Andrew Glaister | |
---|---|
Born | Marlow, England | 4 July 1967
Occupation | Video game programmer |
Nationality | British |
Period | 1981 |
Website | |
www |
Andrew Glaister (born 4 July 1967 in Marlow, Buckinghamshire, England) is a video game programmer.
Marlow is a town and civil parish within Wycombe district in south Buckinghamshire, England. It is located on the River Thames, 4 miles (6 km) south south-west of High Wycombe, 5 miles (8 km) west north-west of Maidenhead and 33 miles (53 km) west of central London.
He initially started programming games on the ZX81 and ZX Spectrum between 1981 and 1987, [1] forming a company called Programmers Development Systems Ltd.
The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and was designed to be a low-cost introduction to home computing for the general public. It was hugely successful, and more than 1.5 million units were sold before it was discontinued. The ZX81 found commercial success in many other countries, notably the United States where it was initially sold as the ZX-81. Timex manufactured and distributed it under licence and enjoyed a substantial but brief boom in sales. Timex later produced its own versions of the ZX81 for the US market: the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorized clones of the ZX81 were produced in several countries.
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research.
Andrew then worked as a developer for Viacom New Media, Kinesoft Development and FASA Interactive in the United States. When Microsoft Game Studios acquired FASA in 1999, Andrew continued to work for them as a Development Manager, in later years particularly for the Windows Graphics and Gaming team working on Direct X 10, display drivers and other features for Windows Vista. [2]
The United States of America (USA), commonly known as the United States or America, is a country comprising 50 states, a federal district, five major self-governing territories, and various possessions. At 3.8 million square miles, the United States is the world's third or fourth largest country by total area and is slightly smaller than the entire continent of Europe. With a population of over 327 million people, the U.S. is the third most populous country. The capital is Washington, D.C., and the most populous city is New York City. Most of the country is located contiguously in North America between Canada and Mexico.
1999 has seen many sequels and prequels in video games and several new titles such as Mario Party, Sonic Adventure, Pokémon Snap, Super Smash Bros., Pokémon Stadium, Donkey Kong 64, Ape Escape, Mario Golf 64 and Tomb Raider: The Last Revelation.
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.
Andrew first started playing with electronics at age 10, and had built his first computer at age 12. [3] This was a simple design based on the SC/MP 8060, in a wooden box with 8 LEDs, 8 input switches and 32 bytes of RAM from 4 74LS89 16x4 chips.
The SC/MP from National Semiconductor is an early microprocessor, which became available in early 1974. The name SC/MP is an acronym for: "Simple Cost-effective Micro Processor".
In 1980 he acquired his first 'real' computer, a Microtan 65, and spent time using his friend's ZX80.
The Sinclair ZX80 is a home computer launched on 29 January 1980 by Science of Cambridge Ltd.. It is notable for being one of the first computers available in the United Kingdom for less than a hundred pounds. It was available in kit form for £79.95, where purchasers had to assemble and solder it together, and as a ready-built version at £99.95. The ZX80 was very popular straight away, and for some time there was a waiting list of several months for either version of the machine.
In 1981 his parents purchased a ZX81 for Andrew, and within months he began selling his own games. This was done at first through one of the first computer stores in England–the Buffer Micro Shop in Streatham. [4] Duplication was performed on C15 cassette tapes after school, with photocopied inserts. He managed four or five duplications a night, selling each for ten pounds. [4] Andrew would then go by train from Crawley to Streatham and return with his profits. After meeting an employee from Silversoft in the shop one day, Andrew decided to let that company publish the games instead.
Streatham is a district in south London, England, mostly in the London Borough of Lambeth but with some areas to the west stretching out into the neighbouring London Borough of Wandsworth, and some areas to the south stretching out into the neighbouring London Borough of Croydon. It is centred 5 miles (8.0 km) south of Charing Cross. The area is identified in the London Plan as one of 35 major centres in Greater London.
The Compact Cassette, Compact Audio Cassette or Musicassette (MC), also commonly called the cassette tape or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. It was developed by Philips in Hasselt, Belgium, and introduced in September 1963. Compact Cassettes come in two forms, either already containing content as a prerecorded cassette (Musicassette), or as a fully recordable "blank" cassette. Both forms are reversible by the user.
Crawley is a large town and borough in West Sussex, England. It is 28 miles (45 km) south of Charing Cross (London), 18 miles (29 km) north of Brighton and Hove, and 32 miles (51 km) north-east of the county town of Chichester. Crawley covers an area of 17.36 square miles (44.96 km2) and had a population of 106,597 at the time of the 2011 Census.
1982 saw the release of the ZX Spectrum. Glaister's first program for Silversoft was the video game Orbiter , [4] which sold 30,000 copies over Christmas. He started working with Softek (later EDGE Games), writing a number of games such as Ostron .
