Techno-animism or technoanimism is a culture of technological practice where technology is imbued with human and spiritual characteristics. [1] [2] It assumes that technology, humanity and religion can be integrated into one entity. As an anthropology theory, techno-animism examines the interactions between the material and the spiritual aspects of technology in relation to humans. Techno-animism has been studied in the context of Japan, since techno-animism traces most of its roots to the Shinto religion, and also in DIY culture where Actor–network theory and non-human agencies have been labeled as techno-animist practices. [3]
The practice of instilling human and spiritual characteristics into physical objects has always been part of the Shinto religion. [4] Deities in the Shinto religion often symbolizes objects of the physical world and their statues often take human forms. With these practices, people form tighter bonds with physical objects. In Japanese culture, the interaction between humans and non-human objects is critical to the harmonious coexistence of humans and nature. [5] A prime example of this type of interaction is that before meals, Japanese people always say "itadakimasu" which expresses gratitude for the ingredients of the meal may it be animals or plants.
Techno-animism builds upon the practices of the Shinto religion by instilling human and spiritual characteristics into technology. As for representation, techno-animism is often embodied in the engineering design of objects and the way that people interact with those objects. In a larger social context, Techno-animism provides a means for technology to be integrated into the human society because new technology can always be instilled with traditional values. [6]
Examples of Techno-animism also exist within the context of the DIY ethic and Maker culture: linking contemporary theories of material agency and Material culture [7] with post-modern ideas of Animism and ethnographies " [8] with recent academic studies suggesting that a form of Techno-animism can be observed in the highly developed practices of material engagement present in certain Do it yourself sub-cultures [3] recorded in contemporary ethnographic studies of technology. [9]
The design of certain objects can have human-related traits that illustrate techno-animism. A robot designed by Honda called ASIMO takes the form of an astronaut wearing a spacesuit. The form factor along with the spiritual values associated with space exploration makes ASIMO an embodiment of techno-animism. In addition, ASIMO can also communicate with humans through language and gestures. Communication is a defining factor of determining whether something is an individual being or not. [10] In Japan, the robot industry offers a wide range of functions from talking robots to sex robots. Conversation and sexual relationships used to be concepts that only belonged to humans. However, technological advancements and techno-animism are breaking down that barrier with engineering designs that embodies human and spiritual characteristics.
Beyond the design of objects, the way that people choose to interact with objects could also demonstrate techno-animism. In Shinjuku, Tokyo, there is a restaurant where the waiters are robots instead of humans. Rather than talking to another person, customers only interact with machines throughout the dining process. In this process, customers accept the fact that technology has become part of the human society and has a unique way of interacting with humans. [6]
Japanese culture and legislation are generally supportive of the techno-animism trend. Considering that Japan's modernization took place in a relatively short period of time in comparison to western nations, techno-animism is seen as a major reason why Japan has been one of the world's centers of technological innovations. [11] As a result, acceptance of techno-animism is the current attitude in Japan both culturally and legislatively.
Animism is the belief that objects, places, and creatures all possess a distinct spiritual essence. Animism perceives all things—animals, plants, rocks, rivers, weather systems, human handiwork, and in some cases words—as animated and alive. Animism is used in anthropology of religion as a term for the belief system of many Indigenous peoples in contrast to the relatively more recent development of organized religions. Animism is a metaphysical belief which focuses on the supernatural universe : specifically, on the concept of the immaterial soul.
Kami are the deities, divinities, spirits, mythological, spiritual, or natural phenomena, or holy powers that are venerated in the Shinto religion. They can be elements of the landscape, forces of nature, beings and the qualities that these beings express, and/or the spirits of venerated dead people. Many kami are considered the ancient ancestors of entire clans. Traditionally, great leaders like the Emperor could be or became kami. However, other kami were thought of as "antagonistic" and even as yokai.
A fetish is an object believed to have supernatural powers, or in particular, a human-made object that has power over others. Essentially, fetishism is the attribution of inherent non-material value, or powers, to an object.
In Melanesian and Polynesian cultures, mana is a supernatural force that permeates the universe. Anyone or anything can have mana. They believed it to be a cultivation or possession of energy and power, rather than being a source of power. It is an intentional force.
Anthropology of religion is the study of religion in relation to other social institutions, and the comparison of religious beliefs and practices across cultures. The anthropology of religion, as a field, overlaps with but is distinct from the field of Religious Studies. The history of anthropology of religion is a history of striving to understand how other people view and navigate the world. This history involves deciding what religion is, what it does, and how it functions. Today, one of the main concerns of anthropologists of religion is defining religion, which is a theoretical undertaking in and of itself. Scholars such as Edward Tylor, Emile Durkheim, E.E. Evans Pritchard, Mary Douglas, Victor Turner, Clifford Geertz, and Talal Asad have all grappled with defining and characterizing religion anthropologically.
