Established | 16 December 2015 |
---|---|
Location | Perth |
Coordinates | 31°56′52″S115°51′43″E / 31.947673°S 115.862037°E |
Type | Video game museum |
Collection size | Over 100 |
Founder | Jessie Yeoh |
Director | David Green |
Owner | David Green |
Public transit access | Green CAT bus, stop 37 |
Nearest parking | Street parking |
Website | thenostalgiabox |
The Nostalgia Box is a video game museum located in Perth, Western Australia. It is the first interactive video game console museum in Australia and was founded by video game lover Jessie Yeoh. [1]
The Nostalgia Box requests that visitors book their tickets in advance online so that they may reduce overcrowding, giving everyone a chance to play at the console of their choice. [2] The Nostalgia Box also allows customers to book out the entire venue for private functions.
In partnership with Perth Film and Television Institute, Playup Perth, the museum hosts events to test games from local Perth developers. [3] The museum also hosts regular themed events.
Featured in the exhibit space is over four decades' worth of video games and over a hundred video game consoles, starting in the 1970s with the Magnavox Odyssey through the 2000s with the PlayStation 3 and Xbox 360 being the latest consoles on display. [4] [5] [6] [7] The permanent exhibits have been set up chronologically to show the progression of the gaming industry and is meant to be a "stroll down memory lane" as well as a "crash course in the history of gaming". [6] [8]
The museum features an interactive gaming arcade in addition to its permanent exhibits, which allows visitors to play a variety of video games. Included in this section are games such as Pong , Space Invaders , Super Mario Bros. , Sonic the Hedgehog and Crash Bandicoot . [6] Fourteen different consoles spanning decades are available, such as the Atari 2600 and Nintendo 64, [9] [10] as well as five arcade cabinets, including NBA Jam.[ citation needed ]
In October 2019, the Nostalgia Box was sold to David Green as founder jessie Yeoh wish to retire it to pursue new projects. Due to planned renovations in the building, David was required to move from the side unit to the bigger space at the front. The planned building renovations never eventuated due to COVID and the state of Western Australia going into lockdown with restrictions. By that stage it was too late and the museum had already been moved to the new space. It was forced to closed but re-opened in June 2020, with enlarged museum/arcade sections and more consoles.
In 2023, The Nostalgia Box moved to its new bigger premise in West Perth. This new space located at City West boasts 367sqm and has allowed the museum and playable area to greatly expand.
The Atari 2600 is a discontinued home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback. Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.
Space Invaders is a 1978 shoot 'em up arcade video game, developed and released by Taito in Japan and licensed to Midway Manufacturing for overseas distribution. Commonly considered to be one of the most influential video games of all time, Space Invaders was the first fixed shooter and the first video game with endless gameplay and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade, is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers, or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets.
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.
Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
The Musée Mécanique is a for-profit interactive museum of 20th-century penny arcade games and artifacts, located at Fisherman's Wharf in San Francisco, California. With over 300 mechanical machines, it is one of the world's largest privately owned collections.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
The United Kingdom has the largest video game sector in Europe. By revenue, the UK had the second-largest video game market in Europe in 2022 after Germany, and the sixth-largest globally. By sales, it is Europe's largest market, having overtaken Germany in 2022. The UK video game market was worth £7.16 billion in 2021, a 2% increase over the previous year.
The Computerspielemuseum is a German video game museum founded in 1997. From 1997 to 2000, it had a permanent exhibition in Berlin. Afterward, it became an online-only museum. In 2011, the museum reopened its permanent exhibition in Berlin's neighborhood of Friedrichshain, on Karl-Marx-Allee. During the first month of its permanent exhibition, it had 12,000 visitors.
The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. One of the museum's goals is to have visitors experience the games, so there are many interactive displays which feature playable games.
The Video Game Museum of Rome (VIGAMUS) is an interactive video game museum that displays the history of video games. The first official announcement for the museum was at the Italian Videogame Developer Conference (IVDC) in 2010. The museum opened its doors to the public in October 2012. VIGAMUS is among the founding members and promoters of EFGAMP, the European Federation of Game Archives, Museums, and Preservation Projects. This federation aims to find new opportunities of digital preservation, with a particular attention to video games.
Namco Museum Vol. 1 is a 1995 arcade video game compilation developed and published by Namco for the PlayStation. The collection includes seven arcade games developed by the company that were originally released in the 1980s, such as Pac-Man, Galaga and Pole Position. The compilation features a 3D open-world virtual museum that the player can interact with, the games being housed in themed rooms with exhibits, such as promotional flyers, cabinet artwork and instruction cards. Players can also view Namco product catalogs, promotional pamphlets and front cover scans of the company's Japanese press literature.
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.