Tiger game played with forty

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Tiger game played with forty, translation of meurimueng-rimueng peuet ploh, is a two-player abstract strategy board game from Sumatra, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was described in The Achehnese by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. [1]

Contents

It is also played in Java, Indonesia where it is called dam-daman. [1] However, dam-daman is also a general term for draughts (checkers) in Indonesia. The game is also played in India especially in Punjab where it is called ratti-chitti-bakri. The game is basically an enlarged version of alquerque. Four alquerque boards are joined together to form a square consisting of 81 intersection points. The same board is used in zamma. The rules are exactly those of alquerque, except that captures are not compulsory.

Satoel is a similar game played in Simeulue island (or Simalur island) off the west coast of Sumatra. It uses the same board except two additional board sections are added on two opposite sides of the board. The board sections are triangular and cross sliced adding an additional 6 intersection points each, thus bringing the total number of intersections points to 93. Moreover, each player has 46 pieces. Setup and play is almost the same as that of meurimueng-rimueng peuet ploh, except for a few differences which are noted in the setup and rule sections below. It was briefly described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). [2] Murray cites Edw. Jacobson's Tijdschrift Voor Indische Taal-, Land- En Volkenkunde (1919) as his source, which is written in Dutch. [3]

Setup

In this game the board is composed of four alquerque boards joined together to form a large square board consisting of 81 intersection points. There are a total of 80 game pieces, 40 black and 40 white.

In satoel, the board is the same, but that two triangular board sections are added on opposite sides of the board such that a corner of the triangular board connects to an edge of the large square board, and specifically at the middle intersection point of the edge. Each of the triangular board sections are cross-sliced adding an additional 6 intersection points each thus increasing the total number of intersection points to 93. Each player has 46 pieces.

Each player places their pieces on the intersection points on their half of the board, and on the middle row they place their pieces to the right (from their perspective) of the central intersection point in the game, and to the left of the central intersection point in satoel. This is a trivial difference however. The central intersection point is the only intersection point (or "point" here-in-forth) left vacant at the beginning of the game. In this game, the vacant central point is called the pusat (navel) in Acehnese. [1] In stoel, players sit on opposite sides of the board from one another each with a triangular board section near them, therefore when each player fills their half of the board with their own pieces, they each fill their own triangular board section.

Players decide what color to play, and who starts first.

Rules

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<span class="mw-page-title-main">Lau kata kati</span>

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<span class="mw-page-title-main">Gol-skuish</span>

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<span class="mw-page-title-main">Peralikatuma</span>

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<span class="mw-page-title-main">Sixteen soldiers</span> Board game

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Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to catch the hare and the fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.

Terhüchü is a two-player abstract strategy board game from Nagaland in Northeast India and is played by the Angami Naga ethnic group.

Sua ghin gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is tigers and oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games such as bagh-chal, rimau-rimau, main tapal empat, catch the hare, and adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in sua ghin gnua. There are however some variants of catch the hare which have missing diagonal lines also. Another game that resembles sua ghin gnua is from Myanmar, called tiger and buffaloes, which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is lay gwet kyah that is presumed to be similar to sua ghin gnua. Sua ghin gnua was briefly described by Stewart Culin, in his book Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895 (1898). It's also briefly mentioned by H.J.R. Murray in his book A History of Chess (1913). It was also described by R.C. Bell, in his book Board and Table Games from Many Civilizations (1969).

<span class="mw-page-title-main">Astar (game)</span>

Astar is a two-player abstract strategy board game from Kyrgyzstan. It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. However, unlike draughts and Alquerqe, Astar is played on 5×6 square grid with two triangular boards attached on two opposite sides of the grid. The board somewhat resembles those of kotu ellima, sixteen soldiers, and peralikatuma, all of which are games related to astar. However, these three games use an expanded alquerque board with a 5×5 square grid with diagonal lines. Astar uses a 5×6 grid with no diagonal lines.

References

  1. 1 2 3 Hurgronje, Christiaan Snouck; O'Sullivan, Arthur Warren Swete; Wilkinson, Richard James (1906). The Achehnese. E.J. Brill Leyden 1906. p.  204 . Retrieved 23 June 2016 via Internet Archive. meurimueng-rimueng peuet ploh.
  2. Murray, H.J.R. (1952). A History of Board-Games Other Than Chess. New York: Hacker Art Books, Inc. p. 70. ISBN   0-87817-211-4.
  3. Jacobson, Edw. (1919). Tijdschrift Voor Indische Taal-, Land- En Volkenkunde. Weltevreden: Albrecht & Co. p. 10.