The Light Corridor

Last updated
The Light Corridor
The Light Corridor - cover art.jpg
Developer(s) Infogrames
Publisher(s) Infogrames
Platform(s) Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX, ZX Spectrum
Release1990
Genre(s) Puzzle

The Light Corridor is a puzzle video game for the Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX, and ZX Spectrum. It was published in 1990 by Infogrames. [1] The game is played from a first-person perspective.

Contents

Plot

The player must capture the light rays in order to accomplish the ultimate challenge: the illumination of the stars in a newborn universe. [2]

Gameplay

The player uses a paddle to hit a metal ball down a long corridor. The player releases the ball (which is stuck to the paddle at the beginning of the game) and it will travel down the corridor until it hits a wall or similar obstacle and bounces back towards the player. At this point, the player will need to hit the ball again. If he does not, the ball will hit him and he will lose a life. The game will continue from where the player stopped, and the ball will once again be attached to the paddle.

When the ball is travelling down the corridor, the player must walk and follow it. The object of the game is to reach the end of the corridor.

Obstacles such as moving elevator-style doors make navigating the corridor difficult and success relies on the player's quick reactions and forward planning. Collectable power-ups make progress easier. The colour of the corridor changes after every four levels, and there are fifty levels in total.

The game can be played by one or two players. In two player games, the players will alternate turns.

There is a level construction kit included, so the player can create their own levels and save them for future use.

Reception

Sinclair User gave it a 93% overall score, [3] Crash called it "simple but wildly addictive" [4] and Your Sinclair said it was frustratingly difficult but it was worth going back for more. [5]

Related Research Articles

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break.

<i>Rainbow Islands: The Story of Bubble Bobble 2</i> 1987 video game

Rainbow Islands: The Story of Bubble Bobble 2 (レインボーアイランド) is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series. The game was ported for numerous home computers and game consoles.

<i>Zany Golf</i> Video game

Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and DOS machines. In 1990 a port was released for the Sega Genesis. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Operation Wolf</i> Arcade video game

Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.

Edd the Duck Fictional character

Edd the Duck is a puppet duck which appeared on the CBBC interstitial programme The Broom Cupboard alongside presenters Andy Crane and Andi Peters. His movements were performed by Christina Mackay-Robinson, an assistant producer employed by the BBC.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. It was originally released by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC, and C16/plus/4 in 1986. It was ported to the Amiga and Atari ST.

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous or 1-player, vs-computer play.

<i>Turbo Esprit</i> 1986 video game

Turbo Esprit is a video game published by Durell Software in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The game was very detailed and advanced for its time, featuring car indicator lights, pedestrians, traffic lights, and a view of the car's interior controls. Turbo Esprit was the first free-roaming driving game, and has been cited as a major influence on the later Grand Theft Auto series.

<i>Hostages</i> (video game) 1988 video game

Hostages is a tactical shooter video game developed and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, DOS, MSX, NES, and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port is titled Rescue: The Embassy Mission.

<i>Silkworm</i> (video game) 1988 video game

Silkworm is a horizontally scrolling shooter developed by Tecmo and first released for arcades in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

<i>Batty</i> (video game) 1987 video game

Batty is a bat-and-ball, Breakout clone-style video game, published by Elite in 1987 and available for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game was initially released in late 1987, both as part of the 6-Pak Vol. 2 compilation and as a free cover-mounted cassette with the October 1987 issue of Your Sinclair magazine. It was later a standalone commercial release in its own right on Elite's budget "Encore" label.

<i>Buggy Boy</i> 1985 video game

Buggy Boy, known as Speed Buggy in North America, is an off-road racing game developed by Tatsumi and released for arcades in 1985. The cockpit version of the arcade cabinet has a panoramic three-screen display, a feature previously employed in TX-1, but with Buggy Boy having a larger cabinet. An upright, single-screen cabinet was released in 1986 under the name Buggy Boy Junior.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and DOS.

<i>Chequered Flag</i> (video game) 1983 racing video game

Chequered Flag is a racing video game developed by Steve Kelly for Psion Software and published by Sinclair Research in 1983. It was the first driving game published for the ZX Spectrum and one of the first computer car simulators.

<i>Escape from Singes Castle</i> 1987 video game

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers, released by Software Projects in 1987. ReadySoft released it for the PC in 1989, and for the Amiga and Atari ST in 1990 and 1991, respectively. An Apple IIGS version was released in 2022. The game is sometimes referred to as Dragon's Lair II, but is not the official arcade sequel Dragon's Lair II: Time Warp.

<i>Saboteur II: Avenging Angel</i> 1987 video game

Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systmes. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.

<i>Tiger Road</i> 1987 video game

Tiger Road is a side-scrolling platform game originally released in 1987 as a coin-operated arcade game.

<i>HotShot</i> (video game) 1988 video game

HotShot is a Breakout style video game published in 1988 for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum, as well as MS-DOS compatible operating systems.

<i>Monty Pythons Flying Circus: The Computer Game</i> 1990 video game

Monty Python's Flying Circus: The Computer Game is a 1990 scrolling shoot 'em up computer game developed by Core Design. It was released by Virgin Games for various computer formats including the Commodore Amiga, Commodore 64, Amstrad CPC and the Sinclair ZX Spectrum. It is loosely based on material and characters from the 1970s British comedy series Monty Python's Flying Circus, in particular the Gumby character.

References

  1. Joystick magazine, issue 10, November 1990
  2. "The Light Corridor (1990) Amiga box cover art". MobyGames. Retrieved 7 February 2019.
  3. "Sinclair User review" (JPG). Worldofspectrum.org. Retrieved 7 February 2019.
  4. "Crash review" (JPG). Worldofspectrum.org. Retrieved 7 February 2019.
  5. "Your Sinclair review" (JPG). Worldofspectrum.org. Retrieved 7 February 2019.