The Eternal Dagger | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Paul Murray Victor Penman |
Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
Release | 1987 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
This section is empty. You can help by adding to it. (February 2023) |
SSI sold 18,471 copies of The Eternal Dagger in North America. [1]
Computer Gaming World 's Scorpia in 1987 described the gameplay as very similar to that of its predecessor, with a few changed spells and in-battle options. She praised the use of a single character to represent the party, but disliked dungeon combat because of the extra step of maneuvering party members into attack positions. Scorpia also felt the game did not have the same balance as the previous, with magic being a much more effective option overall. She also found combat to be more difficult, with wide discrepancies between the "quick combat" option and tactical combat, and monsters that generally take much longer to kill. Scorpia also criticized the new fatigue, which decreases weapon skill as party members go without rest, for lengthening travel time and slowing down the game. She concluded that The Eternal Dagger was not of the same quality as its predecessor, and recommended patience when playing the game. [2] In 1993 Scorpia reiterated that The Eternal Dagger was "not as good as the previous game" and, despite the "interesting plot idea, this game is only for the patient". [3]
In his column for ANALOG Computing , Steve Panak criticized the game's "overly complex and poorly designed setup procedure and difficult-to-use command structure", but stated that the time needed to finish the game and its predecessor "is 50 hours well spent indeed". [4] The game was reviewed in 1988 in Dragon #129 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 11⁄2 out of 5 stars. [5]
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. The cover art and introduction screen shows a female drow. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events after Secret of the Silver Blades. The novel loosely based on the game was released in 1992. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.
Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.
The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.
Plundered Hearts is an interactive fiction video game created by Amy Briggs and published by Infocom in 1987. Infocom's only game in the romance genre, it was released simultaneously for the Commodore 64, Atari 8-bit computers, Atari ST, Amiga, classic Mac OS, and MS-DOS. It is Infocom's twenty-eighth game.
Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure role-playing video games. The game was released in 1990.
Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.
The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.
Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles. A port for the Super Famicom and FM Towns was later developed and published by ASCII Entertainment in Japan. Wizardry V was released in the US for the Super NES by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name BS Wizardry 5.
Phantasie III: The Wrath of Nikademus is the third video game in the Phantasie series.
Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & DragonsGold Box games. It was published in 1990 by Strategic Simulations. The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.
Death Knights of Krynn is the second in a three-part series of DragonlanceAdvanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. The game was released in 1991.
Legacy of the Ancients is a fantasy role-playing video game published by Electronic Arts in 1987.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, the programming and artwork is credited to Westwood Associates.
Tangled Tales: The Misadventures of a Wizard's Apprentice is a computer game developed by Origin Systems in 1989 for the Apple II, MS-DOS, and Commodore 64.
Alternate Reality: The City is a video game published by Datasoft, the first game in the Alternate Reality series. It was created by Philip Price and was released in 1985 for a variety of systems. Gary Gilbertson created the music.
Alternate Reality: The Dungeon is a role-playing video game published by Datasoft as the second game in the Alternate Reality series. It was created by Philip Price, and was released in 1987. Price was unable to complete The Dungeon which was finished by Ken Jordan and Dan Pinal. Gary Gilbertson composed the music.
Phantasie is the first video game in the Phantasie series.