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Thief | |
---|---|
Developer(s) | Bob Flanagan |
Publisher(s) | Datamost |
Platform(s) | Apple II |
Release | 1981 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Thief is an Apple II multidirectional shooter written by Bob Flanagan and published by Datamost in 1981. [1] It is a clone of the 1980 arcade game Berzerk from Stern Electronics.
The game puts the player in control of a thief that must make his way through simple mazes, though there are no objects to actually steal. Each level is populated by stocky, possibly robotic guards that converge on the player, and which the player must either shoot or evade.
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Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.
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Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world.
Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a sequel to 1980's popular Berzerk; both games were developed by Alan McNeil. Frenzy's gameplay is fundamentally similar to Berzerk—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for ColecoVision and ZX Spectrum.
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