The Curse on Hareth

Last updated
The Curse on Hareth, role-playing supplement.jpg

The Curse on Hareth is a generic role-playing game adventure published by The Companions in 1982, the first in the five-part "Islandia Campaign" series.

Contents

Plot summary

The adventure, designed for beginning players, [1] is set in the village of Hareth, and involves several mini-scenarios, including a roaming band of thieves, a forgotten shrine, a wizard's abandoned mansion, and an old keep. [2] In terms of game system, the adventure is generic, and must be adapted to the rules of a role-playing system such as Dungeons & Dragons or RuneQuest .

Publication history

The Curse on Hareth was the first adventure in the five-part "Islandia Campaign" created by Peter L. Rice and Wm. John Wheeler through their company The Companions. Rather than a bound book, the adventure was published in 1982 as 74 loose-leaf three-hole sheets contained between two cardstock sheets, with two folded 11" x 16" sheets and one 17" x 22" color map, with illustrations by David J. Hutchins, Kevin McKeen, Diane Moran, Peter L. Rice, Beth Ann Warner, and Wm. John Wheeler, and cartography by Tom Cobb, Peter L. Rice, Patrick Rowland, and Wm. John Wheeler. [2]

The four other Islandia Campaign adventures that followed were all published in 1983: Plague of Terror , Brotherhood of the Bolt , Streets of Gems , and Gems for Death .

Reception

In Issue 62 of The Space Gamer , Kelly Grimes thought the adventure was both good value, and good for beginning players, saying, "All things considered, it is well worth the price, especially for a beginning group of characters, although any group should find it enjoyable." [1]

In the February 1985 issue of Imagine (Issue 23), Mike Dean warned that because the adventure was complex and would require adaptation to a role-playing system, "these modules will provide your group with many sessions of play, but only if you are prepared to put in the necessary time and work for conversion and full understanding of the plots running through each of them." [3]

Reviews

Related Research Articles

<i>Justice, Inc.</i> (role-playing game)

Justice, Inc. is a role-playing game published by Hero Games in 1984 that simulates adventure stories that appeared in the pulp magazines of the 1930s.

<i>The Gem and the Staff</i> Dungeons & Dragons adventure module

The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.

<i>Time Lord</i> (role-playing game) Tabletop role-playing game

Time Lord — Adventures through Time and Space is a Doctor Who role-playing game, written by Ian Marsh and Peter Darvill-Evans and published in 1991 by Virgin Publishing. This game is totally unrelated to the previously released Doctor Who RPG by FASA, having different and simpler mechanics that often seemed arbitrary. For example, the companion Polly is a secretary yet according to her statistics, she can hardly read or write.

<i>Masterbook</i>

Masterbook is a generic role-playing game that was published by West End Games (WEG) in 1994.

<i>Skyrealms of Jorune</i> Science fantasy role-playing game

Skyrealms of Jorune is a science-fantasy role-playing game that was first published in 1984 through SkyRealms Publishing. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a boxed set, and a third edition was published by Chessex in 1992. The computer game Alien Logic: A Skyrealms of Jorune Adventure was published in 1994. The various editions received positive reviews in game periodicals including Casus Belli, White Dwarf, White Wolf, Different Worlds, Dragon, Polyhedron, The Games Machine, and Challenge.

<i>Desert of Desolation</i> Dungeons & Dragons adventure module

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

<i>Powers & Perils</i> 1983 fantasy role-playing game

Powers & Perils (P&P) is a fantasy role-playing game published by Avalon Hill in 1984. The highly complex game was Avalon Hill's first foray into the role-playing game market, and proved to be a commercial failure.

Harith or Hareth is a common Arabic name, meaning "the great lion" or "he who digs the earth". Notable people with the name include:

<i>Dungeons & Dragons Expert Set</i> Tabletop role-playing game supplement for Dungeons & Dragons

The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.

<i>Conan Role-Playing Game</i> Tabletop fantasy role-playing game

The Conan Role-Playing Game is a fantasy role-playing game published by TSR, Inc. in 1985 that is based on the Conan the Barbarian stories by Robert E. Howard, Lin Carter, Andrew J. Offutt. and Robert Jordan.

<i>Witch Hunt</i> (role-playing game) Role-playing games supplement

Witch Hunt is a role-playing game published by StatCom Simulations Inc. in 1983 that is set in the time of the 1692 Salem Witch Trials. Unusually for a role-playing game, the players are divided into two teams.

<i>Beastmaker Mountain</i>

Beastmaker Mountain is an adventure for fantasy role-playing games published by Mayfair Games in 1982.

<i>Fez I: Valley of Trees</i>

Fez I: Valley of Trees is an adventure for fantasy role-playing games published by Mayfair Games in 1982.

<i>Brotherhood of the Bolt</i>

Brotherhood of the Bolt is a generic fantasy horror role-playing game supplement published in 1983 by The Companions, the third in the five-part "Islandia Campaign" series.

<i>Gems for Death</i> Role-playing game adventure

Gems for Death is a generic role-playing game adventure published by The Companions in 1983, the final installment in the five-part "Islandia Campaign" series.

<i>Places of Mystery I: Chilling Chambers</i> Tabletop role-playing game supplement

Places of Mystery I: Chilling Chambers is a supplement published by The Companions in 1983 for fantasy role-playing games.

<i>Places of Mystery II: Alluring Alcoves</i> Tabletop role-playing game supplement

Places of Mystery II: Alluring Alcoves is a supplement published by The Companions in 1984 for use with fantasy role-playing games.

<i>Places of Mystery III: Sylvan Settings</i> Tabletop role-playing game supplement

Places of Mystery III: Sylvan Settings is a supplement published by The Companions in 1985 for use with fantasy role-playing games.

<i>Plague of Terror</i> Tabletop role-playing game adventure

Plague of Terror is a generic role-playing game adventure published by The Companions in 1983, the second in the five-part "Islandia Campaign" series.

<i>Streets of Gems</i> Tabletop role-playing game adventure

Streets of Gems is a generic role-playing game adventure published by The Companions in 1983, the fourth in the five-part "Islandia Campaign" series.

References

  1. 1 2 Grimes, Kelly (April 1983). "Capsule Reviews". The Space Gamer . Steve Jackson Games (62): 35.
  2. 1 2 "Curse on Hareth (The)". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2021-07-11.
  3. Dean, Mike (February 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (23): 44.
  4. https://archive.org/details/sa-016/page/16/mode/2up