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TCP Vegas is a TCP congestion avoidance algorithm that emphasizes packet delay, rather than packet loss, as a signal to help determine the rate at which to send packets. It was developed at the University of Arizona by Lawrence Brakmo and Larry L. Peterson and introduced in 1994. [1] [2]
TCP Vegas detects congestion at an incipient stage based on increasing Round-Trip Time (RTT) values of the packets in the connection unlike other flavors such as Reno, New Reno, etc., which detect congestion only after it has actually happened via packet loss. The algorithm depends heavily on accurate calculation of the Base RTT value. If it is too small then throughput of the connection will be less than the bandwidth available while if the value is too large then it will overrun the connection.
A lot of research is going on regarding the fairness provided by the linear increase/decrease mechanism for congestion control in Vegas. One interesting caveat is when Vegas is inter-operated with other versions like Reno. In this case, performance of Vegas degrades because Vegas reduces its sending rate before Reno, as it detects congestion early and hence gives greater bandwidth to co-existing TCP Reno flows. [3] [4] [5] [6]
TCP Vegas is one of several "flavors" of TCP congestion avoidance algorithms. It is one of a series of efforts at TCP tuning that adapt congestion control and system behaviors to new challenges faced by increases in available bandwidth in Internet components on networks like Internet2. [7] [8]
TCP Vegas has been implemented in the Linux kernel, [9] in FreeBSD [10] , in Solaris [11] and possibly in other operating systems as well.[ citation needed ]
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport layer of the TCP/IP suite. SSL/TLS often runs on top of TCP.
Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile. Traffic shaping is used to optimize or guarantee performance, improve latency, or increase usable bandwidth for some kinds of packets by delaying other kinds. It is often confused with traffic policing, the distinct but related practice of packet dropping and packet marking.
Explicit Congestion Notification (ECN) is an extension to the Internet Protocol and to the Transmission Control Protocol and is defined in RFC 3168 (2001). ECN allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that may be used between two ECN-enabled endpoints when the underlying network infrastructure also supports it.
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput.
FAST TCP is a TCP congestion avoidance algorithm especially targeted at long-distance, high latency links, developed at the Netlab, California Institute of Technology and now being commercialized by FastSoft. FastSoft was acquired by Akamai Technologies in 2012.
Transmission Control Protocol (TCP) uses a congestion control algorithm that includes various aspects of an additive increase/multiplicative decrease (AIMD) scheme, along with other schemes including slow start and congestion window (CWND), to achieve congestion avoidance. The TCP congestion-avoidance algorithm is the primary basis for congestion control in the Internet. Per the end-to-end principle, congestion control is largely a function of internet hosts, not the network itself. There are several variations and versions of the algorithm implemented in protocol stacks of operating systems of computers that connect to the Internet.
Nagle's algorithm is a means of improving the efficiency of TCP/IP networks by reducing the number of packets that need to be sent over the network. It was defined by John Nagle while working for Ford Aerospace. It was published in 1984 as a Request for Comments (RFC) with title Congestion Control in IP/TCP Internetworks in RFC 896.
TCP Westwood (TCPW) is a sender-side-only modification to TCP New Reno that is intended to better handle large bandwidth-delay product paths, with potential packet loss due to transmission or other errors, and with dynamic load.
TCP tuning techniques adjust the network congestion avoidance parameters of Transmission Control Protocol (TCP) connections over high-bandwidth, high-latency networks. Well-tuned networks can perform up to 10 times faster in some cases. However, blindly following instructions without understanding their real consequences can hurt performance as well.
BIC TCP is one of the congestion control algorithms that can be used for Transmission Control Protocol (TCP). BIC is optimized for high speed networks with high latency: so-called "long fat networks". For these networks, BIC has significant advantage over previous congestion control schemes in correcting for severely underutilized bandwidth.
Bandwidth management is the process of measuring and controlling the communications on a network link, to avoid filling the link to capacity or overfilling the link, which would result in network congestion and poor performance of the network. Bandwidth is described by bit rate and measured in units of bits per second (bit/s) or bytes per second (B/s).
Compound TCP (CTCP) is a Microsoft algorithm that was introduced as part of the Windows Vista and Window Server 2008 TCP stack. It is designed to aggressively adjust the sender's congestion window to optimise TCP for connections with large bandwidth-delay products while trying not to harm fairness. It is also available for Linux, as well as for Windows XP and Windows Server 2003 via a hotfix.
H-TCP is another implementation of TCP with an optimized congestion control algorithm for high speed networks with high latency. It was created by researchers at the Hamilton Institute in Ireland.
The TCP window scale option is an option to increase the receive window size allowed in Transmission Control Protocol above its former maximum value of 65,535 bytes. This TCP option, along with several others, is defined in RFC 7323 which deals with long fat networks (LFNs).
CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks.
WTCP is a proxy-based modification of TCP that preserves the end-to-end semantics of TCP. As its name suggests, it is used in wireless networks to improve the performance of TCP.
Larry L. Peterson is an American computer scientist, known primarily as the Director of the PlanetLab Consortium, co-author of the networking textbook "Computer Networks: A Systems Approach," and for his research on the TCP Vegas congestion control algorithm and the x-kernel operating system.
Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation, as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming, online gaming, and even ordinary web browsing.
Zeta-TCP refers to a set of proprietary Transmission Control Protocol (TCP) algorithms aiming at improving the end-to-end performance of TCP, regardless of whether the peer is Zeta-TCP or any other TCP protocol stack, in other words, to be compatible with the existing TCP algorithms. It was designed and implemented by AppEx Networks Corporation.
CoDel is an active queue management (AQM) algorithm in network routing, developed by Van Jacobson and Kathleen Nichols and published as RFC8289. It is designed to overcome bufferbloat in networking hardware, such as routers, by setting limits on the delay network packets experience as they pass through buffers in this equipment. CoDel aims to improve on the overall performance of the random early detection (RED) algorithm by addressing some of its fundamental misconceptions, as perceived by Jacobson, and by being easier to manage.