Sir Edward Burnett Tylor was an English anthropologist, and professor of anthropology.
Organized religion, also known as institutional religion, is religion in which belief systems and rituals are systematically arranged and formally established, typically by an official doctrine, a hierarchical or bureaucratic leadership structure, and a codification of proper and improper behavior.
ASIMO is a humanoid robot created by Honda in 2000. It is displayed in the Miraikan museum in Tokyo, Japan. On 8 July 2018, Honda posted the last update of Asimo through their official page stating that it would be ceasing all development and production of Asimo robots in order to focus on more practical applications using the technology developed through Asimo's lifespan. It made its last active appearance in March 2022, over 20 years after its first, as Honda announced that they are retiring the robot to concentrate on remote-controlled, avatar-style, robotic technology.
Actor–network theory (ANT) is a theoretical and methodological approach to social theory where everything in the social and natural worlds exists in constantly shifting networks of relationships. It posits that nothing exists outside those relationships. All the factors involved in a social situation are on the same level, and thus there are no external social forces beyond what and how the network participants interact at present. Thus, objects, ideas, processes, and any other relevant factors are seen as just as important in creating social situations as humans.
Technopaganism is the merging of neopaganism and magical ritual with digital technologies. This may be through the use of technology merely as an aid, such as video conferencing for example, or it may be a worship of the technology itself. The internet for instance, may be seen by some as having spiritual significance. Techno-music may also be involved in technopaganism. Modern tribal and urban primitive movements such as cyberpunk, urban shamanism and rave culture are associated with electronic dance music.
Japanese philosophy has historically been a fusion of both indigenous Shinto and continental religions, such as Buddhism, Taoism and Confucianism. Formerly heavily influenced by both Chinese philosophy and Indian philosophy, as with Mitogaku and Zen, much modern Japanese philosophy is now also influenced by Western philosophy.
The Eastern religions are the religions which originated in East, South and Southeast Asia and thus have dissimilarities with Western, African and Iranian religions. This includes the East Asian religions such as Confucianism, Taoism, Chinese folk religion, Shinto, and Korean Shamanism; Indian religions such as Hinduism, Buddhism, Jainism, and Sikhism; and Southeast Asian religions such as Vietnamese folk religion as well as animistic indigenous religions.
Japanese aesthetics comprise a set of ancient ideals that include wabi, sabi, and yūgen. These ideals, and others, underpin much of Japanese cultural and aesthetic norms on what is considered tasteful or beautiful. Thus, while seen as a philosophy in Western societies, the concept of aesthetics in Japan is seen as an integral part of daily life. Japanese aesthetics now encompass a variety of ideals; some of these are traditional while others are modern and sometimes influenced by other cultures.
The following outline is provided as an overview of and topical guide to technology:
Body hacking is the application of the hacker ethic in pursuit of enhancement or change to the body's functions through technological means, such as do-it-yourself cybernetic devices or by introducing biochemicals.
The Tai folk religion, or Satsana Phi, or Ban Phi is a form of animist religious beliefs intermixed with Buddhist beliefs traditionally and historically practiced by groups of ethnic Tai peoples. It is a syncretic mixture of Buddhist and Hindu practices with local traditional beliefs in mainland southeast Asia. Tai folk religion was a dominant native religion in mainland Southeast Asia until the arrival of Buddhism and Hinduism.
Emit Snake-Beings also known as Snakebeings is a British/New Zealand writer multi-media visual artist and sound artist who has also worked in kinetic art, DIY ethos, DIY technology, sculpture, Cinematography, and Video Editing. He has a master's degree from the University of Waikato, and in 2016 was awarded a PhD, entitled The DiY ['Do it yourself'] Ethos: A participatory culture of material engagement for his work linking the DIY ethic and Maker culture with contemporary theory of material agency and Material culture. Recent publications have focused on developing an idea of techno-animism and ethnographic studies of technology.
Cyborg anthropology is a discipline that studies the interaction between humanity and technology from an anthropological perspective. The discipline offers novel insights on new technological advances and their effect on culture and society.
Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Stephen Hockema, "is an elision of two typically disconnected modes of engagement in the world — "critical thinking," often considered as abstract, explicit, linguistically based, internal and cognitively individualistic; and "making," typically understood as tacit, embodied, external, and community-oriented."
Mountain worship is a faith that regards mountains as sacred objects of worship.
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