Megapede | |
---|---|
Publisher(s) | Softek |
Programmer(s) | Andrew Beale [1] |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Fixed shooter |
Megapede is a Centipede clone for the ZX Spectrum programmed by Andrew Beale and published by Softek in 1983. [1] Beale also wrote a Berzerk clone, Robon , for the Spectrum.
CRASH magazine: "Softek’s version of the noble creepy-crawlie game is just about as good as any. Here the scorpion lends to drop fleas rather as though they were bombs, which makes an interesting variation. Machine Code, nice graphics, nine skill levels. Good". [2]
Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research, Timex Sinclair and Amstrad. The Sinclair BASIC interpreter was written by Nine Tiles Networks Ltd.
Crash, stylized as CRASH, is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders.
The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders.
Hungry Horace is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum, and later for Microsoft Windows and Android. It is the first game in the Horace series. The gameplay is noted to be very similar to Pac-Man, involving the collection of food pellets in a maze while avoiding enemies. Despite this, critical reception of the game was generally positive upon release.
Winged Warlords is a ZX Spectrum game which was published by CDS Microsystems in 1983. It is a clone of Joust in terms of level design and gameplay. The graphics are different, with the ostrich mounts being replaced with winged horses.
Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.
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Andrew Glaister is a video game programmer.
Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek's The Edge label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system to replicate the Filmation system used by Ultimate's Knight Lore. The game used code from a graphics utility he had developed in 1983, called Grax, which had also been the foundation of graphics package The Artist, published on Softek's SofTechnics label. Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, Fairlight II, was released in 1986.
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Robon is a clone of Berzerk for the ZX Spectrum written by Andrew Beale and released by Softek in 1983. The game's documentation refers to it as a "version of the popular arcade game."
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