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Genre | Role-playing game |
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Publisher | Judges Guild |
Media type |
The Book of Treasure Maps is a supplement for fantasy role-playing games published by Judges Guild in 1979.
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use. [1]
The Book of Treasure Maps presents five treasure maps that connect with scenarios involving dungeon settings. These locales appear in the world on maps that have been published by Judges Guild, but gamemasters can place them in their own world. "The Lost Temple" consists of two moderately difficult levels; "The Tomb of Aethering the Damned" is one level; "The Lone Tower" is a more difficult dungeon with multiple levels; "Willchidar's Well" consists of three small moderately difficult levels; and "The Crypts of Arcadia" is a large one-level dungeon maze. [2]
The Book of Treasure Maps was written by Jennell Jaquays, [lower-alpha 1] and was published by Judges Guild in 1979 as a 48-page book. [1]
Elisabeth Barrington reviewed The Book of Treasure Maps in The Space Gamer No. 29. [2] Barrington commented that "Each scenario comes with plenty of background information, accompanying rumors, maps for characters and the DM, and a wide variety of nasties. Well-written, it is easy to read and figure out. The maps appear in imaginative places - such as written in moon runes on a +1 shield - and are very clear. All five are easily placed anywhere the DM desired; he is not limited by the JG's own worlds. They are good for one campaign apiece, but if one wishes, they may be continued." [2] She continued, "There is little to criticize about this book. The Book of Treasure Maps assumes a working knowledge of the D&D system, but that is about all." [2] Barrington concludes her review by saying, The Book of Treasure Maps I recommend to almost any player who wished a good example of a one-night campaign set-up, whether he had his own campaign world or not; whether he had been playing two weeks or two years." [2]
Patrick Amory reviewed Book of Treasure Maps for Different Worlds magazine and stated that "All of the dungeons are a lot of fun and well worked out, even in the small space available. This book probably gives the most value for the money of the Guild play-aids, each dungeon providing a good two hours of solid play." [3]
City State of the Invincible Overlord is a fantasy role-playing game supplement originally published by Judges Guild in 1976. It was the first published fantasy role-playing game city setting, designed for use with Dungeons & Dragons (D&D), and officially approved for use with D&D from 1976 through 1983. It was later republished under license by Necromancer Games.
Jennell Allyn Jaquays was an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the Dungeons & Dragons modules Dark Tower and Caverns of Thracia for Judges Guild; the development and design of conversions on games such as Pac-Man and Donkey Kong for Coleco's home arcade video game system; and more recent design work, including the Age of Empires series, Quake II, and Quake III Arena. One of her best known works as a fantasy artist is the cover illustration for TSR's Dragon Mountain adventure.
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