Time To Know

Last updated
Time To Know
IndustryTechnology
FounderShmuel Meitar, Morris Kahn
Headquarters,
Area served
Global
Number of employees
70
Website timetoknow.com

TIME To KNOW is a global training technology company whose SAAS platform delivers interactive training instruction.

Software as a service is a software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted. It is sometimes referred to as "on-demand software", and was formerly referred to as "software plus services" by Microsoft. SaaS is typically accessed by users using a thin client, e.g. via a web browser. SaaS has become a common delivery model for many business applications, including office software, messaging software, payroll processing software, DBMS software, management software, CAD software, development software, gamification, virtualization, accounting, collaboration, customer relationship management (CRM), Management Information Systems (MIS), enterprise resource planning (ERP), invoicing, human resource management (HRM), talent acquisition, learning management systems, content management (CM), Geographic Information Systems (GIS), and service desk management. SaaS has been incorporated into the strategy of nearly all leading enterprise software companies.

Contents

Technology

The technology developed by TIME To KNOW is a training and development tool that enables organizations to create and upload business knowledge courses through portal and mobile applications. Instructors can track a user’s progress, level of knowledge and subject comprehension, which allows for the development of structured courses to update team members on company developments and changes in policy and operational procedures. [1]

Training and development involves improving the effectiveness of organizations and the individuals and teams within them. Training may be viewed as related to immediate changes in organizational effectiveness via organized instruction, while development is related to the progress of longer-term organizational and employee goals. While training and development technically have differing definitions, the two are oftentimes used interchangeably and/or together. Training and development has historically been a topic within applied psychology but has within the last two decades become closely associated with human resources management, talent management, human resources development, instructional design, human factors, and knowledge management.

Time to Know technology can be applied in many industries, including retail, medical/healthcare, high-tech and financial services/insurance.

History

TIME To KNOW was established in 2004 by Shmuel Meitar [2] and Morris Kahn of the Aurec Group. The founders envisioned creating a non-profit system that would provide personalized, data-driven learning on a global scale. [3]

Morris Kahn Israeli billionaire entrepreneur

Morris Kahn is an Israeli billionaire entrepreneur. He is the founder of Golden Pages Israel, Amdocs, the Aurec Group, Coral World and other companies. Through Coral World he founded several marine parks around the world, including the underwater observatory in Eilat, Israel. He is active in philanthropy and venture philanthropy.

Aurec Group, is an Israeli holding company that includes cable and telecom investments. It was established in 1968 by Morris Kahn.

TIME To KNOW began as a nonprofit with the goal of improving elementary school education and evolved into a for-profit venture. [4] In its early years, the technology was tested in schools in New York City and Israel. [5] When the system is employed in educational settings, students use laptops connected to the teacher's computer, which allows the teacher to devote individual attention to students via the system. The system analyzes student performance in real time so the teacher can see who needs help. [6]

Israel country in the Middle East

Israel, also known as the State of Israel, is a country in Western Asia, located on the southeastern shore of the Mediterranean Sea and the northern shore of the Red Sea. It has land borders with Lebanon to the north, Syria to the northeast, Jordan on the east, the Palestinian territories of the West Bank and Gaza Strip to the east and west, respectively, and Egypt to the southwest. The country contains geographically diverse features within its relatively small area. Israel's economic and technological center is Tel Aviv, while its seat of government and proclaimed capital is Jerusalem, although the state's sovereignty over Jerusalem has only partial recognition.

In 2016, the company split into two separate companies: Et Hada'at, which continues to focus on K-12 educational content, and TIME To KNOW, which develops the technology by which the content is delivered to learners around the world.

In 2018 the company opened offices in Brazil, Mexico, Singapore and Australia.

Product

The TIME To KNOW educational technology platform is compatible with PDF, PPT, Word, SCORM, and media (audio and video) files. Using this platform, files can be enhanced with interactive elements to create a more effective learning environment. [7] The platform collects data from activities and can provide detailed reports for management about who opens and reads material, and their level of understanding of the content. [8] In 2018 , TIME To KNOW launched its artificial intelligence (AI) algorithm integrated with NLP technology to automatically generate questions related to the uploaded content.

Educational technology is the use of both physical hardware, software, and educational theoretic to facilitate learning and improving performance by creating, using, and managing appropriate technological processes and resources.

The Portable Document Format (PDF) is a file format developed by Adobe in the 1990s to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. Based on the PostScript language, each PDF file encapsulates a complete description of a fixed-layout flat document, including the text, fonts, vector graphics, raster images and other information needed to display it. PDF was standardized as ISO 32000 in 2008, and no longer requires any royalties for its implementation.

PPT may refer to:

See also

Economy of Israel

The economy of Israel is advanced by global standards. Israel ranks within the top 20 nations in the world on the latest report of the UN's Human Development Index, which places it in the category of "Very Highly Developed", allowing the country to enjoy a higher standard of living than many other Western countries. The prosperity of Israel's advanced economy allows the country to have a sophisticated welfare state, a modern infrastructure, and a high-technology sector competitively on par with Silicon Valley. Israel has the second-largest number of startup companies in the world after the United States, and the third-largest number of NASDAQ-listed companies after the U.S. and China. Intel, Microsoft, and Apple built their first overseas research and development facilities in Israel, and other high-tech multi-national corporations, such as IBM, Google, HP, Cisco Systems, Facebook and Motorola have opened R&D centres in the country.

