"The Fable of the Dragon-Tyrant" | |
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Short story by Nick Bostrom | |
Genre(s) | Fable |
Publication | |
Media type | Online |
Publication date | 2005 |
"The Fable of the Dragon-Tyrant" is a 2005 fable about ageing and death by the Swedish philosopher Nick Bostrom. It relates the misery inflicted by a dragon-tyrant (a personification of the ageing process and death), [1] who demands a tribute of tens of thousands of people's lives per day, and the actions of the people, including the king, who come together to fight back, eventually killing the dragon-tyrant. [2]
The fable recounts the tale of a kingdom that lives next to a mountain inhabited by a terrible dragon. The dragon demands a daily sacrifice of thousands of people from the kingdom. Over the years, there are many valiant efforts to defeat the dragon, but none are successful; the dragon's scales are too strong to be pierced. People in the kingdom become accustomed to the dragon's daily appetite as a simple fact of life. A large bureaucracy in the kingdom is dedicated to efficiently meeting the dragon's demands, shipping people to the foot of the mountain by railway every night. This bureaucracy eventually becomes extraordinarily expensive, consuming one-seventh of the kingdom's budget.
One day, a sage proposes that it might be possible to kill the dragon, if a sufficiently advanced material could be developed to pierce the dragon's scales. This proposal is quickly dismissed by the kingdom's intelligentsia as wishful thinking. Many years later, "dragonologists" develop a material that is harder than the dragon's scales, and start advocating for the construction of a weapon to kill the dragon.
Popular support for killing the dragon grows, and eventually the king calls for a meeting that is open to the public. At the meeting, the king's chief advisor for morality argues against killing the dragon, using eloquent rhetoric to make the case that being consumed by the dragon is intrinsically part of what it means to be human, and that the finitude of life is what gives it meaning.
After the eloquent advisor finishes speaking, a young boy shouts out "the dragon is bad!" A sage brings the boy up to the podium, and the boy explains that the dragon devoured his grandmother, who had promised to bake cookies with him on Christmas.
The boy's guileless statement of the simple truth—the dragon is bad because it eats people—galvanizes the public to support the dragon-killing moonshot. The king dedicates vast sums of wealth to the project, and after 12 years, the dragon-killing weapon is ready.
Minutes before the weapon is to be deployed, a young man rushes to the king, begging for the final train to be stopped, because the young man's father is aboard. The king stoically shakes his head, knowing that it would be too risky to alert the dragon that anything is amiss.
The weapon is launched and successfully kills the dragon. A crowd of citizens celebrates the end of the dragon's cruel reign, but the king is overcome with guilt. Seeing the personal tragedy of the young man—who is revealed to be the same boy who cried out at the meeting twelve years earlier—makes the king realize how many lives could have been spared had the kingdom started the dragon-killing project earlier.
The story ends optimistically, with the king remarking to his advisors that, though there are many new challenges that the kingdom will face now that thousands of people are not being devoured by the dragon every day, they have vanquished a great evil.
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The story argues that humans for most of history have lacked the tools to fight the monster of ageing and death, but advances in biotechnology put humanity in the same situation as the dragonologists in the story who discover a material harder than dragon scales: the potential to slow and even reverse ageing could be within reach. [3] The fable thus addresses the themes of death acceptance and resignation to fate in the face of ageing and critiques the pro-aging trance.
Like the kingdom in the story, the United States spends approximately one-seventh of its GDP on healthcare. A vast bureaucracy exists to facilitate the process of ageing and death, and to research the various individual diseases caused by ageing, yet very little money is dedicated to the more ambitious and impactful project of ending ageing itself.
The story's chief morality advisor is the allegorical equivalent of a bioethicist, and Bostrom notes that many of the morality advisor's arguments about human dignity, the finitude of life, and death being an intrinsic part of the human experience are "lifted, mostly verbatim" from modern bioethicists arguing against research into life extension and the reversal of ageing. Like in the story, lofty rhetoric is used as a smokescreen to obscure the simple morality of the situation: ageing is bad because it kills people.
The story has been published in Philosophy Now , [4] and the Journal of Medical Ethics . [5]
It has been translated into multiple languages, including Chinese, Czech, Dutch, Finnish, French, German, Hebrew, Italian, Polish, Russian, Serbian, Slovak, Slovenian and Spanish. [6]
The YouTuber CGP Grey produced an animated adaptation in 2018; [7] it was highly praised by the Life Extension Advocacy Foundation. [8]
Posthumanism or post-humanism is an idea in continental philosophy and critical theory responding to the presence of anthropocentrism in 21st-century thought. Posthumanization comprises "those processes by which a society comes to include members other than 'natural' biological human beings who, in one way or another, contribute to the structures, dynamics, or meaning of the society."
Transhumanism is a philosophical and intellectual movement that advocates the enhancement of the human condition by developing and making widely available new and future technologies that can greatly enhance longevity, cognition, and well-being.
Life extension is the concept of extending the human lifespan, either modestly through improvements in medicine or dramatically by increasing the maximum lifespan beyond its generally-settled biological limit of around 125 years. Several researchers in the area, along with "life extensionists", "immortalists", or "longevists", postulate that future breakthroughs in tissue rejuvenation, stem cells, regenerative medicine, molecular repair, gene therapy, pharmaceuticals, and organ replacement will eventually enable humans to have indefinite lifespans through complete rejuvenation to a healthy youthful condition (agerasia). The ethical ramifications, if life extension becomes a possibility, are debated by bioethicists.
A tyrant, in the modern English usage of the word, is an absolute ruler who is unrestrained by law, or one who has usurped a legitimate ruler's sovereignty. Often portrayed as cruel, tyrants may defend their positions by resorting to repressive means. The original Greek term meant an absolute sovereign who came to power without constitutional right, yet the word had a neutral connotation during the Archaic and early Classical periods. However, Greek philosopher Plato saw tyrannos as a negative form of government, and on account of the decisive influence of philosophy on politics, deemed tyranny the "fourth and worst disorder of a state."
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Fable III is a 2010 action role-playing video game developed by Lionhead Studios and published by Microsoft Game Studios for the Xbox 360 and Microsoft Windows. The third game in the Fable series, the story focuses on the player character's struggle to overthrow the King of Albion, the player character's brother, by forming alliances and building support for a revolution. After a successful revolt, the player becomes the monarch and is tasked with attempting to defend Albion from a great evil. The game includes voice acting by Ben Kingsley (Sabine), Stephen Fry (Reaver), Simon Pegg, Naomie Harris (Page), Michael Fassbender (Logan), Zoë Wanamaker (Theresa), Bernard Hill, Nicholas Hoult (Elliot), John Cleese (Jasper), Jonathan Ross, Adjoa Andoh (Kalin), Kellie Bright, and Louis Tamone.
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