Robon | |
---|---|
Publisher(s) | Softek |
Programmer(s) | Andrew Beale [1] |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Multidirectional shooter |
Robon is a clone of Berzerk for the ZX Spectrum written by Andrew Beale and released by Softek in 1983. [1] The game's documentation refers to it as a "version of the popular arcade game."
Crash magazine said, "This Frenzy / Berserk game, unlike most of Softek’s other programs, is not very good. At the slowest of the nine skill levels it’s a bit boring, and at the fastest it’s quite meaningless. The usual format is followed; electrified walls, robots, unkillable ‘Raboks’ which leave exploding mines behind". [2]
Alien 8 is an action-adventure video game developed and published by Ultimate Play the Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.
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Andrew Glaister is a video game programmer.
Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek's The Edge label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system to replicate the Filmation system used by Ultimate's Knight Lore. The game used code from a graphics utility he had developed in 1983, called Grax, which had also been the foundation of graphics package The Artist, published on Softek's SofTechnics label. Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, Fairlight II, was released in 1986.
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Ostron, originally released as Joust, is a ZX Spectrum video game developed and released by Softek in 1983. It is a clone of the 1982 arcade video game, Joust.
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Monsters in Hell is a ZX Spectrum game written by Martin Lewis and released by Softek in 1983. The player kills wizards by digging holes in the floor to watch them plummet to their death. The screen layout and gameplay are similar to the 1980 Universal arcade game Space Panic.
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Sweevo's World is an isometric 3D arcade adventure game released by Gargoyle Games in 1986 for the ZX Spectrum and Amstrad CPC. An enhanced version for the Spectrum 128K was also released, titled Sweevo's Whirled. The game was followed by a sequel, Hydrofool.
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Robot Attack is a clone of the arcade game Berzerk written by Bill Hogue and Jeff Konyu for the TRS-80 and published by Big Five Software in 1981. It was the first game from Big Five to include speech.