Education in Israel

Education in Israel refers to the comprehensive education system of Israel. The education system consists of three tiers: primary education, middle school and high school. Compulsory education takes place from kindergarten through 12th grade. The school year begins on September 1, ending for elementary school pupils on 30 June, and for middle school and high school pupils on 20 June.

Related Research Articles

Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.

Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software, etc. The purpose of all this software is to make some part of education more effective and efficient.

Moodle e-learning platform

Moodle is a free and open-source learning management system (LMS) written in PHP and distributed under the GNU General Public License. Developed on pedagogical principles, Moodle is used for blended learning, distance education, flipped classroom and other e-learning projects in schools, universities, workplaces and other sectors.

Blended learning Combined online educational materials and opportunities for interaction online with traditional place-based classroom methods

Blended learning is an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. While students still attend "brick-and-mortar" schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery. Blended learning is also used in professional development and training settings.

A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs. The learning management system concept emerged directly from e-Learning. Although the first LMS appeared in the higher education sector, the majority of the LMSs today focus on the corporate market. Learning Management Systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s.

Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective integration of technology is achieved when students are able to select technology tools to help them obtain information in a timely manner, analyze and synthesize the information, and present it professionally to an authentic audience. The technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

Computer-supported collaborative learning (CSCL) is a pedagogical approach where in learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.

Stephen Gilfus is an American businessman and entrepreneur. He is a founder of Blackboard Inc. and CourseInfo LLC, where he held executive positions from 1997 to 2007. Stephen is known as a "father of modern day eLearning", as the primary business, and technical lead of Blackboard Inc. one of the world's most widely used eLearning systems. In July 2007, Gilfus started a management consulting firm focused on education innovation. Gilfus is a global education advisor, mentor, investor and inventor.

Social learning tools are tools used for pedagogical and andragogical purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. The idea of setting up "social learning tools" is to make education more convenient and widespread. It also allows an interaction between users and/or the software which can bring a different aspect to learning. People can acquire knowledge by distance learning tools, for instance, Facebook, Twitter, Khan Academy and so on. Social learning tools may mediate in formal or informal learning environments to help create connections between learners, instructors and information. These connections form dynamic knowledge networks. Social learning tools are used in schools for teaching/learning and in businesses for training. Within a school environment, the use of social learning tools can affect not only the user (student) but his/her caretaker as well as his/her instructor. It brings a different approach to the traditional way of learning which affects the student and his/her support circle. Companies also use social learning tools. They used them to improve knowledge transfer within departments and across teams. Businesses use a variety of these tools to create a social learning environment. They are also used in company settings to help improve team work, problem solving, and performance in stressful situations.

Edmodo social networking service

Edmodo is an educational technology company offering a communication, collaboration, and coaching platform to K-12 schools and teachers. The Edmodo network enables teachers to share content, distribute quizzes, assignments, and manage communication with students, colleagues, and parents. Edmodo is very teacher-centric in their design and philosophy: students and parents can only join Edmodo if invited to do so by a teacher. Teachers and students spend large amounts of time on the platform, both in and out of the classroom.

Udemy

Udemy.com is an online learning platform. It is aimed at professional adults. Unlike academic massive open online course (MOOC) programs which are driven by traditional collegiate coursework, Udemy uses content from online content creators to sell for profit. Udemy provides tools which enable users to create a course, promote it and earn money from student tuition charges.

A virtual learning environment (VLE) in educational technology is a Web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation; and have some level of integration with other institutional systems.

OER Commons

OER Commons is a freely accessible online library that allows teachers and others to search and discover open educational resources (OER) and other freely available instructional materials.

Google Classroom blended learning platform

Google Classroom is a free web service, developed by Google for schools, that aims to simplify creating, distributing, and grading assignments in a paperless way. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

Kahoot! Quiz platform

Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, "Kahoots", are multiple-choice quizzes that allow user generation and can be accessed via a web browser, phone, or the app itself.

ClassDojo is a classroom communication app used to share reports between parents and teachers. Teachers track student behavior and upload photos or videos. The gamification style system teaches developmental skills through real-time feedback. The application, which has been translated into 35 languages, has been used in 180 countries.

Top Hat (company)

Top Hat is a Canadian educational software company with its headquarters in Toronto, Ontario, Canada, and a second office in Sydney, Australia. Top Hat hosts a library of interactive college textbooks that students read on their mobile devices, and a platform designed for teachers to check attendance with additional products for student engagement, assignments and activities. Students pay to use the app per semester or over longer periods, and universitywide licences are also available.

KITE Kerala Special Purpose Vehicle Company of the Education Department of Kerala

KITE Kerala is a special purpose vehicle company under Education Department, Government of Kerala in India. It was developed to support ICT enabled education for schools in Kerala. it@school was converted to KITE on August 2017. KITE was established as a part of converting it@school project to a company to extend its scope. KITE is the first SPV Company to get funded by KIIFB . https://victers.itschool.gov.in

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