This article needs additional citations for verification .(January 2021)
A through line is a connecting theme or plot used in media such as films and books. it is sometimes also called the 'spine', and was first suggested by Konstantin Stanislavski as a simplified way for actors to think about characterization. He believed actors should not only understand what their character was doing, or trying to do, (their objective) in any given unit, but should also strive to understand the through line that linked these objectives together and thus pushed the character forward through the narrative.
Through line is increasingly being used in other contexts as substitutes for words like thread, as seen in the following excerpt from an article by Alex Knapp: "There is a constant through line we see starting with A New Hope and running through to the end of the Return of the Jedi of the Emperor consolidating more and more power into his own hands and that of his right-hand man, Darth Vader".
A point of view shot is a short film scene that shows what a character is looking at. It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction. The technique of POV is one of the foundations of film editing.
An experiment is a procedure carried out to support or refute a hypothesis. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale, but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies.
In fiction, a character is a person or other being in a narrative. The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterisation.
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements.
User-Centered Design (UCD) or User-Driven Development (UDD) is a framework of process(not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user.
Ethnomethodology is the study of how social order is produced in and through processes of social interaction. It generally seeks to provide an alternative to mainstream sociological approaches. In its most radical form, it poses a challenge to the social sciences as a whole. Its early investigations led to the founding of conversation analysis, which has found its own place as an accepted discipline within the academy. According to Psathas, it is possible to distinguish five major approaches within the ethnomethodological family of disciplines.
Stanislavski's system is a systematic approach to training actors that the Russian theatre practitioner Konstantin Stanislavski developed in the first half of the twentieth century. His system cultivates what he calls the "art of experiencing". It mobilises the actor's conscious thought and will in order to activate other, less-controllable psychological processes—such as emotional experience and subconscious behaviour—sympathetically and indirectly. In rehearsal, the actor searches for inner motives to justify action and the definition of what the character seeks to achieve at any given moment.
Replay value is a term used to assess a video game's potential for continued play value after its first completion. Factors that influence replay value are the game's extra characters, secrets or alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player might enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets could result in a high replay value.
Journalistic objectivity is a considerable notion within the discussion of journalistic professionalism. Journalistic objectivity may refer to fairness, disinterestedness, factuality, and nonpartisanship, but most often encompasses all of these qualities. First evolving as a practice in the 18th century, a number of critiques and alternatives to the notion have emerged since, fuelling ongoing and dynamic discourse surrounding the ideal of objectivity in journalism.
Herbert George Blumer was an American sociologist whose main scholarly interests were symbolic interactionism and methods of social research. Believing that individuals create social reality through collective and individual action, he was an avid interpreter and proponent of George Herbert Mead's social psychology, which he labelled symbolic interactionism. Blumer elaborated and developed this line of thought in a series of articles, many of which were brought together in the book Symbolic Interactionism. An ongoing theme throughout his work, he argued that the creation of social reality is a continuous process. Blumer was also a vociferous critic of positivistic methodological ideas in sociology.
Icelandic Sign Language is the sign language of the deaf community in Iceland. It is based on Danish Sign Language; until 1910, deaf Icelandic people were sent to school in Denmark, but the languages have diverged since then. It is officially recognized by the state and regulated by a national committee.
The Scout method is the informal educational system used by Scouts. The aim of Scouting is character training with the goal of helping participants become independent and helpful, and thereby become "healthy, happy, helpful citizens".
An Actor Prepares is the first of Konstantin Stanislavski's books on acting, followed by Building a Character and Creating a Role. Stanislavski intended to publish the contents of An Actor Prepares and Building a Character as a single volume, and in the Russian language. However, An Actor Prepares was first published as a single volume in English, and World War II delayed the publication of Building a Character for more than ten years.
The trademark argument is an a priori argument for the existence of God developed by French philosopher and mathematician, René Descartes.
Strategic communication can mean either communicating a concept, a process, or data that satisfies a long term strategic goal of an organization by allowing facilitation of advanced planning, or communicating over long distances usually using international telecommunications or dedicated global network assets to coordinate actions and activities of operationally significant commercial, non-commercial and military business or combat and logistic subunits. It can also mean the related function within an organization, which handles internal and external communication processes. Strategic communication can also be used for political warfare.
Hamlet and His Problems is an essay written by T.S. Eliot in 1919 that offers a critical reading of Hamlet. The essay first appeared in Eliot's The Sacred Wood: Essays on Poetry and Criticism in 1920. It was later reprinted by Faber & Faber in 1932 in Selected Essays, 1917-1932. Eliot's critique gained attention partly due to his claim that Hamlet is "most certainly an artistic failure." Eliot also popularised the concept of the objective correlative—a mechanism used to evoke emotion in an audience—in the essay. The essay is also an example of Eliot's use of what became known as new criticism.
"A Short Organum for the Theatre" is a theoretical work by the twentieth-century German theatre practitioner Bertolt Brecht. It was written while in Switzerland in 1948 and published in 1949. In a diary note from the time he refers to it as a "short condensation of the 'Messingkauf'"; when it was re-published in 1953 he identified it as a "description of a theatre of the scientific age"; later still he augmented it with some appendices and linked it to his notes for a "dialectical theatre".
The Gravediggers are examples of Shakespearean fools, a recurring type of character in Shakespeare's plays. Like most Shakespearean fools, the Gravediggers are peasants or commoners that use their great wit and intellect to get the better of their superiors, other people of higher social status, and each other.
Theatrical makeup is makeup that is used to assist in creating the appearance of the characters that actors portray during a theater production.
|Look up throughline in Wiktionary, the free dictionary.|