Using the money from those games, Andrew purchased an Osborne 1 and started to use Z80 assemblers to try to produce code for the Spectrum. He also used the built-in 300 baud modem to play (with friends Jez San and Fouad Katan) a new game called MUD - Multi User Dungeon, remotely logging into Essex University. Andrew is credited for becoming the second external 'Wizard' in the game (Jez San of Argonaut Games being the first.) [5]
In the late 80s, he worked on the development of an early IBM PC clone, the Apricot PC. It was sold under the name Programmers Development Systems Ltd., a company founded with Jacqui Lyons and Fouad Katan. Due to the Apricot's programming tools and connectivity with home computers like the ZX Spectrum, Commodore 64 and Amstrad CPC, it became popular with many developers, such as Richard Aplin [6] and the Oliver twins. [7]
During this time he was writing both Spectrum ports (of Konami games Jail Break and Salamander for example) and original games ( Empire! ). [1]
In 1989 Andrew moved to Vancouver after joining Mission Electronics as their lead firmware engineer, to help develop the first MCA laptop. In 1992 he joined Icom simulations in Illinois, working on the official development system for the TurboGrafx-16.
In 1994 Icom Simulations was acquired by Viacom New Media. Andrew was retained and he worked on several projects such as Beyond Shadowgate and art and programming tools for many console games. During this time Andrew met Peter Sills and Mark Achler. Together they worked on converting console games to Windows as Kinesoft Development. Their conversion of Pitfall , Pitfall: The Mayan Adventure , was published in time for the launch of Windows 95. This game was then used by Bill Gates at the E3 prior to the Windows 95 launch to show off the 'Direct X Gaming Technologies' in Windows, even though Pitfall contained no DirectX technology.
These conversions led to a Windows 95 'gaming shell' called Exodus Technologies and other emulation technology. Kinesoft was approached by a number of companies to buy or license the technology, eventually signing a deal with GameBank, a company set up by SoftBank and Microsoft to bring console titles to Windows. Kinesoft, expanding, had 30 employees at its peak, and Andrew was now developing as part of a full team rather than a sole programmer.
The Atari 2600, originally branded as the Atari Video Computer System or Atari VCS for short until November 1982, is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games stored on ROM cartridges instead of dedicated hardware with games physically built into the unit. The 2600 was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.
Gradius is a horizontally scrolling shoot 'em up video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
Skate or Die! is a skateboarding game released by Electronic Arts in 1988 for the Sinclair ZX Spectrum, Commodore 64, Atari ST, Apple IIGS, Amstrad CPC, and IBM Compatibles running MS-DOS. It was ported to the Nintendo Entertainment System (NES) by Konami, and published by Ultra Games. The Atari ST conversion was contracted to Codemasters, who contracted Kinetic Designs to do the work.
Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research and Timex Sinclair. The Sinclair BASIC interpreter was made by Nine Tiles Networks Ltd.
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms.
Ocean Software Ltd, commonly referred to as Ocean, was a British software development company, that became one of the biggest European video game developers and publishers of the 1980s and 1990s.
1984 saw many sequels and prequels and several new titles such as Tetris, Karate Champ, Boulder Dash, and 1942.
1982 was the peak year of arcade and console games during the Golden age of arcade video games. Troubles at Atari, Inc. late in the year triggered the North American video game crash of 1983. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Pitfall!, Q*bert, and Xevious. Additional consoles add to a crowded market. The new Commodore 64 goes on to eventually dominate the 8-bit home computer market.
Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published for the Sega Genesis on North America and Europe in 1994. The fourth installment in the Pitfall franchise, players assume the role of Pitfall Harry Junior as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and main protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.
Konami's Ping Pong is a sports arcade game created in 1985 by Konami. The game is notable as the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like Pong. As with other Konami titles of the time, it was ported to several 8-bit computer systems and video game consoles.
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.
Winged Warlords is a ZX Spectrum game which was published by CDS Microsystems in 1983. It is a clone of Joust in terms of level design and gameplay. The graphics are different, with the ostrich mounts being replaced with winged horses.
Kinesoft Development Corporation was a video game development company founded by Peter Sills in 1991. Mark Achler joined the company in 1994 to serve as president. Along with Director of Technology, Andrew Glaister, Sills developed the concept which became known as Exodus, a video-game development environment for Windows 95. Andrew Glaister took this concept and developed it.
Megapede is a Centipede clone for the ZX Spectrum programmed by Andrew Beale and published by Softek in 1983. Beale also wrote a Berzerk clone, Robon, for the Spectrum.
Repulsar is a ZX Spectrum video game programmed by Andrew Beale and published by Softek in 1983. It is a clone of the 1980 Atari, Inc. arcade game Missile Command.
Robon is a clone of Berzerk for the ZX Spectrum written by Andrew Beale and released by Softek in 1983. The game's documentation refers to it as a "version of the popular arcade game."
Krisalis Software Limited was a video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label until the official company name was changed to Krisalis Software Ltd. in 1991. Originally, the name was intended to be Chrysalis Software Ltd., but a dispute with record company Chrysalis Records resulted in a minor spelling change. The company was restructured in April 2001 with a new management team of Tony Kavanagh, Tim James and Simeon Pashley and reused the original name of Teque Software development.
The United Kingdom is Europe's second largest video game market after Germany and the fifth largest in the world. The UK video game market was worth £5.7 billion in 2018, a 10% increase over the previous year. From this, £4.01 billion was from the sales of software, £1.57 billion from the sales of hardware, and £0.11 billion from the sales of other game related items. In the software market, the data showed a significant increase in digital and online revenues, up +20.3% to a record £2.01bn. £1.17 billion of software sales came from mobile games.