family of computers. It was published by Datamost in 1981.

<i>Telengard</i> Dungeon crawler computer game from 1982

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

<i>Legionnaire</i> (video game) Real-time tactics strategy computer game from 1982 for Atari computers

Legionnaire is a computer wargame for the Atari 8-bit series created by Chris Crawford in 1982, and released through Avalon Hill. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Sword of Sodan</i> 1988 video game

Sword of Sodan is a hack and slash video game released for the Amiga in 1988 by Discovery Software, which also commissioned a port for the Apple IIGS. A scaled-down version for the Sega Genesis was released in 1990 by Electronic Arts, and in 1993 it was released for the Apple Macintosh System 7 by Bethesda Softworks.

<i>Serpentine</i> (video game) 1982 video game

Serpentine is a video maze game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentine's gameplay and visuals are similar to the Konami arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit family, and a VIC-20 version was licensed to Creative Software.

<i>Infinity Blade</i> 2010 video game

Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

<i>The Arcade Machine</i> 1982 video game

The Arcade Machine is a game creation system written by Chris Jochumson and Doug Carlston for the Apple II and published by Broderbund in 1982. Louis Ewens ported it to the Atari 8-bit family. Broderbund ran a contest from January–June 1984 where the best user-created game was awarded a prize of $1,500 in hardware and software. Jochumson also wrote Track Attack for Broderbund.

<i>Wavy Navy</i> (video game) 1983 video game

Wavy Navy is a video game designed by Rodney McAuley for the Apple II and published by Sirius Software in 1983. Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. The direction and speed of the waves vary per level.

<i>Star Maze</i> 1982 video game

Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Atari 8-bit family and Commodore 64 versions followed in 1983.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses.

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. Archived at Ghostarchive and the Wayback Machine : Swashbuckler; playthrough; Apple II. YouTube .
  3. Cranford, Michael (May–June 1982). "Swashbuckler: Another Kind of Piracy". Creative Computing. pp. 36–37.
  4. Ahl, David H.; Brill, Andrew; Lubar, David; Coffey, Michael; Archibald, Dale (Spring 1983). "Apple Computer Games". Creative Computing Video & Arcade Games. Vol. 1, no. 1. p. 86.
  5. Edwards, Benji (September 22, 2016). "7 Forgotten Apple II Gaming Classics".