Timeship is a role-playing game published by Yaquinto Publications in 1983.
Timeship is a time-travel role-playing system with very general rules. [1] Unlike other roleplaying games where the players create fictional characters, in Timeship, players role-play themselves as they are teleported by a powerful ritual in an ancient scroll into the past or the future. [2] At a time when game systems were becoming increasingly complex, Timeship was an attempt to simplify and streamline the rules. [2]
Game components include a rulebook, a GM's screen, percentile dice, and a pad of character record sheets.
The rulebook includes three scenarios.
Timeship, the last roleplaying game published by Yaquinto Publications, [3] : 165 was designed by Herbie Brennan, with art by Johnny Robinson. [1]
In the December 1983 edition of Dragon (Issue 80), Ken Rolston was guardedly enthusiastic about Timeship. Roslton admired the simplification of the rules system, and the ambitious nature of a game that attempted to cover all of past and future time. However, he sometimes found the humorous tone in the rulebook "is often irritatingly cute and self-indulgent, and the rules of play themselves are difficult to read and reference because of the idiosyncratic style." Rolston thought the first scenario, "Murder at the End of Time", to be "pretty silly", but found the third scenario set in wartime Berlin to be "the most detailed and credible", although he faulted writer Herbie Brennan for not including a bibliography of references about wartime Berlin that a gamesmaster could use to flesh out the scant details provided. Rolston concluded by recommending the game, saying, "First, it is a distinctive example of simpler, rather than more complex, FRP game mechanics. Second, the central idea of the game, time travel, is marvelously fertile soil for FRP gaming, and this is the first game to attempt to cultivate it. Finally, I believe this game may be more accessible to those not already addicted to games." [2]
In the August 1984 edition of Space Gamer (Issue No. 70) William A. Barton found the rules badly organized, and not enough historical material included. "As much as I enjoy time travel and would like to role-play such journeys into the past and future, I can hardly recommend Timeship. Unless you're prepared to do a lot of work rewriting and making up rules, you're best off waiting for someone else to take a shot at a time travel RPG." [4]
Nearly a decade after the publication of Timeship, Lawrence Schick, in his 1991 retrospective book Heroic Worlds: A History and Guide to Role-Playing Games, called the game an "attempt to cover every historical possibility with maximum flexibility – an ambitious goal that is not quite achieved". [1]
Man, Myth & Magic is a fantasy role-playing game originally published by Yaquinto Publications in 1982, now published by Precis Intermedia.
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
Yaquinto Publications was the wargame publishing arm of the Robert Yaquinto Printing Company of Dallas, Texas.
The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. MSPE's mechanics are based on those of Tunnels and Trolls, with the addition of a skill system for characters. A few adventure modules were also released for MSPE.
James Herbert "Herbie" Brennan is a lecturer and the author of over 100 fiction and non-fiction books for adults, teens, and children.
Conan Against Darkness! is a 1984 adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the Hyborian universe of Robert E. Howard's character Conan the Barbarian. It is designed for four player characters at character level 10-14 and uses some minor rule variations in an attempt to recreate the setting's atmosphere. It was publicized as containing a "journey of epic proportions".
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.
Arena of Thyatis is an adventure module published in 1990 for the Dungeons & Dragons fantasy role-playing game. This module is linked with Legions of Thyatis.
Legions of Thyatis is an adventure module published in 1990 for the Dungeons & Dragons fantasy role-playing game.
Privateers and Gentlemen is a role-playing game by author Walter Jon Williams, published by Fantasy Games Unlimited in 1983. Williams based this game on his own historical nautical adventure novels set in the late 18th century "Age of Fighting Sail", and he also incorporated his previously published miniatures game Heart of Oak with a new role-playing system where the player characters are naval officers. The game received positive reviews in game periodicals including Dragon, White Dwarf, and Different Worlds.
Hidden Kingdom is a role-playing game published by New Rules Inc. in 1985.
Ysgarth is a fantasy role-playing game written by Dave Nalle with contributions from other authors. It was originally released in 1979 by Ragnarok Games. The company also published subsequent editions of the game throughout the 1980s and 1990s, ending with the 6th edition in 1992. Various revisions and addenda are available on the internet, including partial versions of an unpublished 7th edition of the game. Ragnarok Games also published other board and roleplaying games, as well as a roleplaying magazine called Abyss Quarterly. Many of those involved in the development of Ysgarth were also subsequently involved in the development of the Quest for the Grail Arthurian CCG published by Stone Ring Games.
The Spawn of Fashan is a role-playing game published by The Games of Fashan in 1981.
Undead is a supplement for fantasy role-playing games published by Mayfair Games in 1986.
100 Bushels of Rye is a 1988 role-playing game adventure for HârnMaster published by Columbia Games.
Palladium Fantasy RPG Book 3: Adventures on the High Seas is a role-playing game supplement for Palladium Fantasy Role-Playing Game published by Palladium Books in 1987. An updated edition was published in 1996.
The Kingdom of the Sidhe is an adventure published by Yaquinto Publications in 1982 for the fantasy role-playing game Man, Myth & Magic.